Upgrade spine-prototype demo to multi-layer schema-v2 map
Surface + wall layers with entity slot between them. Uses maps.draw_map_pre_entities and maps.draw_map_post_entities so character sprites render between surface and wall layers. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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3
init.lua
3
init.lua
@@ -126,7 +126,7 @@ end
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function render(ctx)
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engine.render.clear_color(engine.render.rgb(20, 20, 30))
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camera.begin()
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r_lib.draw_map()
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maps.draw_map_pre_entities()
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-- draw sign on top of map
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engine.render.draw_rect(sign.x - 6, sign.y - 6, 12, 12,
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engine.render.rgb(SIGN_R, SIGN_G, SIGN_B))
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@@ -142,6 +142,7 @@ function render(ctx)
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engine.render.rgb(PLAYER_R, PLAYER_G, PLAYER_B))
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-- P.3.6: highlights over selected entities (world-space)
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selection.render_highlights()
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maps.draw_map_post_entities()
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camera.finish()
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-- P.3.6: drag-box overlay (screen-space, after camera.finish)
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selection.render_drag_box()
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