local maps = require("lib-core.maps") local r_lib = require("lib-core.render") local camera = require("lib-core.camera") local input = require("lib-core.input") -- inline stubs (extract in P.0.lib.{player_control,actor,interaction}) local player_control = { hello = function() return "player_control stub" end } local actor = { hello = function() return "actor stub" end } local interaction = { hello = function() return "interaction stub" end } local demo_map = maps.load("maps/demo.map.json") maps.set_current(demo_map) local m_size = maps.size() local t_size = maps.tile_size() camera.set_target((m_size.w * t_size) / 2, (m_size.h * t_size) / 2) camera.set_zoom(1.0) -- Bind input actions: ESC quits; WASD/arrows pan camera input.bind("quit", { engine.input.KEY_ESCAPE }) input.bind("pan_left", { engine.input.KEY_A, engine.input.KEY_LEFT }) input.bind("pan_right", { engine.input.KEY_D, engine.input.KEY_RIGHT }) input.bind("pan_up", { engine.input.KEY_W, engine.input.KEY_UP }) input.bind("pan_down", { engine.input.KEY_S, engine.input.KEY_DOWN }) local PAN_SPEED = 200 -- pixels per second local frames = 0 local TARGET_FRAMES = 60 function init(ctx) engine.print("spine-prototype init: maps loaded") engine.print("inline stubs loaded: " .. player_control.hello() .. ", " .. actor.hello() .. ", " .. interaction.hello()) engine.print(string.format("map size: %dx%d", m_size.w, m_size.h)) local corner = maps.tile_at(0, 0) local interior = maps.tile_at(5, 5) engine.print("tile at (0,0): " .. corner.id) engine.print("tile at (5,5): " .. interior.id) engine.print("walkable at (0,0): " .. tostring(maps.is_walkable(0, 0))) engine.print("walkable at (5,5): " .. tostring(maps.is_walkable(5, 5))) engine.print(string.format("render: %d tiles per frame", m_size.w * m_size.h)) local t = camera.target() engine.print(string.format("camera: target=(%d,%d) zoom=%.2f", t.x, t.y, camera.zoom())) engine.print(string.format("input: %d actions bound", input.action_count())) end function render(ctx) engine.render.clear_color(engine.render.rgb(20, 20, 30)) camera.begin() r_lib.draw_map() camera.finish() end function update(ctx, dt) if input.was_action_pressed("quit") then engine.exit(0) end local d = input.direction("pan_left", "pan_right", "pan_up", "pan_down") if d.x ~= 0 or d.y ~= 0 then local t = camera.target() camera.set_target(t.x + d.x * PAN_SPEED * dt, t.y + d.y * PAN_SPEED * dt) end frames = frames + 1 if frames >= TARGET_FRAMES then engine.exit(0) end end function cleanup(ctx) engine.print("spine-prototype cleanup: total_frames=" .. frames) end