feat(launcher-test): cover frontmatter + markdown parsers

Extends run_tests from 12 -> ~46 asserts: 10 frontmatter cases (simple
field, no-frontmatter passthrough, numeric field, multi-line body,
non-string input, empty meta) and ~25 markdown cases (headers,
bullets, ordered, images, bold/italic/code spans, paragraph joining,
mixed mid-block). frontmatter.lua and markdown.lua are byte-identical
copies of the launcher's helpers; smoke.sh enforces no drift via
git hash-object.
This commit is contained in:
Calic
2026-06-11 01:30:43 +02:00
parent 019b18d621
commit f1d0aec9a5
4 changed files with 400 additions and 17 deletions

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markdown.lua Normal file
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-- markdown.lua — M3-subset parser + renderer for launcher description bodies.
-- Supports:
-- #/##/### headers (H1=24pt, H2=20pt, H3=16pt; per L-Q3)
-- blank-line-separated paragraphs (body=14pt)
-- bold (**text**) and italic (*text*) inline spans
-- inline images: ![alt](rel/path.png)
-- bullet lists (- item) and ordered lists (1. item)
-- inline code (`code`)
-- Does NOT support: tables, blockquotes, links, code blocks, headers >H3.
local M = {}
local H1_SIZE = 24
local H2_SIZE = 20
local H3_SIZE = 16
local BODY_SIZE = 14
local LINE_GAP = 4
local PARA_GAP = 12
local BULLET_INDENT = 18
local COLOR_TEXT = 0xE0E0E0FF
local COLOR_DIM = 0xA0A0A0FF
local COLOR_CODE = 0x80C0FFFF
-- ---- parse ----------------------------------------------------------
-- Returns a flat list of block tables. Each block:
-- {type="h1"|"h2"|"h3", text=string}
-- {type="p", spans={...}}
-- {type="img", src=string, alt=string}
-- {type="bullet", spans={...}}
-- {type="ordered", index=int, spans={...}}
local function parse_spans(line)
-- Tokenize into runs of {kind, text}: kind in plain|bold|italic|code.
local spans = {}
local i = 1
local n = #line
while i <= n do
local b, e, cap
-- Bold first (greedier delimiter).
b, e, cap = line:find("%*%*([^%*]+)%*%*", i)
if b == i then
spans[#spans + 1] = { kind = "bold", text = cap }
i = e + 1
else
b, e, cap = line:find("%*([^%*]+)%*", i)
if b == i then
spans[#spans + 1] = { kind = "italic", text = cap }
i = e + 1
else
b, e, cap = line:find("`([^`]+)`", i)
if b == i then
spans[#spans + 1] = { kind = "code", text = cap }
i = e + 1
else
-- Plain run up to the next delimiter or end-of-string.
local nxt = n + 1
for _, pat in ipairs({ "%*%*", "%*", "`" }) do
local nb = line:find(pat, i)
if nb and nb < nxt then nxt = nb end
end
spans[#spans + 1] = { kind = "plain", text = line:sub(i, nxt - 1) }
i = nxt
end
end
end
end
return spans
end
function M.parse(body)
local blocks = {}
if type(body) ~= "string" then return blocks end
-- Split into lines preserving blank-line boundaries.
local lines = {}
for line in (body .. "\n"):gmatch("([^\n]*)\n") do
lines[#lines + 1] = line
end
local i = 1
while i <= #lines do
local line = lines[i]
if line:match("^%s*$") then
i = i + 1
else
-- Header?
local h3 = line:match("^### (.+)$")
local h2 = line:match("^## (.+)$")
local h1 = line:match("^# (.+)$")
if h1 then
blocks[#blocks + 1] = { type = "h1", text = h1 }
i = i + 1
elseif h2 then
blocks[#blocks + 1] = { type = "h2", text = h2 }
i = i + 1
elseif h3 then
blocks[#blocks + 1] = { type = "h3", text = h3 }
i = i + 1
else
-- Inline image alone on a line?
local alt, src = line:match("^!%[(.-)%]%((.-)%)%s*$")
if alt and src then
blocks[#blocks + 1] = { type = "img", alt = alt, src = src }
i = i + 1
else
-- Bullet?
local bullet = line:match("^%- (.+)$")
if bullet then
blocks[#blocks + 1] = { type = "bullet", spans = parse_spans(bullet) }
i = i + 1
else
-- Ordered?
local idx, item = line:match("^(%d+)%. (.+)$")
if idx and item then
blocks[#blocks + 1] = {
type = "ordered",
index = tonumber(idx),
spans = parse_spans(item),
}
i = i + 1
else
-- Paragraph: concatenate consecutive non-blank, non-special lines.
local para_lines = { line }
local j = i + 1
while j <= #lines do
local nxt = lines[j]
if nxt:match("^%s*$")
or nxt:match("^#")
or nxt:match("^%- ")
or nxt:match("^%d+%. ")
or nxt:match("^!%[") then
break
end
para_lines[#para_lines + 1] = nxt
j = j + 1
end
local joined = table.concat(para_lines, " ")
blocks[#blocks + 1] = { type = "p", spans = parse_spans(joined) }
i = j
end
end
end
end
end
end
return blocks
end
-- ---- render ---------------------------------------------------------
local function span_color(kind)
if kind == "code" then return COLOR_CODE end
return COLOR_TEXT
end
local function render_spans(spans, x, y, max_w, size)
-- Naive flow: split each span's text by spaces, wrap at max_w.
local cur_x = x
local cur_y = y
local _, line_h = engine.render.measure_text("Ay", size)
for _, sp in ipairs(spans) do
for word in sp.text:gmatch("%S+") do
local prefix = (cur_x == x) and "" or " "
local seg = prefix .. word
local w, _ = engine.render.measure_text(seg, size)
if cur_x + w > x + max_w and cur_x > x then
cur_y = cur_y + line_h + LINE_GAP
cur_x = x
seg = word
w, _ = engine.render.measure_text(seg, size)
end
engine.render.draw_text(seg, cur_x, cur_y, size, span_color(sp.kind))
cur_x = cur_x + w
end
end
return cur_y + line_h
end
function M.render(blocks, x, y, max_w, module_id_for_imgs)
local cur_y = y
for _, b in ipairs(blocks) do
if b.type == "h1" then
engine.render.draw_text(b.text, x, cur_y, H1_SIZE, COLOR_TEXT)
local _, h = engine.render.measure_text(b.text, H1_SIZE)
cur_y = cur_y + h + PARA_GAP
elseif b.type == "h2" then
engine.render.draw_text(b.text, x, cur_y, H2_SIZE, COLOR_TEXT)
local _, h = engine.render.measure_text(b.text, H2_SIZE)
cur_y = cur_y + h + PARA_GAP
elseif b.type == "h3" then
engine.render.draw_text(b.text, x, cur_y, H3_SIZE, COLOR_TEXT)
local _, h = engine.render.measure_text(b.text, H3_SIZE)
cur_y = cur_y + h + PARA_GAP
elseif b.type == "p" then
local ny = render_spans(b.spans, x, cur_y, max_w, BODY_SIZE)
cur_y = ny + PARA_GAP
elseif b.type == "bullet" then
engine.render.draw_text("", x, cur_y, BODY_SIZE, COLOR_TEXT)
local ny = render_spans(b.spans, x + BULLET_INDENT, cur_y,
max_w - BULLET_INDENT, BODY_SIZE)
cur_y = ny + LINE_GAP
elseif b.type == "ordered" then
local prefix = tostring(b.index) .. "."
engine.render.draw_text(prefix, x, cur_y, BODY_SIZE, COLOR_TEXT)
local ny = render_spans(b.spans, x + BULLET_INDENT, cur_y,
max_w - BULLET_INDENT, BODY_SIZE)
cur_y = ny + LINE_GAP
elseif b.type == "img" then
-- module_id_for_imgs lets the launcher resolve "<rel>" inside
-- the module's own assets tree via engine.module.load_texture.
if module_id_for_imgs and engine.module.load_texture then
local tex = engine.module.load_texture(module_id_for_imgs, b.src)
if tex then
engine.render.draw_texture(tex, x, cur_y)
-- Texture height is not introspectable from Lua in v1;
-- assume a 16:9 max_w-wide image for layout.
cur_y = cur_y + math.floor(max_w * 9 / 16) + PARA_GAP
else
engine.render.draw_text("[image missing: " .. b.src .. "]",
x, cur_y, BODY_SIZE, COLOR_DIM)
local _, h = engine.render.measure_text("[image]", BODY_SIZE)
cur_y = cur_y + h + PARA_GAP
end
end
end
end
return cur_y
end
return M