-- sporel-module-map-editor v0.1.0 -- Interactive map editor; full wiring lands in subsequent commits. local maps = require("lib-core.maps") local work_map_id = maps.load("maps/work.map.json") maps.set_current(work_map_id) maps.load_textures(engine.module.asset_aliases()) engine.print("map-editor: scaffold loaded, map_id=" .. work_map_id) function update(ctx, dt) -- TODO: wired in later commits end function draw() maps.draw_map() end