Rewrite puppet load_textures for atlas-handle + uv
Bones now reference atlas-uv rectangles instead of holding per-bone texture handles. The rig gains an atlas record with a single diffuse texture handle plus a tiles-by-name dictionary for bone-name lookup. Bone-draw uses the ADR-0044 source-rect render primitive. Anchor defaults to tile UV center; rig-level b.anchor overrides. Bumps lib to 0.5.0 to flag the breaking change in rig.bones shape. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -1,6 +1,6 @@
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{
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"id": "lib-core.puppet",
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"version": "0.4.4",
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"version": "0.5.0",
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"api_min": "0.1",
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"deps": []
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}
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