feat: v0.3.0 Persistent + Z-Tiers + Input-Block
Layer z_tiers (hud/normal/top), persistent windows, and input_block routing (none/self/all) on top of v0.2.0's multi-active + layout-slot model. Render iterates per-tier (hud->normal->top); input dispatch iterates reverse (top->hud, within-tier reverse-open-order); modal input_block='all' swallows misses. Persistent windows open at register-time and are exempt from arg-less close() (so ESC and default triggers cannot dismiss persistent toolbars/HUDs). Adds chromeless=true opt (suppresses panel-lib's own decoration so in-game HUD widgets like map-editor's toolbar/layers/palette can paint their own visual style over the full widget bounds). Adds public panel.point_in_any_panel(x, y) — module-side canvas-click gate that returns true if (x, y) falls within any open panel's bounds. Modules read input directly via engine.input.*; they can use this helper to skip canvas-paint when the click landed on a panel widget area.
This commit is contained in:
361
init.lua
361
init.lua
@@ -1,17 +1,22 @@
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-- =====================================================================
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-- lib-core.panel v0.2.0 — Generic overlay-panel framework (Multi-Active)
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-- lib-core.panel v0.3.0 — Generic overlay-panel framework (Window-Manager)
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--
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-- v0.2.0 evolves the v0.1 single-active model into a multi-active
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-- window-manager with 11 named layout-slots + custom-fn hook. All
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-- v0.1.1 callers keep their semantics via a backward-compatibility
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-- shim (open/close/is_open without id-arg operate on the focused panel
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-- = last-opened).
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-- v0.3.0 layers z_tiers (hud → normal → top), persistent windows, and
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-- input_block routing (none/self/all) on top of v0.2.0's multi-active +
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-- layout-slot model. Render iterates per-z-tier (hud → normal → top);
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-- input dispatch iterates reverse (top → hud, within-tier reverse-open-
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-- order). `persistent=true` registers a window as open-from-register-time
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-- and exempts it from bw-compat close() (modder must explicit-close).
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--
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-- Provides:
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-- - Widget registry + lifecycle (register, open, close, toggle)
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-- - Multi-active open_order (last-opened = focused = topmost)
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-- - Multi-active open_order (last-opened = focused = topmost within tier)
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-- - 11 named layout-slot templates + opts.layout = function(sw, sh)
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-- - Per-frame input dispatch with reverse-open-order hit-test
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-- - Z-tier rendering: hud (bottom) → normal → top (drawn last)
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-- - Persistent windows: open at register-time; ESC-equivalent no-op
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-- - Input-block routing: none / self / all (modal swallows misses)
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-- - panel.point_in_any_panel(x,y): public hit-test for module-side canvas
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-- - Per-frame input dispatch with reverse-z-tier reverse-open-order hit
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-- - Context-menu (show, hit-test, auto-close) on top of windows
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-- - Default-trigger binding via lib-core.input (lazy-required)
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-- - Optional pause-gate (any open widget with pause_on_open=true)
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@@ -27,12 +32,11 @@
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-- - engine.render.measure_text(text, font_size) → w, h
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--
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-- Screen-size limitation: engine.render does NOT expose get_screen_size()
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-- to Lua (GetScreenWidth/GetScreenHeight are C-only). v0.2 still falls
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-- to Lua (GetScreenWidth/GetScreenHeight are C-only). v0.3 still falls
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-- back to 1280x720 constants matching the default Sporel window config.
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--
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-- DEFERRED (v0.2 non-goals):
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-- - Persistent panels (always-on HUD widgets) → v0.3
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-- - z_tier other than "normal" (modal, hud, system) → v0.4
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-- DEFERRED (v0.3 non-goals):
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-- - Focus API (focus / raise / lower) → v0.4
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-- - Drag + resize → v0.4
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-- - Keyboard navigation within widgets
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-- - Panel animation (fade in/out)
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@@ -125,6 +129,28 @@ local function estimate_menu_width(actions, padding)
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return max_w
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end
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-- =====================================================================
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-- v0.3.0 — Z-Tiers + Input-Block defaults
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-- =====================================================================
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-- Z-Tier constants. Bottom-to-top render order = HUD (drawn first =
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-- background), then normal (toolbars/persistent panels), then top
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-- (drawn last = modal dialogs). Input dispatch iterates reverse.
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local VALID_Z_TIERS = { hud = true, normal = true, top = true }
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local Z_TIER_ORDER = { "hud", "normal", "top" }
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-- Default input_block per tier when widget does not specify one.
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-- hud: pure cosmetic overlay, never absorbs input (HUD bars, status).
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-- normal: absorbs clicks within own bounds (persistent toolbars).
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-- top: modal; swallows clicks that miss it too (blocking dialogs).
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local DEFAULT_INPUT_BLOCK_BY_TIER = {
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hud = "none",
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normal = "self",
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top = "all",
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}
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local VALID_INPUT_BLOCK = { none = true, self = true, all = true }
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-- =====================================================================
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-- v0.2.0 — Layout slots (per Phase Panel-WM spec §4.1)
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-- =====================================================================
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@@ -235,6 +261,25 @@ local function render_one_window(widget_id, win, sw, sh)
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local panel_x, panel_y, panel_w, panel_h = bounds.x, bounds.y, bounds.w, bounds.h
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local padding = theme.padding
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-- v0.3.0: chromeless widgets skip the panel-lib decorations (bg /
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-- border / title bar / close-X) entirely. The widget gets the FULL
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-- panel bounds as ctx.bounds (no title-bar inset). Intended for
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-- in-game persistent HUD widgets (toolbars, layer-pickers, palettes)
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-- that want to render their own chrome.
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if win.opts.chromeless then
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win._content_bounds = {
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x = panel_x, y = panel_y, w = panel_w, h = panel_h,
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}
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win._close_button_rect = nil
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local widget_ctx = {
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bounds = win._content_bounds,
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theme = M.get_theme(),
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is_focused = (widget_id == open_order[#open_order]),
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}
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widget_def.render(widget_ctx)
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return
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end
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-- Background
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engine.render.draw_rect(panel_x, panel_y, panel_w, panel_h, theme.bg_color)
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@@ -334,89 +379,119 @@ end
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--- _dispatch_event(event): route a synthetic or real input event.
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--- event = {kind="click", x, y, button="left"|"right"} or {kind="wheel", dy}
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---
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--- v0.3.0 routing:
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--- 1. Context-menu (if open) always wins.
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--- 2. Iterate reverse z_tier (top → normal → hud), within tier
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--- reverse-open-order. For each open window:
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--- - input_block="none": skip hit-test entirely (HUD passes through).
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--- - else: hit-test bounds; on hit route to widget.
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--- 3. If no window claimed the event AND any open window has
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--- input_block="all": swallow (modal block).
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--- 4. Else drop (no game-routing — module handles its own input).
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local function _dispatch_event(event)
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-- Context-menu always wins if open (consumes the next click).
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if ctx_menu then
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if dispatch_context_menu_event(event) then return end
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end
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-- Iterate reverse-open-order (last-opened = topmost gets first crack).
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local sw, sh = get_screen_size()
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for i = #open_order, 1, -1 do
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local widget_id = open_order[i]
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local win = windows[widget_id]
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if win and win.open then
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local b = resolve_bounds(win.opts.layout, sw, sh)
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local saw_modal = false -- track if any input_block="all" window is open
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-- Click events use hit-test against window bounds.
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if event.kind == "click" then
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if event.x and event.y
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and event.x >= b.x and event.x < b.x + b.w
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and event.y >= b.y and event.y < b.y + b.h then
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-- Close-button intercept (top-right X): left-click closes
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-- the window before forwarding to the widget.
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if event.button == "left" then
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local cb = win._close_button_rect
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if not cb then
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-- Render hasn't run yet (e.g. test-mode); compute now
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cb = close_button_rect(b.x, b.y, b.w, theme.padding, theme.font_size_title)
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-- Iterate reverse z-tier (top first), within tier reverse-open-order.
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for ti = #Z_TIER_ORDER, 1, -1 do
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local tier_name = Z_TIER_ORDER[ti]
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for i = #open_order, 1, -1 do
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local widget_id = open_order[i]
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local win = windows[widget_id]
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if win and win.open and win.opts.z_tier == tier_name then
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if win.opts.input_block == "all" then
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saw_modal = true
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end
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if win.opts.input_block ~= "none" then
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local b = resolve_bounds(win.opts.layout, sw, sh)
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if event.kind == "click" then
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if event.x and event.y
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and event.x >= b.x and event.x < b.x + b.w
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and event.y >= b.y and event.y < b.y + b.h then
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-- Close-button intercept (top-right X): left-click
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-- closes the window before forwarding to the widget.
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if event.button == "left" then
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local cb = win._close_button_rect
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if not cb then
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cb = close_button_rect(b.x, b.y, b.w,
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theme.padding, theme.font_size_title)
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end
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if event.x >= cb.x and event.x < cb.x + cb.w
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and event.y >= cb.y and event.y < cb.y + cb.h then
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M.close(widget_id)
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return
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end
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end
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local content = win._content_bounds
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if not content then
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if win.opts.chromeless then
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content = { x = b.x, y = b.y, w = b.w, h = b.h }
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else
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local padding = theme.padding
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local title_area_h = theme.font_size_title + padding * 2
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content = {
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x = b.x + padding,
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y = b.y + title_area_h,
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w = b.w - padding * 2,
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h = b.h - title_area_h - padding,
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}
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end
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end
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local widget_ctx = {
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bounds = content,
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theme = M.get_theme(),
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is_focused = (widget_id == open_order[#open_order]),
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}
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win.widget_def.handle_input(widget_ctx, event)
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return
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end
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if event.x >= cb.x and event.x < cb.x + cb.w
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and event.y >= cb.y and event.y < cb.y + cb.h then
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M.close(widget_id)
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elseif event.kind == "wheel" then
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-- Wheel routes to the focused (last-opened) window
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-- regardless of tier — once we reach the focused id
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-- in tier-walk order we forward and stop.
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if widget_id == open_order[#open_order] then
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local content = win._content_bounds
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if not content then
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if win.opts.chromeless then
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content = { x = b.x, y = b.y, w = b.w, h = b.h }
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else
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local padding = theme.padding
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local title_area_h = theme.font_size_title + padding * 2
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content = {
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x = b.x + padding,
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y = b.y + title_area_h,
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w = b.w - padding * 2,
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h = b.h - title_area_h - padding,
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}
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end
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end
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local widget_ctx = {
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bounds = content,
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theme = M.get_theme(),
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is_focused = true,
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}
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win.widget_def.handle_input(widget_ctx, event)
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return
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end
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end
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-- Route click to widget
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local content = win._content_bounds
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if not content then
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-- Render hasn't run; compute content bounds now
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local padding = theme.padding
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local title_area_h = theme.font_size_title + padding * 2
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content = {
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x = b.x + padding,
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y = b.y + title_area_h,
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w = b.w - padding * 2,
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h = b.h - title_area_h - padding,
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}
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end
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local widget_ctx = {
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bounds = content,
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theme = M.get_theme(),
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is_focused = (widget_id == open_order[#open_order]),
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}
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win.widget_def.handle_input(widget_ctx, event)
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return
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end
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-- v0.2.0: no input_block tiers yet — miss falls through to next window
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-- (v0.3.0 will add modal-blocking)
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elseif event.kind == "wheel" then
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-- Wheel events route to the focused window (last-opened).
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if widget_id == open_order[#open_order] then
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local content = win._content_bounds
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if not content then
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local padding = theme.padding
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local title_area_h = theme.font_size_title + padding * 2
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content = {
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x = b.x + padding,
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y = b.y + title_area_h,
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w = b.w - padding * 2,
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h = b.h - title_area_h - padding,
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}
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end
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local widget_ctx = {
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bounds = content,
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theme = M.get_theme(),
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is_focused = true,
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}
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win.widget_def.handle_input(widget_ctx, event)
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return
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end
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end
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end
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end
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-- v0.2.0: events that hit no panel are dropped (no game-routing yet)
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-- No window claimed the event. If any modal-block ("all") is open,
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-- swallow the event so it does not reach the game-layer. Otherwise
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-- drop it silently (modules read engine.input directly for canvas
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-- interactions and can call panel.point_in_any_panel(x,y) to skip
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-- clicks that fall within a panel area).
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if saw_modal then return end
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end
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-- -----------------------------------------------------------------------
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@@ -437,7 +512,12 @@ end
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--- layout = "center" (default) | "left" | "right" | "top" | "bottom" |
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--- "top-left" | "top-right" | "bottom-left" | "bottom-right" |
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--- "left-half" | "right-half" | function(sw, sh) -> {x,y,w,h}
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--- z_tier = "normal" (default; v0.2.0 only "normal" exposed)
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--- z_tier = "hud" | "normal" (default) | "top"
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--- persistent = bool (default false) — if true, window auto-opens at
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--- register-time and panel.close() without arg becomes a
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--- no-op when it's focused (modder must close(id) explicit).
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--- input_block = "none" | "self" | "all" — defaults per tier:
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--- hud → "none", normal → "self", top → "all".
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function M.register(widget_id, widget_def, opts)
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if type(widget_id) ~= "string" then
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error("panel.register: widget_id must be a string, got " .. type(widget_id))
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@@ -458,20 +538,49 @@ function M.register(widget_id, widget_def, opts)
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error("panel.register: duplicate widget_id '" .. widget_id .. "'")
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end
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opts = opts or {}
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-- v0.3.0: validate z_tier + input_block eagerly so typos loud-error
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-- at register-time (not at the next frame's render/dispatch).
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if opts.z_tier ~= nil and not VALID_Z_TIERS[opts.z_tier] then
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error(string.format(
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"panel.register: unknown z_tier '%s' (must be hud|normal|top)",
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tostring(opts.z_tier)), 2)
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end
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if opts.input_block ~= nil and not VALID_INPUT_BLOCK[opts.input_block] then
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error(string.format(
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"panel.register: unknown input_block '%s' (must be none|self|all)",
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tostring(opts.input_block)), 2)
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end
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-- Validate opts.layout eagerly (so unknown-slot errors surface at register, not later).
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local sw, sh = get_screen_size()
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local _validation_bounds = resolve_bounds(opts.layout, sw, sh)
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_ = _validation_bounds -- discard; bounds re-resolved per-frame to react to screen-resize
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local z_tier = opts.z_tier or "normal"
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local input_block = opts.input_block or DEFAULT_INPUT_BLOCK_BY_TIER[z_tier]
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local persistent = opts.persistent == true
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local chromeless = opts.chromeless == true
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widgets[widget_id] = widget_def
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windows[widget_id] = {
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widget_def = widget_def,
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opts = {
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layout = opts.layout, -- nil OR string OR fn
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z_tier = opts.z_tier or "normal",
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layout = opts.layout, -- nil OR string OR fn
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z_tier = z_tier,
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persistent = persistent,
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input_block = input_block,
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chromeless = chromeless,
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},
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open = false,
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}
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-- v0.3.0: persistent windows are open from register-time and pushed
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-- onto open_order so they appear in render + hit-test immediately.
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if persistent then
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open_order[#open_order + 1] = widget_id
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windows[widget_id].open = true
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end
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end
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--- M.unregister(widget_id)
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@@ -507,8 +616,11 @@ function M.open(widget_id)
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end
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--- M.close(widget_id?)
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--- With id: closes that specific widget. Without id: closes the focused
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--- (= last-opened) for v0.1.1 bw-compat.
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--- With id: closes that specific widget (DOES close persistent — explicit
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--- modder action). Without id: closes the focused (= last-opened) for
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--- v0.1.1 bw-compat — BUT v0.3.0 makes this a no-op when the focused
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--- window is persistent (ESC-equivalent should not dismiss persistent
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--- toolbars/HUDs).
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function M.close(widget_id)
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if widget_id == nil then
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-- bw-compat: close focused
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@@ -518,9 +630,15 @@ function M.close(widget_id)
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return
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end
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widget_id = open_order[#open_order]
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-- v0.3.0: persistent windows are exempt from arg-less close
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-- (so ESC / `panel.close()` cannot dismiss persistent panels).
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if windows[widget_id] and windows[widget_id].opts.persistent then
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return
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end
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end
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local w = windows[widget_id]
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if not w or not w.open then return end
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-- Explicit close(id) DOES close persistent windows (modder-controlled).
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w.open = false
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local idx = find_in_array(open_order, widget_id)
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if idx then table.remove(open_order, idx) end
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@@ -564,6 +682,29 @@ function M.is_pausing()
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return false
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end
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--- M.point_in_any_panel(x, y) → bool
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--- Returns true if screen-coord (x,y) falls within the bounds of ANY
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--- currently-open panel window (regardless of z_tier or input_block).
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--- Intended for module-side canvas-click logic: modules read input
|
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--- directly via engine.input.* but should skip canvas-paint when the
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--- click landed within a panel-widget area. Returns false if no panels
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--- are open.
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function M.point_in_any_panel(x, y)
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if #open_order == 0 then return false end
|
||||
local sw, sh = get_screen_size()
|
||||
for _, id in ipairs(open_order) do
|
||||
local w = windows[id]
|
||||
if w and w.open then
|
||||
local b = resolve_bounds(w.opts.layout, sw, sh)
|
||||
if x >= b.x and x < b.x + b.w
|
||||
and y >= b.y and y < b.y + b.h then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- -----------------------------------------------------------------------
|
||||
-- Theme
|
||||
-- -----------------------------------------------------------------------
|
||||
@@ -726,20 +867,24 @@ end
|
||||
-- -----------------------------------------------------------------------
|
||||
|
||||
--- M.render()
|
||||
--- Must be called each render frame. Iterates open_order bottom-up
|
||||
--- (last = focused = topmost) and draws each window. Renders any open
|
||||
--- context-menu on top of all windows. No-op if nothing is open.
|
||||
--- Must be called each render frame. v0.3.0: iterates per-z-tier
|
||||
--- (hud → normal → top) and within each tier walks open_order bottom-up
|
||||
--- so HUD draws first (= background) and modal top tier draws last (=
|
||||
--- topmost). Renders any open context-menu on top of all windows. No-op
|
||||
--- if nothing is open.
|
||||
function M.render()
|
||||
if #open_order == 0 then return end
|
||||
local sw, sh = get_screen_size()
|
||||
for _, widget_id in ipairs(open_order) do
|
||||
local w = windows[widget_id]
|
||||
if w and w.open then
|
||||
render_one_window(widget_id, w, sw, sh)
|
||||
for _, tier_name in ipairs(Z_TIER_ORDER) do
|
||||
for _, widget_id in ipairs(open_order) do
|
||||
local w = windows[widget_id]
|
||||
if w and w.open and w.opts.z_tier == tier_name then
|
||||
render_one_window(widget_id, w, sw, sh)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Context-menu (rendered on top of all windows)
|
||||
-- Context-menu (rendered on top of all windows + tiers)
|
||||
if ctx_menu then
|
||||
render_context_menu()
|
||||
end
|
||||
@@ -794,4 +939,36 @@ function M._test_get_screen_size()
|
||||
return get_screen_size()
|
||||
end
|
||||
|
||||
--- M._test_get_render_order() — returns array of widget_ids in the
|
||||
--- order M.render() would iterate them (per-tier hud→normal→top, within
|
||||
--- tier in open_order). v0.3.0 addition.
|
||||
function M._test_get_render_order()
|
||||
local out = {}
|
||||
for _, tier_name in ipairs(Z_TIER_ORDER) do
|
||||
for _, widget_id in ipairs(open_order) do
|
||||
local w = windows[widget_id]
|
||||
if w and w.open and w.opts.z_tier == tier_name then
|
||||
out[#out + 1] = widget_id
|
||||
end
|
||||
end
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
--- M._test_get_input_block(widget_id) — returns the resolved
|
||||
--- input_block string for an open window, or nil. v0.3.0 addition.
|
||||
function M._test_get_input_block(widget_id)
|
||||
local w = windows[widget_id]
|
||||
if not w then return nil end
|
||||
return w.opts.input_block
|
||||
end
|
||||
|
||||
--- M._test_get_persistent(widget_id) — returns the persistent flag for
|
||||
--- a registered window, or nil if not registered. v0.3.0 addition.
|
||||
function M._test_get_persistent(widget_id)
|
||||
local w = windows[widget_id]
|
||||
if not w then return nil end
|
||||
return w.opts.persistent
|
||||
end
|
||||
|
||||
return M
|
||||
|
||||
Reference in New Issue
Block a user