feat(launcher): route all UI strings through t(key) indirection
strings.lua holds English defaults. ctx.t(key, ...) looks up the key, optionally string.formats with extra args, and falls back to '[key]' for missing entries. All panels and init.lua sweep clean of inline literals — verified by a grep over '"[A-Z][a-z][a-z ]+"'. This sets up v2's localization-lib-pattern (separate slice, ADR-0036 trigger) to swap STRINGS without touching the launcher code.
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@@ -142,7 +142,7 @@ function M.handle_click(ctx, mx, my)
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end
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-- L.7: Launch button → either switch directly (clean deps) or open
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-- the conflict modal (warn/error deps). The "Launch anyway" path
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-- the conflict modal (warn/error deps). The launch-anyway path
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-- requires engine.module.switch_module_supports_fallback (separate
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-- engine slice); until that ships the button stays disabled.
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if ctx._launch_btn and engine.spatial.aabb_contains_point(ctx._launch_btn, mx, my) then
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