feat: v0.3.0 Persistent + Z-Tiers + Input-Block
Layer z_tiers (hud/normal/top), persistent windows, and input_block routing (none/self/all) on top of v0.2.0's multi-active + layout-slot model. Render iterates per-tier (hud->normal->top); input dispatch iterates reverse (top->hud, within-tier reverse-open-order); modal input_block='all' swallows misses. Persistent windows open at register-time and are exempt from arg-less close() (so ESC and default triggers cannot dismiss persistent toolbars/HUDs). Adds chromeless=true opt (suppresses panel-lib's own decoration so in-game HUD widgets like map-editor's toolbar/layers/palette can paint their own visual style over the full widget bounds). Adds public panel.point_in_any_panel(x, y) — module-side canvas-click gate that returns true if (x, y) falls within any open panel's bounds. Modules read input directly via engine.input.*; they can use this helper to skip canvas-paint when the click landed on a panel widget area.
This commit is contained in:
185
README.md
185
README.md
@@ -1,20 +1,24 @@
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# lib-core.panel
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Generic overlay-panel framework. v0.2.0 supports multiple panels open at
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the same time with 11 named layout-slot templates + custom-fn hook for
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bespoke positioning. Handles input dispatch (mouse click + wheel,
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edge-detected with reverse-open-order hit-test), renders titled panel
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overlays, and supports a context-menu layer on top. Designed as the glue
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layer between game modules and the engine render/input surfaces.
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Generic overlay-panel framework. v0.3.0 layers **z-tiers** (hud / normal
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/ top), **persistent windows**, and **input-block routing** (none / self
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/ all) on top of v0.2.0's multi-active model with 11 named layout-slot
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templates + custom-fn hook. Render iterates per-tier (hud → normal →
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top); input dispatch iterates reverse (top → hud, within-tier reverse
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open-order); modal `input_block="all"` swallows misses.
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The single-active model from v0.1.1 is preserved as a backward-
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compatibility shim — `panel.open(id)`, `panel.close()`, `panel.is_open()`
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without an id-arg keep their old semantics.
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without an id-arg keep their old semantics. v0.3.0 additionally makes
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`panel.close()` (no arg) a **no-op** when the focused window is
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`persistent=true` (so ESC-equivalents cannot dismiss persistent
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toolbars/HUDs); use `panel.close(id)` for explicit modder-controlled
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close.
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**Version:** 0.2.0
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**Version:** 0.3.0
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**Lib-ID:** lib-core.panel
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**Requires:** engine.render.*, engine.input.*, lib-core.input (lazy, for default-trigger)
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**Tags:** panel, overlay, ui, input, context-menu
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**Tags:** panel, overlay, ui, input, context-menu, window-manager
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## Topology
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@@ -31,23 +35,36 @@ graph LR
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```
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<!-- topology:end -->
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## Scope (v0.2.0)
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## Scope (v0.3.0)
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v0.2.0 ships multi-active panels with layout-slot positioning,
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preserving full backward-compatibility with v0.1.1's single-active
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callers via shim semantics. The lib is the generic UI-Framework
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substrate — domain-free per ADR-0001/ADR-0049, consumed by Display-
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Libs (inventory-list-display, crafting-display, notify-display) and
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modules (vagrant-skeleton).
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v0.3.0 layers z-tiers + persistent + input-block on top of v0.2.0's
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multi-active model, fully backward-compatible with v0.2.0 and v0.1.1
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callers. The lib is the generic UI-Framework substrate — domain-free
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per ADR-0001/ADR-0049, consumed by Display-Libs (inventory-list-
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display, crafting-display, notify-display) and modules (vagrant-
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skeleton, map-editor).
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### Supported (v0.2.0)
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### Supported (v0.3.0)
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- Multi-active panels: multiple windows open simultaneously, each
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rendered + hit-tested independently.
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- 11 layout-slot templates (center, left, right, top, bottom, four
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corners, left-half, right-half) for common positioning.
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- Custom layout-fn hook `function(sw, sh) -> {x,y,w,h}` for bespoke
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positioning (HUD elements, status displays, custom tool UIs).
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- **Z-tiers**: render order hud → normal → top. Input dispatch reverse
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(top → hud, within-tier reverse open-order).
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- **Persistent windows**: `opts.persistent=true` auto-opens at register-
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time. Arg-less `panel.close()` becomes no-op when focused is
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persistent (so ESC/default-trigger cannot dismiss a persistent
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toolbar/HUD). Explicit `panel.close(id)` still closes persistent.
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- **Input-block routing**: `opts.input_block` = `"none"` (skip hit-test
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entirely — HUD passes clicks through), `"self"` (hit-test own bounds;
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miss falls through to next window), `"all"` (modal — hit-test self;
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miss is swallowed, never reaches game-layer). Defaults per tier:
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hud→none, normal→self, top→all.
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- **Public `panel.point_in_any_panel(x, y)`**: helper for module-side
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canvas-click logic — returns true if (x,y) falls within any open
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panel's bounds. Useful for modules that read input directly via
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`engine.input.*` and want to skip canvas-paint when the click landed
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inside a panel widget.
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- Multi-active panels: multiple windows open simultaneously (unchanged
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from v0.2.0).
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- 11 layout-slot templates + custom-fn hook (unchanged).
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- Bw-Compat-Shim: v0.1.1 `register(id, widget)` ohne opts works
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unchanged; `close()`/`is_open()` ohne arg map to focused = last-
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opened.
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@@ -55,13 +72,6 @@ modules (vagrant-skeleton).
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- Context-menu via `show_context_menu` (unchanged).
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- Default-trigger key-binding via `bind_default_trigger` (unchanged).
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### Deferred (v0.3.0+)
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- Z-order tiers (hud / normal / top) for layered rendering.
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- Persistent windows (always-open, exempt from ESC-close).
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- Input-block modes (none/self/all) for pass-through vs modal capture.
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- Map-editor-style multi-region UI as first-class persistent widgets.
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### Deferred (v0.4.0+)
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- Click-to-focus and explicit focus()/raise()/lower() API.
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@@ -83,7 +93,22 @@ modules (vagrant-skeleton).
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**Syntax:** `panel.register(widget_id: string, widget_def: table, opts?: table) -> void`
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`opts` is optional. Accepted keys: `layout` (slot-name string or `function(sw, sh) -> {x,y,w,h}`; defaults to `"center"`) and `z_tier` (`"normal"`; v0.2.0 only the normal tier is exposed). See the [Multi-Active + Layout-Slots](#v020--multi-active--layout-slots) section below for the full slot table.
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`opts` is optional. Accepted keys:
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- `layout` — slot-name string, custom `function(sw, sh) -> {x,y,w,h}`, or
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`nil` (defaults to `"center"`). See the [Layout-Slots](#layout-slots)
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table.
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- `z_tier` — `"hud"` | `"normal"` (default) | `"top"`. Controls render
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order (hud → normal → top) and hit-test order (top → normal → hud).
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- `persistent` — `bool` (default `false`). If true, the window is open
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from the moment of registration and is exempt from arg-less
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`panel.close()` (modder must close explicitly with `close(id)`).
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- `input_block` — `"none"` | `"self"` | `"all"`. Defaults per tier:
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hud→`"none"`, normal→`"self"`, top→`"all"`. See [Input-Block](#input-block-routing-v030).
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- `chromeless` — `bool` (default `false`). If true, panel-lib skips its
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own chrome (background, border, title-bar, close-X). The widget gets
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the FULL panel bounds as `ctx.bounds` (no title-bar inset) and must
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render its own background/border. Intended for persistent HUD widgets
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(toolbars, layer-pickers, palettes) that have their own visual style.
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**Example:**
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```lua
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@@ -138,12 +163,39 @@ below for the migration recipe.
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**Syntax:** `panel.close(widget_id?: string) -> void`
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With `widget_id`: closes that specific window. Without arg (v0.1.1
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bw-compat): closes the focused (last-opened) window. Clears any open
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With `widget_id`: closes that specific window (DOES close persistent
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windows — explicit modder action). Without arg (v0.1.1 bw-compat):
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closes the focused (last-opened) window — **BUT** v0.3.0 makes this
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a no-op when the focused window is `persistent=true`. Clears any open
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context-menu when the last open window is closed.
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---
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### `panel.point_in_any_panel(x, y)`
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**Syntax:** `panel.point_in_any_panel(x: number, y: number) -> bool`
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**Example:**
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```lua
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-- In a module's M.update(dt):
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local mx, my = engine.input.get_mouse_pos()
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if engine.input.was_mouse_pressed(engine.input.MOUSE_LEFT) then
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if not panel.point_in_any_panel(mx, my) then
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-- click landed on canvas — paint!
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canvas.paint(mx, my)
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end
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end
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```
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Returns `true` if screen-coord `(x, y)` falls within the bounds of ANY
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currently-open panel window (regardless of z_tier or input_block).
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Intended for module-side canvas-click logic — modules read input
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directly via `engine.input.*` and can use this helper to skip
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canvas-paint when the click landed on a panel widget area. Returns
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`false` if no panels are open.
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---
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### `panel.toggle(widget_id)`
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**Syntax:** `panel.toggle(widget_id: string) -> void`
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@@ -346,6 +398,73 @@ If you relied on the v0.1.1 "open(B) closes A" behavior, call
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window, or nil if not open.
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- `panel._test_get_screen_size()` — current screen size used by layouts.
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## v0.3.0 — Z-Tiers, Persistent, Input-Block
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### Z-Tiers
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Three rendering tiers, drawn bottom-to-top:
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| Tier | Render order | Default `input_block` | Use-case |
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|------|--------------|-----------------------|----------|
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| `"hud"` | first (background) | `"none"` | HP-bars, status displays, world-overlays |
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| `"normal"` | second | `"self"` | Toolbars, persistent panels, workbench windows |
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| `"top"` | third (foreground) | `"all"` | Modal dialogs, blocking confirmations |
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Within a tier, windows render in `open_order` (later-opened = drawn
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later = on top of same-tier earlier-opened). Hit-test iterates reverse
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z-tier (top → normal → hud); within tier reverse-open-order
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(last-opened first). Unknown tier names raise a loud-error at
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`panel.register` (typos surface immediately).
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### Persistent Windows
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```lua
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panel.register("toolbar", widget, {
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z_tier = "normal",
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layout = "top",
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persistent = true, -- open at register-time
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input_block = "self",
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})
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```
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`persistent=true` pushes the window onto `open_order` immediately and
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makes `panel.close()` (no arg) a **no-op** when the window is focused.
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Use this for in-game UI that must stay visible (toolbars, layer-pickers,
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palettes, HUDs). The modder can still close it explicitly with
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`panel.close(widget_id)`.
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ESC-equivalent paths (default-trigger keys, arg-less `panel.close()`)
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will NOT dismiss persistent panels. This protects users from
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accidentally hiding their toolbar.
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### Input-Block Routing (v0.3.0)
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`opts.input_block` controls whether mouse events are absorbed:
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| Value | Behavior |
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|-------|----------|
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| `"none"` | Window is never hit-tested. Mouse events pass through to lower windows. Use for HUD overlays. |
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| `"self"` | Hit-test the window's own bounds. Clicks inside → widget; clicks outside → fall through to next window. Default for normal tier. |
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| `"all"` | Modal. Hit-test self; clicks outside the window are swallowed (do not reach lower windows or the game-layer). Default for top tier. |
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If any open window has `input_block="all"`, ALL outside-misses are
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swallowed at the bottom of dispatch — this is the "modal block"
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semantic. Game-layer code (canvas-paint, world-click) should consult
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`panel.point_in_any_panel(x, y)` before reacting to clicks, since
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panel-lib does not intercept clicks the module reads via `engine.input.*`
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directly.
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Tier-defaults: hud→`"none"`, normal→`"self"`, top→`"all"`.
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### Test backdoors (v0.3.0 additions)
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- `panel._test_get_render_order()` — array of widget_ids in the order
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`M.render()` would iterate (per-tier, within-tier open-order).
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- `panel._test_get_input_block(id)` — resolved input_block for a
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registered window, or nil.
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- `panel._test_get_persistent(id)` — persistent flag for a registered
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window, or nil.
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## Theme Schema
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| Key | Default | Description |
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247
init.lua
247
init.lua
@@ -1,17 +1,22 @@
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-- =====================================================================
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-- lib-core.panel v0.2.0 — Generic overlay-panel framework (Multi-Active)
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-- lib-core.panel v0.3.0 — Generic overlay-panel framework (Window-Manager)
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--
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-- v0.2.0 evolves the v0.1 single-active model into a multi-active
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-- window-manager with 11 named layout-slots + custom-fn hook. All
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-- v0.1.1 callers keep their semantics via a backward-compatibility
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-- shim (open/close/is_open without id-arg operate on the focused panel
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-- = last-opened).
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-- v0.3.0 layers z_tiers (hud → normal → top), persistent windows, and
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-- input_block routing (none/self/all) on top of v0.2.0's multi-active +
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-- layout-slot model. Render iterates per-z-tier (hud → normal → top);
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-- input dispatch iterates reverse (top → hud, within-tier reverse-open-
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-- order). `persistent=true` registers a window as open-from-register-time
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-- and exempts it from bw-compat close() (modder must explicit-close).
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--
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-- Provides:
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-- - Widget registry + lifecycle (register, open, close, toggle)
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-- - Multi-active open_order (last-opened = focused = topmost)
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-- - Multi-active open_order (last-opened = focused = topmost within tier)
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-- - 11 named layout-slot templates + opts.layout = function(sw, sh)
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-- - Per-frame input dispatch with reverse-open-order hit-test
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-- - Z-tier rendering: hud (bottom) → normal → top (drawn last)
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-- - Persistent windows: open at register-time; ESC-equivalent no-op
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-- - Input-block routing: none / self / all (modal swallows misses)
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-- - panel.point_in_any_panel(x,y): public hit-test for module-side canvas
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-- - Per-frame input dispatch with reverse-z-tier reverse-open-order hit
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-- - Context-menu (show, hit-test, auto-close) on top of windows
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-- - Default-trigger binding via lib-core.input (lazy-required)
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-- - Optional pause-gate (any open widget with pause_on_open=true)
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@@ -27,12 +32,11 @@
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-- - engine.render.measure_text(text, font_size) → w, h
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--
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-- Screen-size limitation: engine.render does NOT expose get_screen_size()
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-- to Lua (GetScreenWidth/GetScreenHeight are C-only). v0.2 still falls
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-- to Lua (GetScreenWidth/GetScreenHeight are C-only). v0.3 still falls
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-- back to 1280x720 constants matching the default Sporel window config.
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--
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-- DEFERRED (v0.2 non-goals):
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-- - Persistent panels (always-on HUD widgets) → v0.3
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-- - z_tier other than "normal" (modal, hud, system) → v0.4
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-- DEFERRED (v0.3 non-goals):
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-- - Focus API (focus / raise / lower) → v0.4
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-- - Drag + resize → v0.4
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-- - Keyboard navigation within widgets
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-- - Panel animation (fade in/out)
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@@ -125,6 +129,28 @@ local function estimate_menu_width(actions, padding)
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return max_w
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end
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-- =====================================================================
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-- v0.3.0 — Z-Tiers + Input-Block defaults
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-- =====================================================================
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-- Z-Tier constants. Bottom-to-top render order = HUD (drawn first =
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-- background), then normal (toolbars/persistent panels), then top
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-- (drawn last = modal dialogs). Input dispatch iterates reverse.
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local VALID_Z_TIERS = { hud = true, normal = true, top = true }
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local Z_TIER_ORDER = { "hud", "normal", "top" }
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-- Default input_block per tier when widget does not specify one.
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-- hud: pure cosmetic overlay, never absorbs input (HUD bars, status).
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-- normal: absorbs clicks within own bounds (persistent toolbars).
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-- top: modal; swallows clicks that miss it too (blocking dialogs).
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local DEFAULT_INPUT_BLOCK_BY_TIER = {
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hud = "none",
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normal = "self",
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top = "all",
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}
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local VALID_INPUT_BLOCK = { none = true, self = true, all = true }
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-- =====================================================================
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-- v0.2.0 — Layout slots (per Phase Panel-WM spec §4.1)
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-- =====================================================================
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@@ -235,6 +261,25 @@ local function render_one_window(widget_id, win, sw, sh)
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local panel_x, panel_y, panel_w, panel_h = bounds.x, bounds.y, bounds.w, bounds.h
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local padding = theme.padding
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-- v0.3.0: chromeless widgets skip the panel-lib decorations (bg /
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-- border / title bar / close-X) entirely. The widget gets the FULL
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-- panel bounds as ctx.bounds (no title-bar inset). Intended for
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-- in-game persistent HUD widgets (toolbars, layer-pickers, palettes)
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-- that want to render their own chrome.
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if win.opts.chromeless then
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win._content_bounds = {
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x = panel_x, y = panel_y, w = panel_w, h = panel_h,
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}
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win._close_button_rect = nil
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local widget_ctx = {
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bounds = win._content_bounds,
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theme = M.get_theme(),
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is_focused = (widget_id == open_order[#open_order]),
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}
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widget_def.render(widget_ctx)
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return
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end
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-- Background
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engine.render.draw_rect(panel_x, panel_y, panel_w, panel_h, theme.bg_color)
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@@ -334,32 +379,48 @@ end
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--- _dispatch_event(event): route a synthetic or real input event.
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--- event = {kind="click", x, y, button="left"|"right"} or {kind="wheel", dy}
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---
|
||||
--- v0.3.0 routing:
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--- 1. Context-menu (if open) always wins.
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--- 2. Iterate reverse z_tier (top → normal → hud), within tier
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--- reverse-open-order. For each open window:
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--- - input_block="none": skip hit-test entirely (HUD passes through).
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--- - else: hit-test bounds; on hit route to widget.
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--- 3. If no window claimed the event AND any open window has
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--- input_block="all": swallow (modal block).
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--- 4. Else drop (no game-routing — module handles its own input).
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local function _dispatch_event(event)
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-- Context-menu always wins if open (consumes the next click).
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if ctx_menu then
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if dispatch_context_menu_event(event) then return end
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end
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-- Iterate reverse-open-order (last-opened = topmost gets first crack).
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local sw, sh = get_screen_size()
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local saw_modal = false -- track if any input_block="all" window is open
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|
||||
-- Iterate reverse z-tier (top first), within tier reverse-open-order.
|
||||
for ti = #Z_TIER_ORDER, 1, -1 do
|
||||
local tier_name = Z_TIER_ORDER[ti]
|
||||
for i = #open_order, 1, -1 do
|
||||
local widget_id = open_order[i]
|
||||
local win = windows[widget_id]
|
||||
if win and win.open then
|
||||
if win and win.open and win.opts.z_tier == tier_name then
|
||||
if win.opts.input_block == "all" then
|
||||
saw_modal = true
|
||||
end
|
||||
if win.opts.input_block ~= "none" then
|
||||
local b = resolve_bounds(win.opts.layout, sw, sh)
|
||||
|
||||
-- Click events use hit-test against window bounds.
|
||||
if event.kind == "click" then
|
||||
if event.x and event.y
|
||||
and event.x >= b.x and event.x < b.x + b.w
|
||||
and event.y >= b.y and event.y < b.y + b.h then
|
||||
-- Close-button intercept (top-right X): left-click closes
|
||||
-- the window before forwarding to the widget.
|
||||
-- Close-button intercept (top-right X): left-click
|
||||
-- closes the window before forwarding to the widget.
|
||||
if event.button == "left" then
|
||||
local cb = win._close_button_rect
|
||||
if not cb then
|
||||
-- Render hasn't run yet (e.g. test-mode); compute now
|
||||
cb = close_button_rect(b.x, b.y, b.w, theme.padding, theme.font_size_title)
|
||||
cb = close_button_rect(b.x, b.y, b.w,
|
||||
theme.padding, theme.font_size_title)
|
||||
end
|
||||
if event.x >= cb.x and event.x < cb.x + cb.w
|
||||
and event.y >= cb.y and event.y < cb.y + cb.h then
|
||||
@@ -368,10 +429,11 @@ local function _dispatch_event(event)
|
||||
end
|
||||
end
|
||||
|
||||
-- Route click to widget
|
||||
local content = win._content_bounds
|
||||
if not content then
|
||||
-- Render hasn't run; compute content bounds now
|
||||
if win.opts.chromeless then
|
||||
content = { x = b.x, y = b.y, w = b.w, h = b.h }
|
||||
else
|
||||
local padding = theme.padding
|
||||
local title_area_h = theme.font_size_title + padding * 2
|
||||
content = {
|
||||
@@ -381,6 +443,7 @@ local function _dispatch_event(event)
|
||||
h = b.h - title_area_h - padding,
|
||||
}
|
||||
end
|
||||
end
|
||||
local widget_ctx = {
|
||||
bounds = content,
|
||||
theme = M.get_theme(),
|
||||
@@ -389,13 +452,16 @@ local function _dispatch_event(event)
|
||||
win.widget_def.handle_input(widget_ctx, event)
|
||||
return
|
||||
end
|
||||
-- v0.2.0: no input_block tiers yet — miss falls through to next window
|
||||
-- (v0.3.0 will add modal-blocking)
|
||||
elseif event.kind == "wheel" then
|
||||
-- Wheel events route to the focused window (last-opened).
|
||||
-- Wheel routes to the focused (last-opened) window
|
||||
-- regardless of tier — once we reach the focused id
|
||||
-- in tier-walk order we forward and stop.
|
||||
if widget_id == open_order[#open_order] then
|
||||
local content = win._content_bounds
|
||||
if not content then
|
||||
if win.opts.chromeless then
|
||||
content = { x = b.x, y = b.y, w = b.w, h = b.h }
|
||||
else
|
||||
local padding = theme.padding
|
||||
local title_area_h = theme.font_size_title + padding * 2
|
||||
content = {
|
||||
@@ -405,6 +471,7 @@ local function _dispatch_event(event)
|
||||
h = b.h - title_area_h - padding,
|
||||
}
|
||||
end
|
||||
end
|
||||
local widget_ctx = {
|
||||
bounds = content,
|
||||
theme = M.get_theme(),
|
||||
@@ -416,7 +483,15 @@ local function _dispatch_event(event)
|
||||
end
|
||||
end
|
||||
end
|
||||
-- v0.2.0: events that hit no panel are dropped (no game-routing yet)
|
||||
end
|
||||
end
|
||||
|
||||
-- No window claimed the event. If any modal-block ("all") is open,
|
||||
-- swallow the event so it does not reach the game-layer. Otherwise
|
||||
-- drop it silently (modules read engine.input directly for canvas
|
||||
-- interactions and can call panel.point_in_any_panel(x,y) to skip
|
||||
-- clicks that fall within a panel area).
|
||||
if saw_modal then return end
|
||||
end
|
||||
|
||||
-- -----------------------------------------------------------------------
|
||||
@@ -437,7 +512,12 @@ end
|
||||
--- layout = "center" (default) | "left" | "right" | "top" | "bottom" |
|
||||
--- "top-left" | "top-right" | "bottom-left" | "bottom-right" |
|
||||
--- "left-half" | "right-half" | function(sw, sh) -> {x,y,w,h}
|
||||
--- z_tier = "normal" (default; v0.2.0 only "normal" exposed)
|
||||
--- z_tier = "hud" | "normal" (default) | "top"
|
||||
--- persistent = bool (default false) — if true, window auto-opens at
|
||||
--- register-time and panel.close() without arg becomes a
|
||||
--- no-op when it's focused (modder must close(id) explicit).
|
||||
--- input_block = "none" | "self" | "all" — defaults per tier:
|
||||
--- hud → "none", normal → "self", top → "all".
|
||||
function M.register(widget_id, widget_def, opts)
|
||||
if type(widget_id) ~= "string" then
|
||||
error("panel.register: widget_id must be a string, got " .. type(widget_id))
|
||||
@@ -458,20 +538,49 @@ function M.register(widget_id, widget_def, opts)
|
||||
error("panel.register: duplicate widget_id '" .. widget_id .. "'")
|
||||
end
|
||||
opts = opts or {}
|
||||
|
||||
-- v0.3.0: validate z_tier + input_block eagerly so typos loud-error
|
||||
-- at register-time (not at the next frame's render/dispatch).
|
||||
if opts.z_tier ~= nil and not VALID_Z_TIERS[opts.z_tier] then
|
||||
error(string.format(
|
||||
"panel.register: unknown z_tier '%s' (must be hud|normal|top)",
|
||||
tostring(opts.z_tier)), 2)
|
||||
end
|
||||
if opts.input_block ~= nil and not VALID_INPUT_BLOCK[opts.input_block] then
|
||||
error(string.format(
|
||||
"panel.register: unknown input_block '%s' (must be none|self|all)",
|
||||
tostring(opts.input_block)), 2)
|
||||
end
|
||||
|
||||
-- Validate opts.layout eagerly (so unknown-slot errors surface at register, not later).
|
||||
local sw, sh = get_screen_size()
|
||||
local _validation_bounds = resolve_bounds(opts.layout, sw, sh)
|
||||
_ = _validation_bounds -- discard; bounds re-resolved per-frame to react to screen-resize
|
||||
|
||||
local z_tier = opts.z_tier or "normal"
|
||||
local input_block = opts.input_block or DEFAULT_INPUT_BLOCK_BY_TIER[z_tier]
|
||||
local persistent = opts.persistent == true
|
||||
local chromeless = opts.chromeless == true
|
||||
|
||||
widgets[widget_id] = widget_def
|
||||
windows[widget_id] = {
|
||||
widget_def = widget_def,
|
||||
opts = {
|
||||
layout = opts.layout, -- nil OR string OR fn
|
||||
z_tier = opts.z_tier or "normal",
|
||||
z_tier = z_tier,
|
||||
persistent = persistent,
|
||||
input_block = input_block,
|
||||
chromeless = chromeless,
|
||||
},
|
||||
open = false,
|
||||
}
|
||||
|
||||
-- v0.3.0: persistent windows are open from register-time and pushed
|
||||
-- onto open_order so they appear in render + hit-test immediately.
|
||||
if persistent then
|
||||
open_order[#open_order + 1] = widget_id
|
||||
windows[widget_id].open = true
|
||||
end
|
||||
end
|
||||
|
||||
--- M.unregister(widget_id)
|
||||
@@ -507,8 +616,11 @@ function M.open(widget_id)
|
||||
end
|
||||
|
||||
--- M.close(widget_id?)
|
||||
--- With id: closes that specific widget. Without id: closes the focused
|
||||
--- (= last-opened) for v0.1.1 bw-compat.
|
||||
--- With id: closes that specific widget (DOES close persistent — explicit
|
||||
--- modder action). Without id: closes the focused (= last-opened) for
|
||||
--- v0.1.1 bw-compat — BUT v0.3.0 makes this a no-op when the focused
|
||||
--- window is persistent (ESC-equivalent should not dismiss persistent
|
||||
--- toolbars/HUDs).
|
||||
function M.close(widget_id)
|
||||
if widget_id == nil then
|
||||
-- bw-compat: close focused
|
||||
@@ -518,9 +630,15 @@ function M.close(widget_id)
|
||||
return
|
||||
end
|
||||
widget_id = open_order[#open_order]
|
||||
-- v0.3.0: persistent windows are exempt from arg-less close
|
||||
-- (so ESC / `panel.close()` cannot dismiss persistent panels).
|
||||
if windows[widget_id] and windows[widget_id].opts.persistent then
|
||||
return
|
||||
end
|
||||
end
|
||||
local w = windows[widget_id]
|
||||
if not w or not w.open then return end
|
||||
-- Explicit close(id) DOES close persistent windows (modder-controlled).
|
||||
w.open = false
|
||||
local idx = find_in_array(open_order, widget_id)
|
||||
if idx then table.remove(open_order, idx) end
|
||||
@@ -564,6 +682,29 @@ function M.is_pausing()
|
||||
return false
|
||||
end
|
||||
|
||||
--- M.point_in_any_panel(x, y) → bool
|
||||
--- Returns true if screen-coord (x,y) falls within the bounds of ANY
|
||||
--- currently-open panel window (regardless of z_tier or input_block).
|
||||
--- Intended for module-side canvas-click logic: modules read input
|
||||
--- directly via engine.input.* but should skip canvas-paint when the
|
||||
--- click landed within a panel-widget area. Returns false if no panels
|
||||
--- are open.
|
||||
function M.point_in_any_panel(x, y)
|
||||
if #open_order == 0 then return false end
|
||||
local sw, sh = get_screen_size()
|
||||
for _, id in ipairs(open_order) do
|
||||
local w = windows[id]
|
||||
if w and w.open then
|
||||
local b = resolve_bounds(w.opts.layout, sw, sh)
|
||||
if x >= b.x and x < b.x + b.w
|
||||
and y >= b.y and y < b.y + b.h then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- -----------------------------------------------------------------------
|
||||
-- Theme
|
||||
-- -----------------------------------------------------------------------
|
||||
@@ -726,20 +867,24 @@ end
|
||||
-- -----------------------------------------------------------------------
|
||||
|
||||
--- M.render()
|
||||
--- Must be called each render frame. Iterates open_order bottom-up
|
||||
--- (last = focused = topmost) and draws each window. Renders any open
|
||||
--- context-menu on top of all windows. No-op if nothing is open.
|
||||
--- Must be called each render frame. v0.3.0: iterates per-z-tier
|
||||
--- (hud → normal → top) and within each tier walks open_order bottom-up
|
||||
--- so HUD draws first (= background) and modal top tier draws last (=
|
||||
--- topmost). Renders any open context-menu on top of all windows. No-op
|
||||
--- if nothing is open.
|
||||
function M.render()
|
||||
if #open_order == 0 then return end
|
||||
local sw, sh = get_screen_size()
|
||||
for _, tier_name in ipairs(Z_TIER_ORDER) do
|
||||
for _, widget_id in ipairs(open_order) do
|
||||
local w = windows[widget_id]
|
||||
if w and w.open then
|
||||
if w and w.open and w.opts.z_tier == tier_name then
|
||||
render_one_window(widget_id, w, sw, sh)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Context-menu (rendered on top of all windows)
|
||||
-- Context-menu (rendered on top of all windows + tiers)
|
||||
if ctx_menu then
|
||||
render_context_menu()
|
||||
end
|
||||
@@ -794,4 +939,36 @@ function M._test_get_screen_size()
|
||||
return get_screen_size()
|
||||
end
|
||||
|
||||
--- M._test_get_render_order() — returns array of widget_ids in the
|
||||
--- order M.render() would iterate them (per-tier hud→normal→top, within
|
||||
--- tier in open_order). v0.3.0 addition.
|
||||
function M._test_get_render_order()
|
||||
local out = {}
|
||||
for _, tier_name in ipairs(Z_TIER_ORDER) do
|
||||
for _, widget_id in ipairs(open_order) do
|
||||
local w = windows[widget_id]
|
||||
if w and w.open and w.opts.z_tier == tier_name then
|
||||
out[#out + 1] = widget_id
|
||||
end
|
||||
end
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
--- M._test_get_input_block(widget_id) — returns the resolved
|
||||
--- input_block string for an open window, or nil. v0.3.0 addition.
|
||||
function M._test_get_input_block(widget_id)
|
||||
local w = windows[widget_id]
|
||||
if not w then return nil end
|
||||
return w.opts.input_block
|
||||
end
|
||||
|
||||
--- M._test_get_persistent(widget_id) — returns the persistent flag for
|
||||
--- a registered window, or nil if not registered. v0.3.0 addition.
|
||||
function M._test_get_persistent(widget_id)
|
||||
local w = windows[widget_id]
|
||||
if not w then return nil end
|
||||
return w.opts.persistent
|
||||
end
|
||||
|
||||
return M
|
||||
|
||||
@@ -1 +1 @@
|
||||
{"id":"lib-core.panel","version":"0.2.0","api_min":"0.1","deps":[]}
|
||||
{"id":"lib-core.panel","version":"0.3.0","api_min":"0.1","deps":[]}
|
||||
Reference in New Issue
Block a user