chore(map-editor): bump to v0.3.0; cheatsheet + README sync
Updates the in-editor Cheatsheet to reflect the new G binding and the Esc cascade; bumps manifest.module and the file header to v0.3.0; adds a Menu UI section to README.md. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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18
README.md
18
README.md
@@ -113,3 +113,21 @@ SPOREL_CI=1 ./Sporel.exe --module=map-editor # exits with rc=0 after ~0.5 s
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- Design paper: `docs/design/2026-05-28-autotile-blob-styles-design.md`
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§11 in `sporel-meta`
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- Plan: `docs/superpowers/plans/2026-05-28-map-editor-blob-v2.md`
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## Menu UI (v0.3.0)
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Top toolbar replaced with a seven-category menu bar (File, Edit, View,
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Map, Tools, Window, Help) plus a sticky two-segment Mode-pill on the
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right end. Item types: action, modal, toggle, submenu, separator;
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items can be conditionally disabled. A single-stack modal framework
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hosts the existing Cheatsheet (I) and three new modals: Save As, Map
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Properties (read-only), About. The Esc key cascades modal -> menu ->
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quit.
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New Map and Open Map appear in the File menu as disabled placeholders
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pending a v3-aware maps.create and an engine.asset.list_dir in a
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future engine + lib slice.
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All previous hotkeys (Tab, S, E, R, H, 0, D, G, I, Esc) continue to
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work; their bindings are documented in the items where applicable
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and in the in-editor Cheatsheet modal.
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17
init.lua
17
init.lua
@@ -1,4 +1,4 @@
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-- sporel-module-map-editor v0.2.0c.4
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-- sporel-module-map-editor v0.3.0
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-- Interactive map editor — Rev 4 UX architecture (see design paper
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-- 2026-05-28-autotile-blob-styles-design.md §11 + plan stub
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-- 2026-05-28-map-editor-blob-v2.md). 0.2.0b adds the bottom palette
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@@ -591,14 +591,15 @@ local ui = (function()
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{ key="I", action="Show / hide this cheatsheet" },
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{ key="S", action="Save current map to work.map.json" },
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{ key="E", action="Erase tile at mouse cell" },
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{ key="R", action="Cycle tile rotation 0->90->180->270 (Direct-mode override)" },
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{ key="H", action="Toggle tile flip 0<->1 (Direct-mode override)" },
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{ key="R", action="Cycle tile rotation 0->90->180->270 (Direct only)" },
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{ key="H", action="Toggle tile flip 0<->1 (Direct only)" },
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{ key="0", action="Reset transform (rot=0, flip=0)" },
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{ key="D", action="Toggle debug overlay (per-cell slot/rot labels)" },
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{ key="G", action="Toggle world overlay (Auto-Tile: map-grid + dots; Direct: cell-grid)" },
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{ key="Esc", action="Quit editor" },
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{ key="LMB-drag canvas (Auto-Tile)", action="Stroke-paint vertices (any-corner fill)" },
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{ key="RMB-drag canvas (Auto-Tile)", action="Stroke-clear vertices" },
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{ key="G", action="Toggle world overlay" },
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{ key="Esc", action="Close modal / close menu / quit" },
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{ key="LMB on menu category", action="Open dropdown" },
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{ key="LMB-drag canvas (Auto-Tile)", action="Stroke-paint map-tiles (any-corner fill)" },
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{ key="RMB-drag canvas (Auto-Tile)", action="Stroke-clear map-tiles" },
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{ key="LMB-drag canvas (Direct)", action="Stroke-paint cells (override with slot+rot+flip)" },
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{ key="RMB-drag canvas (Direct)", action="Stroke-clear overrides" },
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{ key="LMB on palette swatch", action="Select slot (1-14) as active tile" },
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@@ -1455,7 +1456,7 @@ input.bind("reset_transform", { "0" }) -- 0.2.0c
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input.bind("toggle_debug_overlay", { "d" }) -- 0.2.0c.3
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input.bind("toggle_world_overlay", { "g" }) -- 0.2.0c.4
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engine.print("map-editor v0.2.0c.4: ready. Tab=mode, I=help, G=grid, D=debug, S=save, E=erase, R=rotate, H=flip, 0=reset, ESC=quit")
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engine.print("map-editor v0.3.0: ready. Tab=mode, I=help, G=grid, D=debug, S=save, E=erase, R=rotate, H=flip, 0=reset, ESC=quit / close")
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-- =====================================================================
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-- Frame hooks
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@@ -1,6 +1,6 @@
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{
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"id": "map-editor",
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"version": "0.2.0c.4",
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"version": "0.3.0",
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"kind": "module",
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"api": "^0.1",
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"ci_frames": 30,
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