local maps = require("lib-core.maps") local r_lib = require("lib-core.render") local camera = require("lib-core.camera") -- inline stubs (extract in P.0.lib.{input,player_control,actor,interaction}) local input = { hello = function() return "input stub" end } local player_control = { hello = function() return "player_control stub" end } local actor = { hello = function() return "actor stub" end } local interaction = { hello = function() return "interaction stub" end } local demo_map = maps.load("maps/demo.map.json") maps.set_current(demo_map) -- Center camera on map center local m_size = maps.size() local t_size = maps.tile_size() camera.set_target((m_size.w * t_size) / 2, (m_size.h * t_size) / 2) camera.set_zoom(1.0) local frames = 0 local TARGET_FRAMES = 60 function init(ctx) engine.print("spine-prototype init: maps loaded") engine.print("inline stubs loaded: " .. input.hello() .. ", " .. player_control.hello() .. ", " .. actor.hello() .. ", " .. interaction.hello()) engine.print(string.format("map size: %dx%d", m_size.w, m_size.h)) local corner = maps.tile_at(0, 0) local interior = maps.tile_at(5, 5) engine.print("tile at (0,0): " .. corner.id) engine.print("tile at (5,5): " .. interior.id) engine.print("walkable at (0,0): " .. tostring(maps.is_walkable(0, 0))) engine.print("walkable at (5,5): " .. tostring(maps.is_walkable(5, 5))) engine.print(string.format("render: %d tiles per frame", m_size.w * m_size.h)) local t = camera.target() engine.print(string.format("camera: target=(%d,%d) zoom=%.2f", t.x, t.y, camera.zoom())) end function render(ctx) engine.render.clear_color(engine.render.rgb(20, 20, 30)) camera.begin() r_lib.draw_map() camera.finish() end function update(ctx, dt) frames = frames + 1 if frames >= TARGET_FRAMES then engine.exit(0) end end function cleanup(ctx) engine.print("spine-prototype cleanup: total_frames=" .. frames) end