Upgrade spine-prototype demo to multi-layer schema-v2 map

Surface + wall layers with entity slot between them. Uses
maps.draw_map_pre_entities and maps.draw_map_post_entities so character
sprites render between surface and wall layers.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Axel Meyer
2026-05-21 16:02:55 +02:00
parent bad48a8396
commit 7fac933066
2 changed files with 47 additions and 21 deletions

View File

@@ -126,7 +126,7 @@ end
function render(ctx)
engine.render.clear_color(engine.render.rgb(20, 20, 30))
camera.begin()
r_lib.draw_map()
maps.draw_map_pre_entities()
-- draw sign on top of map
engine.render.draw_rect(sign.x - 6, sign.y - 6, 12, 12,
engine.render.rgb(SIGN_R, SIGN_G, SIGN_B))
@@ -142,6 +142,7 @@ function render(ctx)
engine.render.rgb(PLAYER_R, PLAYER_G, PLAYER_B))
-- P.3.6: highlights over selected entities (world-space)
selection.render_highlights()
maps.draw_map_post_entities()
camera.finish()
-- P.3.6: drag-box overlay (screen-space, after camera.finish)
selection.render_drag_box()