2 Commits

Author SHA1 Message Date
calic
497c139727 fix(map-editor): v0.2.0b.1 — bind blob_rect_stone material so Auto-Tile renders
work.map.json was still schema-v2 with the legacy fa_terrain_v1
atlas — neither has a `material` field on its layers, so the
renderer's vertex/blob path never fired and Auto-Tile painting had
no visible effect (the set_vertex writes landed but the renderer
fell back to the cell-tile path that doesn't consume them).

Migration:
 - schema_version 2 -> 3
 - size 4x4 -> 16x16 (room to paint)
 - atlases: fa_terrain_v1 -> blob_rect_stone (S-V2E2-RM-Blob 14-slot
   atlas from lib-asset.prototype-blob-geom)
 - layers: surface + wall, both with "material": "blob_rect_stone";
   vertices+overrides start empty (lib-core.maps lazy-allocates on
   first set_vertex)

Manifest:
 - asset_aliases: fa_terrain_v1 -> blob_rect_stone (lib-asset.
   prototype-blob-geom)
 - deps: drop prototype-fa-starter, add prototype-blob-geom 0.1.0
2026-05-29 00:34:12 +02:00
Calic
9d41ba8890 Scaffold sporel-module-map-editor package
Empty launchable module with deps on lib-core.maps 0.4.0, render,
camera, input, and the fa_terrain_v1 asset alias. Renders the
default 4x4 empty work-map; interactive editing wired in
subsequent commits.
2026-05-24 01:04:44 +02:00