feat: P.0.module.skeleton spine-prototype module (declares lib-core.maps dep)

This commit is contained in:
Axel Meyer
2026-05-09 15:43:39 +02:00
commit c8c5b2f556
5 changed files with 55 additions and 0 deletions

34
init.lua Normal file
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@@ -0,0 +1,34 @@
local maps = require("lib-core.maps")
-- inline stubs (extract in P.0.lib.{render,camera,input,player_control,actor,interaction})
local render = { hello = function() return "render stub" end }
local camera = { hello = function() return "camera stub" end }
local input = { hello = function() return "input stub" end }
local player_control = { hello = function() return "player_control stub" end }
local actor = { hello = function() return "actor stub" end }
local interaction = { hello = function() return "interaction stub" end }
local frames = 0
local TARGET_FRAMES = 60
function init(ctx)
engine.print("spine-prototype init: " .. maps.hello())
engine.print("inline stubs loaded: "
.. render.hello() .. ", "
.. camera.hello() .. ", "
.. input.hello() .. ", "
.. player_control.hello() .. ", "
.. actor.hello() .. ", "
.. interaction.hello())
end
function update(ctx, dt)
frames = frames + 1
if frames >= TARGET_FRAMES then
engine.exit(0)
end
end
function cleanup(ctx)
engine.print("spine-prototype cleanup: total_frames=" .. frames)
end