initial: panel v0.1.0 — generic panel framework
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init.lua
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528
init.lua
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-- =====================================================================
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-- lib-core.panel v0.1.0 — Generic overlay-panel framework
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--
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-- Provides a single-active-widget panel system with:
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-- - Widget registry + lifecycle (register, open, close, toggle)
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-- - Centrally-rendered overlay with configurable theme
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-- - Per-frame input dispatch (mouse click + wheel, edge-detected)
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-- - Context-menu (show, hit-test, auto-close)
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-- - Default-trigger binding via lib-core.input (lazy-required)
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-- - Optional pause-gate (pause_on_open=true widget makes is_pausing()=true)
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--
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-- Engine surfaces used:
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-- - engine.input.get_mouse_pos() → x, y
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-- - engine.input.is_mouse_down(button) → bool
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-- - engine.input.get_mouse_wheel() → number
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-- - engine.input.MOUSE_LEFT / MOUSE_RIGHT
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-- - engine.render.draw_rect(x, y, w, h, color)
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-- - engine.render.draw_rect_lines(x, y, w, h, color, thickness)
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-- - engine.render.draw_text(text, x, y, font_size, color)
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-- - engine.render.measure_text(text, font_size) → w, h
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--
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-- Screen-size limitation: engine.render does NOT expose get_screen_size()
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-- to Lua (GetScreenWidth/GetScreenHeight are C-only). v0.1 falls back to
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-- 1280x720 constants matching the default Sporel window config.
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--
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-- DEFERRED (v0.1 non-goals):
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-- - Multi-widget z-order / stacking
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-- - Always-on HUD widgets (non-modal overlays)
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-- - Keyboard navigation within widgets
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-- - Panel animation (fade in/out)
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-- =====================================================================
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-- -----------------------------------------------------------------------
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-- Module-level state (all local — no globals)
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-- -----------------------------------------------------------------------
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local widgets = {} -- widget_id (string) → widget_def table
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local active = nil -- active widget_id or nil
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local theme = {} -- merged DEFAULT_THEME + overrides
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local ctx_menu = nil -- context-menu state table or nil
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local trigger_action_name = nil -- input action name for default trigger
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local trigger_widget_id = nil -- which widget_id to toggle on trigger
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local last_mouse_left = false -- for edge-detection (was down last frame)
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local last_mouse_right = false -- for edge-detection (was down last frame)
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-- -----------------------------------------------------------------------
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-- Theme
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-- -----------------------------------------------------------------------
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-- 13 canonical keys. DO NOT add keys here without updating set_theme validation.
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local DEFAULT_THEME = {
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bg_color = 0x202020F0,
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border_color = 0x808080FF,
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text_color = 0xE0E0E0FF,
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text_color_dim = 0xA0A0A0FF,
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selection_color = 0x404080FF,
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context_menu_bg = 0x303030F8,
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context_menu_hover = 0x404060FF,
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font_size_title = 18,
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font_size_body = 14,
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padding = 8,
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row_height = 24,
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panel_width_frac = 0.5,
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panel_height_frac = 0.7,
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}
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-- Init theme from DEFAULT_THEME at module load
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for k, v in pairs(DEFAULT_THEME) do
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theme[k] = v
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end
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-- -----------------------------------------------------------------------
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-- Fallback screen constants (no engine.render.get_screen_size in Lua API)
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-- -----------------------------------------------------------------------
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local FALLBACK_SCREEN_W = 1280
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local FALLBACK_SCREEN_H = 720
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-- -----------------------------------------------------------------------
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-- Internal helpers
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-- -----------------------------------------------------------------------
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--- Retrieve the current screen dimensions. Falls back to constants because
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--- engine.render does not expose a Lua-callable screen-size function.
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local function get_screen_size()
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return FALLBACK_SCREEN_W, FALLBACK_SCREEN_H
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end
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--- Estimate menu width from action labels (rough; render can refine via
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--- measure_text, but context-menu render in v0.1 uses this pre-computed w).
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local function estimate_menu_width(actions, padding)
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local max_w = 0
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for _, action in ipairs(actions) do
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local chars = #(action.label or "")
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-- 8 px/char is a rough estimate for the default font; refine via
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-- engine.render.measure_text in render-phase (v0.2 deferral).
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local w = chars * 8 + 2 * padding
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if w > max_w then max_w = w end
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end
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return max_w
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end
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-- -----------------------------------------------------------------------
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-- Internal: context-menu dispatch + render helpers
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-- -----------------------------------------------------------------------
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--- Build per-row hit-rects on ctx_menu and store as ctx_menu.row_rects.
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--- Called before dispatch and before render to keep both in sync.
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local function build_ctx_menu_row_rects()
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if not ctx_menu then return end
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local rects = {}
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for i, _ in ipairs(ctx_menu.actions) do
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local row_y = ctx_menu.y + (i - 1) * theme.row_height
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rects[i] = {
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x = ctx_menu.x,
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y = row_y,
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w = ctx_menu.w,
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h = theme.row_height,
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}
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end
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ctx_menu.row_rects = rects
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end
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--- Returns current mouse position safely (0,0 if not in game context).
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local function safe_mouse_pos()
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if engine and engine.input and engine.input.get_mouse_pos then
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return engine.input.get_mouse_pos()
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end
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return 0, 0
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end
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-- -----------------------------------------------------------------------
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-- Internal: event dispatch
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-- -----------------------------------------------------------------------
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--- _dispatch_event(event): route a synthetic or real input event.
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--- event = {kind="click", x, y, button="left"|"right"} or {kind="wheel", dy}
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local function _dispatch_event(event)
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-- Context-menu intercept: any click is consumed by the menu.
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if ctx_menu and event.kind == "click" then
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-- Hit-test rows
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build_ctx_menu_row_rects()
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local hit = false
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for i, rect in ipairs(ctx_menu.row_rects) do
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if event.x >= rect.x and event.x < rect.x + rect.w
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and event.y >= rect.y and event.y < rect.y + rect.h then
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hit = true
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local action = ctx_menu.actions[i]
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ctx_menu = nil -- close menu before callback (re-entrant safety)
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if action and action.callback then
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action.callback({ close_menu = function() ctx_menu = nil end })
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end
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break
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end
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end
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if not hit then
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-- Click outside context-menu area → auto-close
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ctx_menu = nil
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end
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return
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end
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-- Normal dispatch to active widget
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if not active or not widgets[active] then return end
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local screen_w, screen_h = get_screen_size()
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local panel_w = screen_w * theme.panel_width_frac
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local panel_h = screen_h * theme.panel_height_frac
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local panel_x = (screen_w - panel_w) / 2
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local panel_y = (screen_h - panel_h) / 2
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local padding = theme.padding
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local title_area_h = theme.font_size_title + padding * 2
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local content_bounds = {
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x = panel_x + padding,
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y = panel_y + title_area_h,
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w = panel_w - padding * 2,
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h = panel_h - title_area_h - padding,
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}
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local widget_ctx = {
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bounds = content_bounds,
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theme = M.get_theme(), -- shallow copy; widget cannot mutate panel state
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is_focused = true,
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}
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widgets[active].handle_input(widget_ctx, event)
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end
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-- -----------------------------------------------------------------------
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-- Public module table
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-- -----------------------------------------------------------------------
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local M = {}
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-- -----------------------------------------------------------------------
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-- Registry / Lifecycle
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-- -----------------------------------------------------------------------
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--- M.register(widget_id, widget_def)
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--- Registers a new widget. widget_def must have:
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--- .render(ctx) — function, called each render frame when widget is active
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--- .handle_input(ctx, event) — function, called for each input event
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--- .title — string, displayed in the panel title bar
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--- Optional: .pause_on_open = true — makes is_pausing() return true while open.
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function M.register(widget_id, widget_def)
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if type(widget_id) ~= "string" then
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error("panel.register: widget_id must be a string, got " .. type(widget_id))
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end
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if type(widget_def) ~= "table" then
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error("panel.register: widget_def must be a table, got " .. type(widget_def))
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end
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if type(widget_def.render) ~= "function" then
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error("panel.register: widget_def.render must be a function")
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end
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if type(widget_def.handle_input) ~= "function" then
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error("panel.register: widget_def.handle_input must be a function")
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end
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if type(widget_def.title) ~= "string" then
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error("panel.register: widget_def.title must be a string")
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end
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if widgets[widget_id] ~= nil then
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error("panel.register: duplicate widget_id '" .. widget_id .. "'")
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end
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widgets[widget_id] = widget_def
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end
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--- M.unregister(widget_id)
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--- Removes a widget from the registry. If the widget is currently active,
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--- closes the panel first (clears active + ctx_menu).
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function M.unregister(widget_id)
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if active == widget_id then
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active = nil
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ctx_menu = nil
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end
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widgets[widget_id] = nil
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end
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--- M.open(widget_id)
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--- Sets widget_id as the active (displayed) widget. Loud-error if not registered.
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function M.open(widget_id)
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if widgets[widget_id] == nil then
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error("panel.open: unknown widget_id '" .. tostring(widget_id) .. "' (register before open)")
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end
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active = widget_id
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end
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--- M.close()
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--- Closes the active panel and clears any open context-menu.
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function M.close()
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active = nil
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ctx_menu = nil
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end
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--- M.toggle(widget_id)
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--- If widget_id is currently active, closes it. Otherwise opens it.
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function M.toggle(widget_id)
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if active == widget_id then
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M.close()
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else
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M.open(widget_id)
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end
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end
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--- M.is_open() → bool
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--- Returns true if any widget is currently active.
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function M.is_open()
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return active ~= nil
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end
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--- M.is_pausing() → bool
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--- Returns true if the active widget has pause_on_open=true.
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function M.is_pausing()
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return active ~= nil and widgets[active] ~= nil
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and widgets[active].pause_on_open == true
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end
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-- -----------------------------------------------------------------------
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-- Theme
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-- -----------------------------------------------------------------------
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--- M.set_theme(overrides)
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--- Merges overrides into the active theme. Only keys declared in DEFAULT_THEME
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--- are accepted; unknown keys loud-error with "unknown theme key '<k>'".
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function M.set_theme(overrides)
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if type(overrides) ~= "table" then
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error("panel.set_theme: expected table, got " .. type(overrides))
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end
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for k, v in pairs(overrides) do
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if DEFAULT_THEME[k] == nil then
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error("panel.set_theme: unknown theme key '" .. tostring(k) .. "'")
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end
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theme[k] = v
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end
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end
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--- M.get_theme() → table
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--- Returns a shallow copy of the current theme.
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function M.get_theme()
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local copy = {}
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for k, v in pairs(theme) do
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copy[k] = v
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end
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return copy
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end
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-- -----------------------------------------------------------------------
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-- Default-trigger binding
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-- -----------------------------------------------------------------------
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--- M.bind_default_trigger(key, widget_id)
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--- Binds a keyboard key as the default toggle trigger for a widget.
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--- key defaults to "tab" when nil. Lazy-requires lib-core.input to avoid
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--- module-load-time circular dependency.
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--- Loud-error if widget_id is not registered ("register before bind").
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function M.bind_default_trigger(key, widget_id)
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if key == nil then key = "tab" end
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if widgets[widget_id] == nil then
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error("panel.bind_default_trigger: unknown widget_id '" .. tostring(widget_id)
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.. "' (register before bind)")
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end
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local input = require("lib-core.input") -- lazy require: avoid load-time cycle
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input.bind("panel_toggle", {key})
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trigger_action_name = "panel_toggle"
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trigger_widget_id = widget_id
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end
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-- -----------------------------------------------------------------------
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-- Context-menu
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-- -----------------------------------------------------------------------
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--- M.show_context_menu(x, y, actions)
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--- Pops up a context menu at (x, y) with the given actions array.
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--- actions = array of {label=string, callback=function} entries.
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--- Auto-repositions to stay within screen bounds.
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function M.show_context_menu(x, y, actions)
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if type(actions) ~= "table" or #actions == 0 then
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error("panel.show_context_menu: actions must be a non-empty array of {label, callback} tables")
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end
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for i, action in ipairs(actions) do
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if type(action) ~= "table" then
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error("panel.show_context_menu: action #" .. i .. " must be a table")
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end
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if type(action.label) ~= "string" then
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error("panel.show_context_menu: action #" .. i .. " must have a string label")
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end
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if type(action.callback) ~= "function" then
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error("panel.show_context_menu: action #" .. i .. " must have a callback function")
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end
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end
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local padding = theme.padding
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local row_h = theme.row_height
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local menu_w = estimate_menu_width(actions, padding)
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local menu_h = #actions * row_h
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local screen_w, screen_h = get_screen_size()
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-- Auto-reposition: clamp so menu stays on screen
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if x + menu_w > screen_w then x = screen_w - menu_w end
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if x < 0 then x = 0 end
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if y + menu_h > screen_h then y = screen_h - menu_h end
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if y < 0 then y = 0 end
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ctx_menu = {
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x = x,
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y = y,
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w = menu_w,
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h = menu_h,
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actions = actions,
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row_rects = {}, -- populated by build_ctx_menu_row_rects()
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}
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build_ctx_menu_row_rects()
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end
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-- -----------------------------------------------------------------------
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-- Per-frame update + input dispatch
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-- -----------------------------------------------------------------------
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--- M.update(dt)
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--- Must be called each game-update frame. Handles:
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--- - Default-trigger key check (toggling bound widget)
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--- - Mouse edge-detection for click events (dispatches on press, not hold)
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--- - Mouse-wheel event dispatch
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function M.update(dt)
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-- Check default trigger (lazy requires lib-core.input internally if bound)
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if trigger_action_name then
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local input = require("lib-core.input")
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if input.was_action_pressed(trigger_action_name) then
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M.toggle(trigger_widget_id)
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end
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end
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if not active then
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-- Still need to update last_mouse_* state even when closed so that
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-- opening mid-frame doesn't produce a spurious edge on the next frame.
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if engine and engine.input then
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last_mouse_left = engine.input.is_mouse_down(engine.input.MOUSE_LEFT)
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last_mouse_right = engine.input.is_mouse_down(engine.input.MOUSE_RIGHT)
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end
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return
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end
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-- Read current mouse state
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local mx, my = engine.input.get_mouse_pos()
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local cur_left = engine.input.is_mouse_down(engine.input.MOUSE_LEFT)
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local cur_right = engine.input.is_mouse_down(engine.input.MOUSE_RIGHT)
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-- Edge-detect: pressed THIS frame (was up, now down)
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local pressed_left = cur_left and not last_mouse_left
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local pressed_right = cur_right and not last_mouse_right
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if pressed_left then
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_dispatch_event({ kind = "click", x = mx, y = my, button = "left" })
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end
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if pressed_right then
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_dispatch_event({ kind = "click", x = mx, y = my, button = "right" })
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end
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-- Wheel dispatch
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local wheel_amt = engine.input.get_mouse_wheel()
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if wheel_amt ~= 0 then
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_dispatch_event({ kind = "wheel", dy = wheel_amt })
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end
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-- Update last-state for next frame's edge-detection
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last_mouse_left = cur_left
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last_mouse_right = cur_right
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end
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-- -----------------------------------------------------------------------
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-- Render
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-- -----------------------------------------------------------------------
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--- M.render()
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--- Must be called each render frame. Draws the active widget's panel
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--- (background, border, title bar) then invokes widget_def.render(ctx).
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--- If a context-menu is open, renders it on top.
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--- No-op if no widget is active.
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function M.render()
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if not active then return end
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local widget_def = widgets[active]
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if not widget_def then return end
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-- Screen size: fallback to 1280x720 (engine.render has no Lua-accessible
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-- get_screen_size; see module header for explanation)
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local screen_w, screen_h = get_screen_size()
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local panel_w = screen_w * theme.panel_width_frac
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local panel_h = screen_h * theme.panel_height_frac
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local panel_x = (screen_w - panel_w) / 2
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local panel_y = (screen_h - panel_h) / 2
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local padding = theme.padding
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-- Background
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engine.render.draw_rect(panel_x, panel_y, panel_w, panel_h, theme.bg_color)
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-- Border
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engine.render.draw_rect_lines(panel_x, panel_y, panel_w, panel_h,
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theme.border_color, 2)
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-- Title
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local title = widget_def.title
|
||||
engine.render.draw_text(title,
|
||||
panel_x + padding,
|
||||
panel_y + padding,
|
||||
theme.font_size_title,
|
||||
theme.text_color)
|
||||
|
||||
-- Content area (below title bar)
|
||||
local title_area_h = theme.font_size_title + padding * 2
|
||||
local content_bounds = {
|
||||
x = panel_x + padding,
|
||||
y = panel_y + title_area_h,
|
||||
w = panel_w - padding * 2,
|
||||
h = panel_h - title_area_h - padding,
|
||||
}
|
||||
|
||||
local widget_ctx = {
|
||||
bounds = content_bounds,
|
||||
theme = M.get_theme(), -- shallow copy; widget cannot mutate panel state
|
||||
is_focused = true,
|
||||
}
|
||||
|
||||
widget_def.render(widget_ctx)
|
||||
|
||||
-- Context-menu (rendered on top of widget content)
|
||||
if ctx_menu then
|
||||
local mx, my = safe_mouse_pos()
|
||||
-- Menu background
|
||||
engine.render.draw_rect(ctx_menu.x, ctx_menu.y,
|
||||
ctx_menu.w, ctx_menu.h,
|
||||
theme.context_menu_bg)
|
||||
|
||||
build_ctx_menu_row_rects()
|
||||
for i, action in ipairs(ctx_menu.actions) do
|
||||
local rect = ctx_menu.row_rects[i]
|
||||
local row_bg = theme.context_menu_bg
|
||||
|
||||
-- Hover highlight: mouse y within this row
|
||||
if my >= rect.y and my < rect.y + rect.h
|
||||
and mx >= rect.x and mx < rect.x + rect.w then
|
||||
row_bg = theme.context_menu_hover
|
||||
engine.render.draw_rect(rect.x, rect.y, rect.w, rect.h, row_bg)
|
||||
end
|
||||
|
||||
-- Label
|
||||
engine.render.draw_text(action.label,
|
||||
rect.x + padding,
|
||||
rect.y + (theme.row_height - theme.font_size_body) / 2,
|
||||
theme.font_size_body,
|
||||
theme.text_color)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- -----------------------------------------------------------------------
|
||||
-- Test backdoor
|
||||
-- -----------------------------------------------------------------------
|
||||
|
||||
--- M._dispatch_event_for_test(event) — for tests only.
|
||||
--- Direct passthrough to the internal _dispatch_event function so that
|
||||
--- panel-test can simulate input events without a running game loop.
|
||||
function M._dispatch_event_for_test(event)
|
||||
_dispatch_event(event)
|
||||
end
|
||||
|
||||
return M
|
||||
Reference in New Issue
Block a user