Commit Graph

2 Commits

Author SHA1 Message Date
Axel Meyer
cff7986cde feat: add load_textures + extend load_rig with asset_aliases
puppet.load_textures(rig, asset_aliases):
- Resolves bone.texture atlas-ids to texture-handles via the asset-
  lib indirection. Reads asset_aliases[rig.asset_pack] to get the
  asset-lib id, loads the lib's atlas.json, looks up the atlas-entry
  by id, then calls engine.asset.load_texture on the resolved file
  path.
- Resolves bone.anchor from the atlas entry unless the bone has an
  explicit anchor override.
- Raises clear errors when alias/atlas-pack/atlas-id is missing.

puppet.load_rig(path, asset_aliases?) now optionally calls
load_textures after build_rig if asset_aliases is supplied.

README updated with new API entries (load_rig signature, load_textures,
bone_world_transform, write_bone_test_only) and CHANGELOG v0.2.0 entry.
2026-05-18 03:09:26 +02:00
Axel Meyer
e62671060e feat: initial implementation with build_rig + build_animation
Validates and cooks rig + animation data into internal representations:
- build_rig: parses bones (with parent-resolution to object refs) and
  tracks (with bone-uniqueness validation). Converts rest angles
  from JSON degrees to radians.
- build_animation: validates each keyframe references only bones in
  the animation's declared track. Converts keyframe angles from
  degrees to radians.

Remaining functions (sample_animation, spawn, update, look-at,
procedural, render, lifecycle) follow in subsequent commits.
2026-05-17 19:54:27 +02:00