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9d758e28c9
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9d758e28c9 | ||
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942e05ba3e |
63
frontmatter.lua
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63
frontmatter.lua
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@@ -0,0 +1,63 @@
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-- frontmatter.lua — JSON-Frontmatter parser for manifest.launcher.md
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-- Splits on the first standalone '---' line. Everything before goes to
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-- depf._json_decode; everything after (after a single LF) is body.
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-- Loud-Error semantics: parse failure returns nil + err-string.
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local M = {}
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-- depf is required lazily so this file can be dofile'd into a test-lib
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-- context where lib-management.dep-fetcher is not on the dep list. The
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-- launcher main module does require it eagerly; the test-lib monkeys
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-- a stub decoder into _G before calling fm.parse.
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local function get_decoder()
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if _G.LAUNCHER_FRONTMATTER_DECODER then
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return _G.LAUNCHER_FRONTMATTER_DECODER
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end
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local ok, depf = pcall(require, "lib-management.dep-fetcher")
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if ok and depf and depf._json_decode then return depf._json_decode end
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return nil
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end
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-- Splits the content at the first line equal to '---'. The first such
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-- line ends the JSON region; lines before it are JSON, lines after
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-- are body. Both regions are LF-joined back into strings.
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local function split_at_separator(content)
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local lines = {}
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for line in (content .. "\n"):gmatch("([^\n]*)\n") do
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lines[#lines + 1] = line
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end
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-- A valid file starts with '---' (no leading whitespace).
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if lines[1] ~= "---" then return nil end
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local sep_idx = nil
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for i = 2, #lines do
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if lines[i] == "---" then sep_idx = i; break end
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end
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if not sep_idx then return nil end
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local json_lines = {}
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for i = 2, sep_idx - 1 do json_lines[#json_lines + 1] = lines[i] end
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local body_lines = {}
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for i = sep_idx + 1, #lines do body_lines[#body_lines + 1] = lines[i] end
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return table.concat(json_lines, "\n"), table.concat(body_lines, "\n")
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end
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function M.parse(content)
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if type(content) ~= "string" then
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return nil, nil, "frontmatter.parse: content must be string"
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end
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local json_str, body = split_at_separator(content)
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if not json_str then
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-- No frontmatter — treat the whole content as body, empty meta.
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return {}, content
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end
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local decode = get_decoder()
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if not decode then
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return nil, nil, "frontmatter.parse: no JSON decoder available"
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end
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local meta, derr = decode(json_str)
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if not meta then
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return nil, nil, "frontmatter.parse: " .. tostring(derr)
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end
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return meta, body
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end
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return M
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230
markdown.lua
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230
markdown.lua
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@@ -0,0 +1,230 @@
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-- markdown.lua — M3-subset parser + renderer for launcher description bodies.
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-- Supports:
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-- #/##/### headers (H1=24pt, H2=20pt, H3=16pt; per L-Q3)
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-- blank-line-separated paragraphs (body=14pt)
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-- bold (**text**) and italic (*text*) inline spans
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-- inline images: 
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-- bullet lists (- item) and ordered lists (1. item)
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-- inline code (`code`)
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-- Does NOT support: tables, blockquotes, links, code blocks, headers >H3.
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local M = {}
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local H1_SIZE = 24
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local H2_SIZE = 20
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local H3_SIZE = 16
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local BODY_SIZE = 14
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local LINE_GAP = 4
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local PARA_GAP = 12
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local BULLET_INDENT = 18
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local COLOR_TEXT = 0xE0E0E0FF
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local COLOR_DIM = 0xA0A0A0FF
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local COLOR_CODE = 0x80C0FFFF
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-- ---- parse ----------------------------------------------------------
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-- Returns a flat list of block tables. Each block:
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-- {type="h1"|"h2"|"h3", text=string}
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-- {type="p", spans={...}}
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-- {type="img", src=string, alt=string}
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-- {type="bullet", spans={...}}
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-- {type="ordered", index=int, spans={...}}
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local function parse_spans(line)
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-- Tokenize into runs of {kind, text}: kind in plain|bold|italic|code.
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local spans = {}
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local i = 1
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local n = #line
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while i <= n do
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local b, e, cap
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-- Bold first (greedier delimiter).
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b, e, cap = line:find("%*%*([^%*]+)%*%*", i)
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if b == i then
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spans[#spans + 1] = { kind = "bold", text = cap }
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i = e + 1
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else
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b, e, cap = line:find("%*([^%*]+)%*", i)
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if b == i then
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spans[#spans + 1] = { kind = "italic", text = cap }
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i = e + 1
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else
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b, e, cap = line:find("`([^`]+)`", i)
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if b == i then
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spans[#spans + 1] = { kind = "code", text = cap }
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i = e + 1
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else
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-- Plain run up to the next delimiter or end-of-string.
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local nxt = n + 1
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for _, pat in ipairs({ "%*%*", "%*", "`" }) do
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local nb = line:find(pat, i)
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if nb and nb < nxt then nxt = nb end
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end
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spans[#spans + 1] = { kind = "plain", text = line:sub(i, nxt - 1) }
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i = nxt
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end
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end
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end
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end
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return spans
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end
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function M.parse(body)
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local blocks = {}
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if type(body) ~= "string" then return blocks end
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-- Split into lines preserving blank-line boundaries.
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local lines = {}
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for line in (body .. "\n"):gmatch("([^\n]*)\n") do
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lines[#lines + 1] = line
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end
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local i = 1
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while i <= #lines do
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local line = lines[i]
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if line:match("^%s*$") then
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i = i + 1
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else
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-- Header?
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local h3 = line:match("^### (.+)$")
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local h2 = line:match("^## (.+)$")
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local h1 = line:match("^# (.+)$")
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if h1 then
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blocks[#blocks + 1] = { type = "h1", text = h1 }
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i = i + 1
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elseif h2 then
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blocks[#blocks + 1] = { type = "h2", text = h2 }
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i = i + 1
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elseif h3 then
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blocks[#blocks + 1] = { type = "h3", text = h3 }
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i = i + 1
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else
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-- Inline image alone on a line?
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local alt, src = line:match("^!%[(.-)%]%((.-)%)%s*$")
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if alt and src then
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blocks[#blocks + 1] = { type = "img", alt = alt, src = src }
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i = i + 1
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else
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-- Bullet?
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local bullet = line:match("^%- (.+)$")
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if bullet then
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blocks[#blocks + 1] = { type = "bullet", spans = parse_spans(bullet) }
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i = i + 1
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else
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-- Ordered?
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local idx, item = line:match("^(%d+)%. (.+)$")
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if idx and item then
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blocks[#blocks + 1] = {
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type = "ordered",
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index = tonumber(idx),
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spans = parse_spans(item),
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}
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i = i + 1
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else
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-- Paragraph: concatenate consecutive non-blank, non-special lines.
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local para_lines = { line }
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local j = i + 1
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while j <= #lines do
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local nxt = lines[j]
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if nxt:match("^%s*$")
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or nxt:match("^#")
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or nxt:match("^%- ")
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or nxt:match("^%d+%. ")
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or nxt:match("^!%[") then
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break
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end
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para_lines[#para_lines + 1] = nxt
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j = j + 1
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end
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local joined = table.concat(para_lines, " ")
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blocks[#blocks + 1] = { type = "p", spans = parse_spans(joined) }
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i = j
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end
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end
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end
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end
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end
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end
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return blocks
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end
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-- ---- render ---------------------------------------------------------
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local function span_color(kind)
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if kind == "code" then return COLOR_CODE end
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return COLOR_TEXT
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end
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local function render_spans(spans, x, y, max_w, size)
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-- Naive flow: split each span's text by spaces, wrap at max_w.
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local cur_x = x
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local cur_y = y
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local _, line_h = engine.render.measure_text("Ay", size)
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for _, sp in ipairs(spans) do
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for word in sp.text:gmatch("%S+") do
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local prefix = (cur_x == x) and "" or " "
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local seg = prefix .. word
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local w, _ = engine.render.measure_text(seg, size)
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if cur_x + w > x + max_w and cur_x > x then
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cur_y = cur_y + line_h + LINE_GAP
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cur_x = x
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seg = word
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w, _ = engine.render.measure_text(seg, size)
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end
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engine.render.draw_text(seg, cur_x, cur_y, size, span_color(sp.kind))
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cur_x = cur_x + w
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end
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end
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return cur_y + line_h
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end
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function M.render(blocks, x, y, max_w, module_id_for_imgs)
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local cur_y = y
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for _, b in ipairs(blocks) do
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if b.type == "h1" then
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engine.render.draw_text(b.text, x, cur_y, H1_SIZE, COLOR_TEXT)
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local _, h = engine.render.measure_text(b.text, H1_SIZE)
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cur_y = cur_y + h + PARA_GAP
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elseif b.type == "h2" then
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engine.render.draw_text(b.text, x, cur_y, H2_SIZE, COLOR_TEXT)
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local _, h = engine.render.measure_text(b.text, H2_SIZE)
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cur_y = cur_y + h + PARA_GAP
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elseif b.type == "h3" then
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engine.render.draw_text(b.text, x, cur_y, H3_SIZE, COLOR_TEXT)
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local _, h = engine.render.measure_text(b.text, H3_SIZE)
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cur_y = cur_y + h + PARA_GAP
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elseif b.type == "p" then
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local ny = render_spans(b.spans, x, cur_y, max_w, BODY_SIZE)
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cur_y = ny + PARA_GAP
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elseif b.type == "bullet" then
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engine.render.draw_text("•", x, cur_y, BODY_SIZE, COLOR_TEXT)
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local ny = render_spans(b.spans, x + BULLET_INDENT, cur_y,
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max_w - BULLET_INDENT, BODY_SIZE)
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cur_y = ny + LINE_GAP
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elseif b.type == "ordered" then
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local prefix = tostring(b.index) .. "."
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engine.render.draw_text(prefix, x, cur_y, BODY_SIZE, COLOR_TEXT)
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local ny = render_spans(b.spans, x + BULLET_INDENT, cur_y,
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max_w - BULLET_INDENT, BODY_SIZE)
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cur_y = ny + LINE_GAP
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elseif b.type == "img" then
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-- module_id_for_imgs lets the launcher resolve "<rel>" inside
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-- the module's own assets tree via engine.module.load_texture.
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if module_id_for_imgs and engine.module.load_texture then
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local tex = engine.module.load_texture(module_id_for_imgs, b.src)
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if tex then
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engine.render.draw_texture(tex, x, cur_y)
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-- Texture height is not introspectable from Lua in v1;
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-- assume a 16:9 max_w-wide image for layout.
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cur_y = cur_y + math.floor(max_w * 9 / 16) + PARA_GAP
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else
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engine.render.draw_text("[image missing: " .. b.src .. "]",
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x, cur_y, BODY_SIZE, COLOR_DIM)
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local _, h = engine.render.measure_text("[image]", BODY_SIZE)
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cur_y = cur_y + h + PARA_GAP
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end
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end
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end
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end
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return cur_y
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end
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return M
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Reference in New Issue
Block a user