Commit Graph

2 Commits

Author SHA1 Message Date
Axel Meyer
8013516ce8 feat: extend rig-format with texture/z_order/scale/anchor fields
Additive extension to build_rig output, preserving backward-compat
with existing rigs that lack the new fields:

- bone.texture: optional atlas-id (string) for sprite-mode rendering;
  resolved to a texture-handle by puppet.load_textures(). When absent
  the bone falls back to colored-rect render via draw_rect_rotated.
- bone.z_order: render-sort key (lower = back, higher = front);
  default 0.
- bone.scale: [sx, sy] pair; default [1, 1]; negative components
  mirror the sprite.
- bone.anchor: optional [x, y] override of the atlas-supplied anchor.
- rig.asset_pack: alias-key into the consumer module's asset_aliases
  manifest field; lets puppet.load_textures resolve atlas-ids to
  texture-handles via the asset-lib.
- rig.bones_z_sorted: array of bones pre-sorted by z_order; render
  walks this once per frame.

Version bumped to 0.2.0. Subsequent commits add multi-level parent-
chain transform, sprite-mode render, and load_textures.
2026-05-18 02:53:47 +02:00
Axel Meyer
e62671060e feat: initial implementation with build_rig + build_animation
Validates and cooks rig + animation data into internal representations:
- build_rig: parses bones (with parent-resolution to object refs) and
  tracks (with bone-uniqueness validation). Converts rest angles
  from JSON degrees to radians.
- build_animation: validates each keyframe references only bones in
  the animation's declared track. Converts keyframe angles from
  degrees to radians.

Remaining functions (sample_animation, spawn, update, look-at,
procedural, render, lifecycle) follow in subsequent commits.
2026-05-17 19:54:27 +02:00