feat(puppet): v0.3.0 — idle-return locomotion + version bump
- apply_locomotion idle-return: after (now - last_move_time) > idle_return_delay, the most-displaced planted leg steps back to its current hip position (over idle_step_duration). Group-stagger via bumping last_move_time forward by idle_return_stagger. - M.move_to tracks p.last_move_time when position actually changes. - README v0.3.0 changelog entry.
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17
README.md
17
README.md
@@ -5,7 +5,7 @@ tracks, rest pose, keyframe animations, procedural animations
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(Lua-side), and look-at constraint. No footplant IK in v0.1
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(deferred).
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**Version:** 0.2.0
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**Version:** 0.3.0
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**Lib-ID:** lib-core.puppet
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**Requires:** (none — pure Lua + engine.render.*)
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**Tags:** animation, skeleton, puppet, character
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@@ -125,6 +125,21 @@ ownership at write time.
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## CHANGELOG
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### v0.3.0
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- BoneState multi-channel (rot/pos/scl) with world.scl_x/y and world.rot
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- Cascaded world-transform with scale propagation (compute_world)
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- Procedural locomotion layer via rig.locomotion block (apply_locomotion):
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step-trigger, step-placement, step-height, leg-aim + leg-stretch
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- Idle-return logic in apply_locomotion: after (now - last_move_time) >
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idle_return_delay, the most-displaced planted leg steps back to its hip
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position over idle_step_duration; group-stagger via idle_return_stagger
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- M.move_to tracks p.last_move_time when position actually changes
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- Schema changes: rest.rot/scl required; legacy rest.angle rejected with
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clear error message (Substrate-Parity v0.3.0 schema)
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- Bone-rig top-level scale field removed; per-frame world state replaces it
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- New APIs: bone_world_scale, set_foot_sprite_reach_test_only,
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foot_state_test_only, bone_animated_test_only
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### v0.2.0
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- Rig-format extension (texture, z_order, scale, anchor, asset_pack
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fields on bones; rig.bones_z_sorted for render-order)
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