feat(render): per-entity sprite_scale on the Atlas-UV path
draw_entities path-1 reads an optional sprite_scale (number, default 1.0) and applies it as uniform scaleX/scaleY in draw_sprite_transform around the visual center. Lets templates whose native sprite resolution (e.g. TC_Basics 300×300 bed) doesn't match the project tile-scale (~/sporel_tile_scale.md: 64 px = 0.5 m via the puppet shoulder anchor) render at credible real-world sizes without re-baking the atlas. Consumers compute their per-atlas scale from atlas_meta.pixels_per_meter (atlas-baker v0.4.0+ output) divided into their project canonical px/m — one line in M.init, no per-entity constants in the template. Unset sprite_scale preserves v0.2.0 behavior — spine-prototype, map-editor, vagrant's pre-TC_Basics items unaffected. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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20
init.lua
20
init.lua
@@ -1,8 +1,17 @@
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-- =====================================================================
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-- lib-core.render v0.2.0 — Tile-Grid + Entity Rendering
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-- lib-core.render v0.3.0 — Tile-Grid + Entity Rendering
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-- See: meta/docs/superpowers/specs/2026-05-09-p0-lib-render-design.md
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-- meta/docs/superpowers/specs/2026-06-09-phase-A-...
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--
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-- v0.3.0 additions:
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-- - draw_entities path (1) reads optional `sprite_scale` (number,
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-- default 1.0); applied uniformly as scaleX/scaleY in
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-- draw_sprite_transform. Lets templates whose native sprite size
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-- doesn't match the project tile-scale (e.g. TC_Basics 600×300
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-- bed at 64 px = 0.5 m) scale down without per-entity baker
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-- re-runs or render-time hacks. Default 1.0 preserves v0.2.0
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-- behaviour for unset consumers.
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--
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-- v0.2.0 additions:
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-- - draw_entities(filter) — tag-based entity-render via composition.
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-- Supports two sprite-property paths and a fallback:
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@@ -124,9 +133,14 @@ function M.draw_entities(filter)
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local uvh = get_num(e, "sprite_uv.h")
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if uvx and uvy and uvw and uvh then
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local tex = load_atlas(atlas)
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-- position is visual-center: origin = uv center
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-- v0.3.0: optional sprite_scale; default 1.0 keeps
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-- v0.2.0 behaviour for entities that don't set it.
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local s = get_num(e, "sprite_scale") or 1.0
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-- position is visual-center: origin = uv center.
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-- Origin stays in source-uv coords (pre-scale), so
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-- draw_sprite_transform applies scale around it.
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engine.render.draw_sprite_transform(
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tex, px, py, 0, 1, 1, uvw / 2, uvh / 2,
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tex, px, py, 0, s, s, uvw / 2, uvh / 2,
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0xFFFFFFFF, uvx, uvy, uvw, uvh)
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count = count + 1
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end
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