feat(render): per-entity sprite_scale on the Atlas-UV path
draw_entities path-1 reads an optional sprite_scale (number, default 1.0) and applies it as uniform scaleX/scaleY in draw_sprite_transform around the visual center. Lets templates whose native sprite resolution (e.g. TC_Basics 300×300 bed) doesn't match the project tile-scale (~/sporel_tile_scale.md: 64 px = 0.5 m via the puppet shoulder anchor) render at credible real-world sizes without re-baking the atlas. Consumers compute their per-atlas scale from atlas_meta.pixels_per_meter (atlas-baker v0.4.0+ output) divided into their project canonical px/m — one line in M.init, no per-entity constants in the template. Unset sprite_scale preserves v0.2.0 behavior — spine-prototype, map-editor, vagrant's pre-TC_Basics items unaffected. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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{"id":"lib-core.render","version":"0.2.0","api_min":"0.1","deps":[{"id":"lib-core.maps","version":"0.5.7"},{"id":"lib-core.composition","version":"0.3.0"}]}
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{"id":"lib-core.render","version":"0.3.0","api_min":"0.1","deps":[{"id":"lib-core.maps","version":"0.5.7"},{"id":"lib-core.composition","version":"0.3.0"}]}
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