From 5dde5b28c9f006243a096190c541379de5e434a7 Mon Sep 17 00:00:00 2001 From: Calic Date: Tue, 12 May 2026 23:38:38 +0200 Subject: [PATCH] fix(P.3.4): correct aabb_contains_point signature + SPOREL_CI self-exit - hit() now passes rect-table as single arg (not destructured) per engine.spatial.aabb_contains_point(rect, px, py) signature. - update() honors SPOREL_CI=1 via 60-frame self-exit (matches spine- prototype pattern). Required for headless smoke (P0-S15). --- init.lua | 21 ++++++++++++++++----- 1 file changed, 16 insertions(+), 5 deletions(-) diff --git a/init.lua b/init.lua index 1ad07f5..c50914b 100644 --- a/init.lua +++ b/init.lua @@ -10,6 +10,11 @@ local modules = {} -- [{id, version, name, rect={x,y,w,h}}] local quit_buttons = {} -- {yes = rect, no = rect} local screen_w, screen_h = 1280, 720 -- matched ENGINE_WINDOW_DEFAULT_WIDTH/HEIGHT +-- CI-conditional self-exit (matches spine-prototype's pattern). +-- Interactive runs (no SPOREL_CI=1) loop until ESC or quit-confirm. +local frames = 0 +local CI_FRAMES = 60 + local TITLE = "Sporel Launcher" local QUIT_PROMPT = "Sporel beenden?" local YES_LABEL = "Ja" @@ -63,6 +68,12 @@ function init(ctx) end function update(ctx, dt) + frames = frames + 1 + if os.getenv("SPOREL_CI") == "1" and frames >= CI_FRAMES then + engine.exit(0) + return + end + local mx, my = engine.input.get_mouse_pos() if state == STATE_LIST then @@ -70,7 +81,7 @@ function update(ctx, dt) state = fsm.next(state, "esc") elseif input.was_action_pressed("ui_click") then for _, m in ipairs(modules) do - if hit(m.rect.x, m.rect.y, m.rect.w, m.rect.h, mx, my) then + if hit(m.rect, mx, my) then engine.switch_module(m.id) return end @@ -82,9 +93,9 @@ function update(ctx, dt) elseif input.was_action_pressed("ui_confirm") then engine.exit(0); return elseif input.was_action_pressed("ui_click") then - if hit(quit_buttons.yes.x, quit_buttons.yes.y, quit_buttons.yes.w, quit_buttons.yes.h, mx, my) then + if hit(quit_buttons.yes, mx, my) then engine.exit(0); return - elseif hit(quit_buttons.no.x, quit_buttons.no.y, quit_buttons.no.w, quit_buttons.no.h, mx, my) then + elseif hit(quit_buttons.no, mx, my) then state = fsm.next(state, "click_no") end end @@ -103,7 +114,7 @@ function render(ctx) engine.render.draw_text(EMPTY_LABEL, (screen_w - ew) / 2, screen_h / 2, FONT_BUTTON, COLOR_TEXT) else for _, m in ipairs(modules) do - local color = hit(m.rect.x, m.rect.y, m.rect.w, m.rect.h, mx, my) and COLOR_HOVER or COLOR_BTN + local color = hit(m.rect, mx, my) and COLOR_HOVER or COLOR_BTN engine.render.draw_rect(m.rect.x, m.rect.y, m.rect.w, m.rect.h, color) local lw = engine.render.measure_text(m.name, FONT_BUTTON) engine.render.draw_text(m.name, m.rect.x + (m.rect.w - lw) / 2, m.rect.y + PAD_Y, FONT_BUTTON, COLOR_TEXT) @@ -119,7 +130,7 @@ function render(ctx) for _, key in ipairs({ "yes", "no" }) do local b = quit_buttons[key] - local color = hit(b.x, b.y, b.w, b.h, mx, my) and COLOR_HOVER or COLOR_BTN + local color = hit(b, mx, my) and COLOR_HOVER or COLOR_BTN engine.render.draw_rect(b.x, b.y, b.w, b.h, color) local label = (key == "yes") and YES_LABEL or NO_LABEL local lw = engine.render.measure_text(label, FONT_BUTTON)