feat(launcher): route all UI strings through t(key) indirection
strings.lua holds English defaults. ctx.t(key, ...) looks up the key, optionally string.formats with extra args, and falls back to '[key]' for missing entries. All panels and init.lua sweep clean of inline literals — verified by a grep over '"[A-Z][a-z][a-z ]+"'. This sets up v2's localization-lib-pattern (separate slice, ADR-0036 trigger) to swap STRINGS without touching the launcher code.
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@@ -43,7 +43,8 @@ function M.render(ctx)
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}
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local col = (ctx.selected_entry == "news") and COLOR_ROW_ACTIVE or COLOR_ROW
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engine.render.draw_rect(rect.x, rect.y, rect.w, rect.h, col)
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engine.render.draw_text(ctx.news_entry.title or "News",
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engine.render.draw_text(
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ctx.news_entry.title or ctx.t("news_default_title"),
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rect.x + PADDING, rect.y + PADDING, FONT, COLOR_TEXT)
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ctx.news_entry.rect = rect
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end
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