Inline state/actions/ui into init.lua
The engine's Lua sandbox rejects require() for non-declared-dep module names like 'src.state'. Multi-file modules in this codebase either inline everything (spine-prototype, vagrant-skeleton) or use dofile (lib-sporel.launcher). For three modules that share a state singleton, dofile would cause state divergence. Cleanest fix is to inline all three into init.lua via IIFE-wrapped local module tables, preserving the file-internal namespacing while satisfying the sandbox. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
517
init.lua
517
init.lua
@@ -1,15 +1,524 @@
|
||||
-- sporel-module-map-editor v0.1.0
|
||||
-- Interactive map editor — see docs/superpowers/specs/2026-05-23-sporel-module-map-editor-design.md
|
||||
--
|
||||
-- All editor logic in this single file: engine sandbox only allows
|
||||
-- require() for declared lib-deps; multi-file modules either use
|
||||
-- dofile (causes state divergence for shared singletons) or inline
|
||||
-- everything (vagrant-skeleton pattern). Inlined here via IIFE-wrapped
|
||||
-- local module tables.
|
||||
|
||||
local maps = require("lib-core.maps")
|
||||
local camera = require("lib-core.camera")
|
||||
local input = require("lib-core.input")
|
||||
local state = require("src.state")
|
||||
local actions = require("src.actions")
|
||||
local ui = require("src.ui")
|
||||
|
||||
-- =====================================================================
|
||||
-- Setup
|
||||
-- state (was src/state.lua)
|
||||
-- =====================================================================
|
||||
local state = (function()
|
||||
local M = {}
|
||||
|
||||
-- =====================================================================
|
||||
-- State (module-singleton)
|
||||
-- =====================================================================
|
||||
local state = {
|
||||
map_id = nil, -- set by init.lua after maps.load()
|
||||
map_path = "maps/work.map.json",
|
||||
active_layer = "surface", -- one of VALID_LAYER_NAMES
|
||||
active_atlas = 0, -- atlas_index 0..N-1
|
||||
active_tile = 1, -- tile_id
|
||||
active_rot = 0, -- 0..3
|
||||
roof_mode = false, -- if true, paint targets roof
|
||||
layer_visible = {
|
||||
foundation=true, subsurface=true, surface=true, topsurface=true,
|
||||
lower_wall=true, wall=true, upper_wall=true, canopy=true,
|
||||
},
|
||||
dirty = false,
|
||||
picker_open = false, -- atlas+tile picker expanded?
|
||||
mouse_cell = nil, -- {x, y} or nil if mouse off-map
|
||||
}
|
||||
|
||||
-- =====================================================================
|
||||
-- Setters / getters (encapsulate state for testability)
|
||||
-- =====================================================================
|
||||
|
||||
function M.set_map(map_id, path)
|
||||
state.map_id = map_id
|
||||
state.map_path = path
|
||||
end
|
||||
|
||||
function M.get_map_id() return state.map_id end
|
||||
function M.get_map_path() return state.map_path end
|
||||
|
||||
function M.set_active_layer(name) state.active_layer = name end
|
||||
function M.get_active_layer() return state.active_layer end
|
||||
|
||||
function M.set_active_atlas(idx) state.active_atlas = idx end
|
||||
function M.get_active_atlas() return state.active_atlas end
|
||||
|
||||
function M.set_active_tile(id) state.active_tile = id end
|
||||
function M.get_active_tile() return state.active_tile end
|
||||
|
||||
function M.cycle_rotation()
|
||||
state.active_rot = (state.active_rot + 1) % 4
|
||||
end
|
||||
function M.get_active_rot() return state.active_rot end
|
||||
|
||||
function M.toggle_roof_mode()
|
||||
state.roof_mode = not state.roof_mode
|
||||
end
|
||||
function M.is_roof_mode() return state.roof_mode end
|
||||
|
||||
function M.toggle_layer_visible(name)
|
||||
state.layer_visible[name] = not state.layer_visible[name]
|
||||
end
|
||||
function M.is_layer_visible(name) return state.layer_visible[name] ~= false end
|
||||
|
||||
function M.mark_dirty() state.dirty = true end
|
||||
function M.mark_clean() state.dirty = false end
|
||||
function M.is_dirty() return state.dirty end
|
||||
|
||||
function M.toggle_picker_open()
|
||||
state.picker_open = not state.picker_open
|
||||
end
|
||||
function M.is_picker_open() return state.picker_open end
|
||||
|
||||
function M.set_mouse_cell(x, y)
|
||||
if x == nil then
|
||||
state.mouse_cell = nil
|
||||
else
|
||||
state.mouse_cell = { x = x, y = y }
|
||||
end
|
||||
end
|
||||
function M.get_mouse_cell() return state.mouse_cell end
|
||||
|
||||
-- Used by tests to reset between asserts
|
||||
function M.reset()
|
||||
state.map_id = nil
|
||||
state.active_layer = "surface"
|
||||
state.active_atlas = 0
|
||||
state.active_tile = 1
|
||||
state.active_rot = 0
|
||||
state.roof_mode = false
|
||||
state.dirty = false
|
||||
state.picker_open = false
|
||||
state.mouse_cell = nil
|
||||
for name in pairs(state.layer_visible) do
|
||||
state.layer_visible[name] = true
|
||||
end
|
||||
end
|
||||
|
||||
return M
|
||||
end)()
|
||||
|
||||
-- =====================================================================
|
||||
-- actions (was src/actions.lua)
|
||||
-- =====================================================================
|
||||
local actions = (function()
|
||||
local M = {}
|
||||
|
||||
-- =====================================================================
|
||||
-- Cell painting
|
||||
-- =====================================================================
|
||||
|
||||
function M.paint_cell_at(cell_x, cell_y)
|
||||
if state.is_roof_mode() then
|
||||
maps.set_roof(cell_x, cell_y, 1)
|
||||
else
|
||||
local gid = maps.encode_gid(
|
||||
state.get_active_atlas(),
|
||||
state.get_active_tile(),
|
||||
state.get_active_rot()
|
||||
)
|
||||
maps.set_cell_gid(state.get_active_layer(), cell_x, cell_y, gid)
|
||||
end
|
||||
state.mark_dirty()
|
||||
end
|
||||
|
||||
function M.erase_cell_at(cell_x, cell_y)
|
||||
if state.is_roof_mode() then
|
||||
maps.set_roof(cell_x, cell_y, 0)
|
||||
else
|
||||
maps.set_cell_gid(state.get_active_layer(), cell_x, cell_y, 0)
|
||||
end
|
||||
state.mark_dirty()
|
||||
end
|
||||
|
||||
-- =====================================================================
|
||||
-- Hotkey-driven actions
|
||||
-- =====================================================================
|
||||
|
||||
function M.cycle_rotation()
|
||||
state.cycle_rotation()
|
||||
end
|
||||
|
||||
function M.save()
|
||||
local id = state.get_map_id()
|
||||
local path = state.get_map_path()
|
||||
if not id or not path then
|
||||
engine.print("map-editor: cannot save — no map loaded")
|
||||
return
|
||||
end
|
||||
maps.save_to_disk(id, path)
|
||||
state.mark_clean()
|
||||
engine.print(string.format("map-editor: saved '%s' to %s", id, path))
|
||||
end
|
||||
|
||||
-- =====================================================================
|
||||
-- UI-driven actions (called by ui.lua hit-tests)
|
||||
-- =====================================================================
|
||||
|
||||
function M.set_active_layer(layer_name)
|
||||
state.set_active_layer(layer_name)
|
||||
end
|
||||
|
||||
function M.toggle_layer_visible(layer_name)
|
||||
state.toggle_layer_visible(layer_name)
|
||||
end
|
||||
|
||||
function M.toggle_roof_mode()
|
||||
state.toggle_roof_mode()
|
||||
end
|
||||
|
||||
function M.set_active_atlas(atlas_idx)
|
||||
state.set_active_atlas(atlas_idx)
|
||||
-- Reset to first tile of the new atlas
|
||||
state.set_active_tile(1)
|
||||
end
|
||||
|
||||
function M.set_active_tile(tile_id)
|
||||
state.set_active_tile(tile_id)
|
||||
end
|
||||
|
||||
function M.toggle_picker()
|
||||
state.toggle_picker_open()
|
||||
end
|
||||
|
||||
return M
|
||||
end)()
|
||||
|
||||
-- =====================================================================
|
||||
-- ui (was src/ui.lua)
|
||||
-- =====================================================================
|
||||
local ui = (function()
|
||||
local M = {}
|
||||
|
||||
-- =====================================================================
|
||||
-- Constants
|
||||
-- =====================================================================
|
||||
local CHIP_SIZE = 32 -- layer chip W/H in pixels
|
||||
local CHIP_MARGIN = 4 -- gap between chips
|
||||
local CHIP_ALPHA_ACTIVE = 0xFF
|
||||
local CHIP_ALPHA_INACTIVE = 0x78 -- 120/255
|
||||
local CHIP_ALPHA_HOVER = 0xC8 -- 200/255
|
||||
|
||||
local PICKER_COLLAPSED_W = 80
|
||||
local PICKER_COLLAPSED_H = 80
|
||||
local PICKER_EXPANDED_W = 320
|
||||
local PICKER_EXPANDED_H = 240
|
||||
local PICKER_MARGIN = 8
|
||||
local TILE_THUMB_SIZE = 48
|
||||
|
||||
local STATUS_W = 80
|
||||
local STATUS_H = 24
|
||||
local STATUS_MARGIN = 8
|
||||
|
||||
-- Layer order (top of screen = top of z-stack). Roof above with divider.
|
||||
local LAYER_CHIPS = {
|
||||
{ name="roof_toggle", label="Rf", is_roof=true },
|
||||
{ name="canopy", label="Ca" },
|
||||
{ name="upper_wall", label="Uw" },
|
||||
{ name="wall", label="Wa" },
|
||||
{ name="lower_wall", label="Lw" },
|
||||
-- entity-slot divider rendered between Lw and Ts
|
||||
{ name="topsurface", label="Ts" },
|
||||
{ name="surface", label="Sf" },
|
||||
{ name="subsurface", label="Sb" },
|
||||
{ name="foundation", label="Fo" },
|
||||
}
|
||||
|
||||
local COLOR_CHIP_BG = 0x202020 -- RGB (alpha added at draw)
|
||||
local COLOR_CHIP_BG_ACT = 0xE0E0E0
|
||||
local COLOR_CHIP_TEXT = 0xFFFFFF
|
||||
local COLOR_CHIP_TEXT_ACT = 0x202020
|
||||
local COLOR_CHIP_BORDER = 0xFFFFFF
|
||||
local COLOR_DIVIDER = 0xFFFFFF
|
||||
local COLOR_STRIKE = 0xFF4040 -- hidden-layer overlay line
|
||||
local COLOR_PICKER_BG = 0x303030
|
||||
local COLOR_STATUS_BG = 0x303030
|
||||
local COLOR_STATUS_TEXT = 0xFFFFFF
|
||||
|
||||
-- =====================================================================
|
||||
-- Helpers
|
||||
-- =====================================================================
|
||||
|
||||
local function rgba(rgb, alpha)
|
||||
return (rgb << 8) | (alpha & 0xFF)
|
||||
end
|
||||
|
||||
local function in_rect(mx, my, x, y, w, h)
|
||||
return mx >= x and mx < x + w and my >= y and my < y + h
|
||||
end
|
||||
|
||||
-- Layer-chip layout: vertical stack on the left edge, starting at y_top.
|
||||
-- Returns: array of { name, label, is_roof, x, y, w, h, is_divider_after? }
|
||||
local function chip_layout()
|
||||
local out = {}
|
||||
local x = CHIP_MARGIN
|
||||
local y = CHIP_MARGIN
|
||||
for i, chip in ipairs(LAYER_CHIPS) do
|
||||
local entry = {
|
||||
name=chip.name, label=chip.label, is_roof=chip.is_roof,
|
||||
x=x, y=y, w=CHIP_SIZE, h=CHIP_SIZE,
|
||||
}
|
||||
-- Roof-Toggle gets a thicker gap below it
|
||||
if chip.is_roof then
|
||||
entry.gap_after = CHIP_SIZE / 2
|
||||
elseif chip.name == "lower_wall" then
|
||||
entry.gap_after = CHIP_SIZE / 2 -- entity-slot divider
|
||||
entry.divider_after = true
|
||||
else
|
||||
entry.gap_after = CHIP_MARGIN
|
||||
end
|
||||
out[i] = entry
|
||||
y = y + entry.h + entry.gap_after
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
-- Picker layout: collapsed = bottom-left corner; expanded = grows upward+right.
|
||||
local function picker_layout()
|
||||
local screen_w, screen_h = engine.window.size()
|
||||
if state.is_picker_open() then
|
||||
return {
|
||||
x = PICKER_MARGIN + CHIP_SIZE + CHIP_MARGIN, -- right of layer-chips
|
||||
y = screen_h - PICKER_EXPANDED_H - PICKER_MARGIN,
|
||||
w = PICKER_EXPANDED_W,
|
||||
h = PICKER_EXPANDED_H,
|
||||
}
|
||||
else
|
||||
return {
|
||||
x = PICKER_MARGIN + CHIP_SIZE + CHIP_MARGIN,
|
||||
y = screen_h - PICKER_COLLAPSED_H - PICKER_MARGIN,
|
||||
w = PICKER_COLLAPSED_W,
|
||||
h = PICKER_COLLAPSED_H,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
local function status_layout()
|
||||
local screen_w, screen_h = engine.window.size()
|
||||
return {
|
||||
x = screen_w - STATUS_W - STATUS_MARGIN,
|
||||
y = screen_h - STATUS_H - STATUS_MARGIN,
|
||||
w = STATUS_W,
|
||||
h = STATUS_H,
|
||||
}
|
||||
end
|
||||
|
||||
-- =====================================================================
|
||||
-- Drawing
|
||||
-- =====================================================================
|
||||
|
||||
local function draw_chip(chip, mx, my)
|
||||
-- State decisions
|
||||
local is_active
|
||||
if chip.is_roof then
|
||||
is_active = state.is_roof_mode()
|
||||
else
|
||||
is_active = (state.get_active_layer() == chip.name)
|
||||
end
|
||||
local is_hover = in_rect(mx, my, chip.x, chip.y, chip.w, chip.h)
|
||||
local alpha
|
||||
if is_active then
|
||||
alpha = CHIP_ALPHA_ACTIVE
|
||||
elseif is_hover then
|
||||
alpha = CHIP_ALPHA_HOVER
|
||||
else
|
||||
alpha = CHIP_ALPHA_INACTIVE
|
||||
end
|
||||
local bg_color = is_active and rgba(COLOR_CHIP_BG_ACT, alpha)
|
||||
or rgba(COLOR_CHIP_BG, alpha)
|
||||
local text_color = is_active and rgba(COLOR_CHIP_TEXT_ACT, 0xFF)
|
||||
or rgba(COLOR_CHIP_TEXT, 0xFF)
|
||||
-- Background
|
||||
engine.render.draw_rect(chip.x, chip.y, chip.w, chip.h, bg_color)
|
||||
-- Border (active only)
|
||||
-- NOTE: engine.render.draw_rect_lines does not exist yet (needs engine-binding-task)
|
||||
if is_active then
|
||||
engine.render.draw_rect_lines(chip.x, chip.y, chip.w, chip.h, rgba(COLOR_CHIP_BORDER, 0xFF))
|
||||
end
|
||||
-- Label text — centered (approximate using fixed-width assumption)
|
||||
local text_x = chip.x + (chip.w / 2) - 8
|
||||
local text_y = chip.y + (chip.h / 2) - 8
|
||||
engine.render.draw_text(chip.label, text_x, text_y, 14, text_color)
|
||||
-- Hidden overlay (strikethrough for invisible layers)
|
||||
-- NOTE: engine.render.draw_line does not exist yet (needs engine-binding-task)
|
||||
if not chip.is_roof and not state.is_layer_visible(chip.name) then
|
||||
engine.render.draw_line(chip.x, chip.y, chip.x + chip.w, chip.y + chip.h,
|
||||
rgba(COLOR_STRIKE, 0xFF), 2)
|
||||
end
|
||||
-- Entity-slot divider below lower_wall
|
||||
if chip.divider_after then
|
||||
local dy = chip.y + chip.h + (chip.gap_after / 2)
|
||||
-- Dashed: 4 short segments
|
||||
-- NOTE: engine.render.draw_line does not exist yet (needs engine-binding-task)
|
||||
for seg = 0, 3 do
|
||||
local sx = chip.x + seg * 9
|
||||
engine.render.draw_line(sx, dy, sx + 6, dy, rgba(COLOR_DIVIDER, 0xFF), 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function draw_layer_chips(mx, my)
|
||||
for _, chip in ipairs(chip_layout()) do
|
||||
draw_chip(chip, mx, my)
|
||||
end
|
||||
end
|
||||
|
||||
-- Placeholder tile thumbnail (v0.1.0 limitation: lib-core.maps doesn't
|
||||
-- expose per-tile UVs to Lua; v0.2.0 task).
|
||||
local function draw_tile_thumb(atlas_idx, tile_id, x, y, size)
|
||||
engine.render.draw_rect(x, y, size, size, rgba(0x606060, 0xFF))
|
||||
engine.render.draw_text("t" .. tile_id, x + 4, y + size/2 - 6, 10, rgba(0xFFFFFF, 0xFF))
|
||||
end
|
||||
|
||||
-- Returns a list of tile IDs for the given atlas. Placeholder for v0.1.0:
|
||||
-- lib-core.maps does not yet expose atlas.tile_ids() — return just the
|
||||
-- currently-active tile so the expanded picker has something to render.
|
||||
local function atlas_tile_list(atlas_idx)
|
||||
return { state.get_active_tile() }
|
||||
end
|
||||
|
||||
local function draw_picker(mx, my)
|
||||
local p = picker_layout()
|
||||
engine.render.draw_rect(p.x, p.y, p.w, p.h, rgba(COLOR_PICKER_BG, 0xE0))
|
||||
-- NOTE: engine.render.draw_rect_lines does not exist yet (needs engine-binding-task)
|
||||
engine.render.draw_rect_lines(p.x, p.y, p.w, p.h, rgba(0xFFFFFF, 0xFF))
|
||||
|
||||
if not state.is_picker_open() then
|
||||
-- Collapsed view: thumbnail of active tile + truncated labels
|
||||
local atlas_idx = state.get_active_atlas()
|
||||
local tile_id = state.get_active_tile()
|
||||
local atlas_id = maps.atlas_id_at(atlas_idx) or "?"
|
||||
-- Active tile thumbnail (top of chip)
|
||||
draw_tile_thumb(atlas_idx, tile_id,
|
||||
p.x + 16, p.y + 8, TILE_THUMB_SIZE)
|
||||
-- Labels (bottom)
|
||||
local atlas_label = atlas_id:sub(1, 8) .. (atlas_id:len() > 8 and "…" or "")
|
||||
engine.render.draw_text(atlas_label, p.x + 4, p.y + 60, 10, rgba(0xCCCCCC, 0xFF))
|
||||
return
|
||||
end
|
||||
|
||||
-- Expanded view: atlas row at top, tile grid below
|
||||
engine.render.draw_text("Atlas:", p.x + 8, p.y + 4, 11, rgba(0xFFFFFF, 0xFF))
|
||||
local atlas_count = maps.atlas_count()
|
||||
local atlas_x = p.x + 8
|
||||
for i = 0, atlas_count - 1 do
|
||||
local label = maps.atlas_id_at(i) or "?"
|
||||
local short = label:sub(1, 6)
|
||||
local color = (i == state.get_active_atlas())
|
||||
and rgba(0xFFFFFF, 0xFF) or rgba(0x808080, 0xFF)
|
||||
engine.render.draw_text("["..short.."]", atlas_x, p.y + 20, 11, color)
|
||||
atlas_x = atlas_x + 60 -- crude spacing
|
||||
end
|
||||
|
||||
-- Tile grid (below the atlas row)
|
||||
engine.render.draw_text("Tiles:", p.x + 8, p.y + 40, 11, rgba(0xFFFFFF, 0xFF))
|
||||
local active_atlas = state.get_active_atlas()
|
||||
local tiles = atlas_tile_list(active_atlas)
|
||||
local grid_x = p.x + 8
|
||||
local grid_y = p.y + 60
|
||||
for i, tid in ipairs(tiles) do
|
||||
local col = (i - 1) % 5
|
||||
local row = math.floor((i - 1) / 5)
|
||||
local tx = grid_x + col * (TILE_THUMB_SIZE + 4)
|
||||
local ty = grid_y + row * (TILE_THUMB_SIZE + 4)
|
||||
draw_tile_thumb(active_atlas, tid, tx, ty, TILE_THUMB_SIZE)
|
||||
if tid == state.get_active_tile() then
|
||||
-- NOTE: engine.render.draw_rect_lines does not exist yet (needs engine-binding-task)
|
||||
engine.render.draw_rect_lines(tx, ty, TILE_THUMB_SIZE, TILE_THUMB_SIZE,
|
||||
rgba(0xFFFF00, 0xFF))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function draw_status(mx, my)
|
||||
local s = status_layout()
|
||||
engine.render.draw_rect(s.x, s.y, s.w, s.h, rgba(COLOR_STATUS_BG, 0xC0))
|
||||
-- NOTE: engine.render.draw_rect_lines does not exist yet (needs engine-binding-task)
|
||||
engine.render.draw_rect_lines(s.x, s.y, s.w, s.h, rgba(0xFFFFFF, 0xFF))
|
||||
local cell = state.get_mouse_cell()
|
||||
local cell_str
|
||||
if cell then
|
||||
cell_str = string.format("(%d,%d)", cell.x, cell.y)
|
||||
else
|
||||
cell_str = "(-,-)"
|
||||
end
|
||||
local dirty_str = state.is_dirty() and "*" or " "
|
||||
engine.render.draw_text(cell_str .. " " .. dirty_str, s.x + 4, s.y + 4, 12,
|
||||
rgba(COLOR_STATUS_TEXT, 0xFF))
|
||||
end
|
||||
|
||||
-- =====================================================================
|
||||
-- Public API
|
||||
-- =====================================================================
|
||||
|
||||
function M.draw()
|
||||
local mx, my = engine.input.get_mouse_pos()
|
||||
draw_layer_chips(mx, my)
|
||||
draw_picker(mx, my)
|
||||
draw_status(mx, my)
|
||||
end
|
||||
|
||||
-- Hit-test mouse click. Returns true if the click was consumed by UI.
|
||||
-- button: "left" | "right"
|
||||
function M.handle_click(mx, my, button)
|
||||
local p = picker_layout()
|
||||
-- Picker: check expanded panel first (largest area)
|
||||
if in_rect(mx, my, p.x, p.y, p.w, p.h) then
|
||||
if state.is_picker_open() then
|
||||
-- TODO: hit-test individual tile/atlas slots inside the panel
|
||||
-- For v0.1.0, any click inside expanded picker closes it.
|
||||
actions.toggle_picker()
|
||||
return true
|
||||
else
|
||||
actions.toggle_picker()
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Layer chips
|
||||
for _, chip in ipairs(chip_layout()) do
|
||||
if in_rect(mx, my, chip.x, chip.y, chip.w, chip.h) then
|
||||
if button == "left" then
|
||||
if chip.is_roof then
|
||||
actions.toggle_roof_mode()
|
||||
else
|
||||
actions.set_active_layer(chip.name)
|
||||
end
|
||||
elseif button == "right" then
|
||||
if not chip.is_roof then
|
||||
actions.toggle_layer_visible(chip.name)
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Status chip — no-op fallback
|
||||
local s = status_layout()
|
||||
if in_rect(mx, my, s.x, s.y, s.w, s.h) then
|
||||
return true -- consumed but no action
|
||||
end
|
||||
|
||||
return false -- click falls through to map-area handler in init.lua
|
||||
end
|
||||
|
||||
return M
|
||||
end)()
|
||||
|
||||
-- =====================================================================
|
||||
-- Setup + Frame hooks (was the rest of original init.lua)
|
||||
-- =====================================================================
|
||||
local WORK_PATH = "maps/work.map.json"
|
||||
local work_map_id = maps.load(WORK_PATH)
|
||||
|
||||
Reference in New Issue
Block a user