feat(map-editor): menu-bar top-level labels render + click
Adds the seven category labels (File, Edit, View, Map, Tools, Window, Help) at the top of the screen with hover highlight and click-to-open / click-to-close behaviour. Item arrays are still empty stubs; dropdown rendering lands in the next slice. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
79
init.lua
79
init.lua
@@ -445,6 +445,25 @@ local ui = (function()
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"topsurface", "surface", "subsurface", "foundation",
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}
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-- Item-array stubs for the dropdown system. Filled in T9.
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local FILE_ITEMS = {}
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local EDIT_ITEMS = {}
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local VIEW_ITEMS = {}
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local MAP_ITEMS = {}
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local TOOLS_ITEMS = {}
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local WINDOW_ITEMS = {}
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local HELP_ITEMS = {}
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local MENU_CATEGORIES = {
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{ name = "File", items = FILE_ITEMS },
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{ name = "Edit", items = EDIT_ITEMS },
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{ name = "View", items = VIEW_ITEMS },
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{ name = "Map", items = MAP_ITEMS },
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{ name = "Tools", items = TOOLS_ITEMS },
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{ name = "Window", items = WINDOW_ITEMS },
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{ name = "Help", items = HELP_ITEMS },
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}
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-- Top-toolbar buttons (left-to-right). Action ids dispatched in
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-- handle_click; hotkey labels rendered on the button face.
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local TOOLBAR_BUTTONS = {
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@@ -570,6 +589,45 @@ local ui = (function()
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end
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end
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-- Returns the hit-rect table for each menu-bar category label.
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-- Uses engine.render.measure_text (exposed in P.3.4).
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local function menu_bar_categories_layout()
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local out = {}
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local x = MENU_LABEL_PAD_X
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local font_size = 12
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for _, cat in ipairs(MENU_CATEGORIES) do
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local label_w = engine.render.measure_text(cat.name, font_size)
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local hit_w = label_w + MENU_LABEL_PAD_X * 2
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out[#out + 1] = {
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name = cat.name,
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items = cat.items,
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x = x,
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y = 0,
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w = hit_w,
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h = MENU_BAR_H,
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label_x = x + MENU_LABEL_PAD_X,
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}
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x = x + hit_w
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end
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return out
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end
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local function draw_menu_bar(mx, my)
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local screen_w = engine.window.size()
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engine.render.draw_rect(0, 0, screen_w, MENU_BAR_H, rgba(COL_TOOLBAR_BG, 0xFF))
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local open = state.get_menu_open()
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for _, cat in ipairs(menu_bar_categories_layout()) do
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local hovered = in_rect(mx, my, cat.x, cat.y, cat.w, cat.h)
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local active = (open == cat.name)
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if active or hovered then
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engine.render.draw_rect(cat.x, cat.y, cat.w, cat.h,
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rgba(active and COL_BUTTON_BG_ACTIVE or COL_BUTTON_BG_HOVER, 0xFF))
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end
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local fg = active and COL_TEXT_ACTIVE or COL_TEXT
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engine.render.draw_text(cat.name, cat.label_x, 5, 12, rgba(fg, 0xFF))
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end
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end
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local function side_panel_layout()
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local screen_w, screen_h = engine.window.size()
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return {
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@@ -825,6 +883,7 @@ local ui = (function()
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function M.draw()
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local mx, my = engine.input.get_mouse_pos()
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draw_menu_bar(mx, my)
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draw_top_toolbar(mx, my)
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draw_mode_pill()
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draw_side_panel(mx, my)
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@@ -948,6 +1007,26 @@ local ui = (function()
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end
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end
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-- Menu bar top-level labels
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for _, cat in ipairs(menu_bar_categories_layout()) do
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if in_rect(mx, my, cat.x, cat.y, cat.w, cat.h) then
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if button == "left" then
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if state.get_menu_open() == cat.name then
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state.close_menu()
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else
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state.set_menu_open(cat.name)
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end
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end
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return true
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end
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end
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-- Click anywhere outside the menu bar closes any open dropdown
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if state.get_menu_open() and my >= MENU_BAR_H then
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state.close_menu()
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-- Fall through (do not return) so the click can hit something else.
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end
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-- Top toolbar buttons
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for _, b in ipairs(toolbar_buttons_layout()) do
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if in_rect(mx, my, b.x, b.y, b.w, b.h) then
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