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e5a350fcb2
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e5a350fcb2 | ||
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99d00bd115 | ||
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8a75aee48a |
231
init.lua
231
init.lua
@@ -225,28 +225,48 @@ local function load_tilemap(full_id)
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error(string.format("maps.load: cross-lib tilemap resolution deferred [DEPRECATED-MVP]; tilemap '%s' not from current module '%s'",
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full_id, engine.module.id()))
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end
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-- Try legacy tilemap JSON first (M.1 path; present in pre-M.2 assets).
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-- Fall back to an atlas-bootstrap stub when the file is absent (M.2 path):
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-- load_textures will replace this stub with the real atlas data.
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local path = "assets/tiles/" .. local_name .. ".tilemap.json"
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local raw = engine.asset.load_json(path)
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validate_tilemap_table(raw, path, local_name)
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-- Cook tiles: copy raw fields and add texture + texture_handle slots.
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local cooked = {}
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for i, t in ipairs(raw.tiles) do
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cooked[i] = {
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id = t.id,
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walkable = (t.walkable == true),
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color = t.color, -- color-mode fallback
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texture = t.texture, -- optional atlas-id
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texture_handle = nil, -- populated by load_textures
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local ok, raw = pcall(engine.asset.load_json, path)
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if ok then
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validate_tilemap_table(raw, path, local_name)
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-- Cook tiles: copy raw fields and add texture + texture_handle slots.
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local cooked = {}
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for i, t in ipairs(raw.tiles) do
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cooked[i] = {
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id = t.id,
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walkable = (t.walkable == true),
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color = t.color, -- color-mode fallback
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texture = t.texture, -- optional atlas-id
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texture_handle = nil, -- populated by load_textures
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}
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end
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local tilemap = {
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id = full_id,
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tile_size = raw.tile_size,
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asset_pack = raw.asset_pack, -- optional alias-key
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tiles = cooked,
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}
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tilemap_registry[full_id] = tilemap
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return tilemap
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end
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local tilemap = {
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id = full_id,
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tile_size = raw.tile_size,
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asset_pack = raw.asset_pack, -- optional alias-key
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tiles = cooked,
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-- M.2 atlas-bootstrap stub: placeholder so build_map_v2 can register the
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-- map before load_textures replaces this record with real atlas data.
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-- GID validation is intentionally relaxed (large stub palette).
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engine.print(string.format(
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"maps.load: tilemap JSON not found (%s); using atlas-bootstrap stub for '%s' (call load_textures to populate)",
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path, full_id))
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local stub_tiles = {}
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for i = 1, 4096 do stub_tiles[i] = { id = i, name = "", walkable = false } end
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local stub = {
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id = full_id,
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tile_size = 32,
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tiles = stub_tiles,
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}
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tilemap_registry[full_id] = tilemap
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return tilemap
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tilemap_registry[full_id] = stub
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return stub
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end
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local function build_map(t_map, tilemap)
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@@ -317,6 +337,8 @@ end
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-- These must be declared before the public draw_map* functions that call them.
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-- =====================================================================
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-- Internal: draw all cells in one layer using atlas-handle + UV sampling.
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-- (M.2: replaces per-tile texture_handle pattern with atlas-level handle.)
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local function draw_layer(m, layer_name)
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local layer = m.layers[layer_name]
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if not layer then return end
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@@ -335,20 +357,15 @@ local function draw_layer(m, layer_name)
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local px = x * ts
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local py = y * ts
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local rot_deg = rot_quad * 90.0
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if tile.texture_handle then
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engine.render.draw_sprite_transform(
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tile.texture_handle,
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px + ts / 2, py + ts / 2,
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math.rad(rot_deg),
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1.0, 1.0,
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ts / 2, ts / 2,
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0xFFFFFFFF
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)
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else
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local c = tile.color or { 100, 100, 100 }
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engine.render.draw_rect(px, py, ts, ts,
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engine.render.rgb(c[1], c[2], c[3]))
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end
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engine.render.draw_sprite_transform(
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atlas.diffuse_texture_handle,
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px + ts / 2, py + ts / 2,
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math.rad(rot_deg),
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ts / tile.uv.w, ts / tile.uv.h,
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ts / 2, ts / 2,
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0xFFFFFFFF,
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tile.uv.x, tile.uv.y, tile.uv.w, tile.uv.h
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)
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end
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end
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end
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@@ -609,52 +626,124 @@ function M.is_indoor(x, y, map_id)
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return m.roof[y * m.size.w + x + 1] == 1
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end
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-- ====================================================================
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-- Resolve tilemap-tile atlas-ids to texture-handles via asset-lib.
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-- Operates on the current map's tilemap; call after maps.set_current.
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-- asset_aliases: { [alias-key] = asset-lib-id } from module's manifest.
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-- ====================================================================
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local function load_textures_for_tilemap(tm, asset_aliases)
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if tm.asset_pack == nil then return end -- color-only tilemap, no textures
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local lib_id = asset_aliases[tm.asset_pack]
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if lib_id == nil then
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error("maps.load_textures: asset-pack alias '" .. tm.asset_pack
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.. "' not in asset_aliases")
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end
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local atlas_path = lib_id .. "/assets/atlas.json"
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local atlas = engine.asset.load_json(atlas_path)
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local pack = atlas[tm.asset_pack]
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if pack == nil then
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error("maps.load_textures: asset_pack '" .. tm.asset_pack
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.. "' not declared in atlas of '" .. lib_id .. "'")
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end
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for _, tile in ipairs(tm.tiles) do
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if tile.texture then
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local entry = pack[tile.texture]
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if entry == nil then
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error("maps.load_textures: atlas-id '" .. tile.texture
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.. "' not in asset_pack '" .. tm.asset_pack .. "'")
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end
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tile.texture_handle = engine.asset.load_texture(lib_id .. "/assets/" .. entry.file)
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end
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end
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end
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-- =====================================================================
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-- Atlas-Loading (M.2: paired-PNG diffuse + height atlases)
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-- Replaces the M.1-era tilemap-indexed loader. Each atlas-set lives at
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-- <asset-lib>/assets/atlases/<atlas_id>/ with four files:
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-- tiles.diffuse.atlas.png — RGBA8888 packed atlas
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-- tiles.height.atlas.png — L8 grayscale heightmap
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-- tiles.atlas.json — metadata + per-tile UV-rects
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-- tiles.atlas.lock.json — name -> id stable bindings (not loaded
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-- at runtime; only used by the baker)
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-- =====================================================================
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function M.load_textures(asset_aliases)
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local map_id = M.current()
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if map_id == nil then
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error("maps.load_textures: no current map; call maps.set_current first")
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end
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local m = map_registry[map_id]
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if m.schema_version == 2 then
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for _, tm in ipairs(m.atlases) do
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load_textures_for_tilemap(tm, asset_aliases)
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end
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return
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if m.schema_version ~= 2 then
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error("maps.load_textures: only schema-v2 maps supported in v0.3.0+")
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end
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-- v1 legacy: kept for M.create with manual v1 table
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load_textures_for_tilemap(m.tilemap, asset_aliases)
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for atlas_idx, atlas_alias in ipairs(m.atlas_aliases) do
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local lib_id = asset_aliases[atlas_alias]
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if lib_id == nil then
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error(string.format(
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"maps.load_textures: asset-alias '%s' not in module asset_aliases",
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atlas_alias))
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end
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local base = lib_id .. "/assets/atlases/" .. atlas_alias
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local meta = engine.asset.load_json(base .. "/tiles.atlas.json")
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if meta.atlas_id ~= atlas_alias then
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error(string.format(
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"maps.load_textures: atlas_id mismatch in %s (json has '%s')",
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base, meta.atlas_id))
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end
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-- Build tile-record dictionary keyed by integer ID
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local tiles_by_id = {}
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for _, t in ipairs(meta.tiles) do
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tiles_by_id[t.id] = {
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id = t.id,
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name = t.name,
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walkable = (t.walkable == true),
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uv = { x = t.uv[1], y = t.uv[2], w = t.uv[3], h = t.uv[4] },
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blocks_sight = t.blocks_sight,
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}
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end
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-- Texture loading may fail in headless test environments (no OpenGL
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-- context). Use pcall so that tile-record shape + walkability tests
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-- still pass; only the handle is nil when loading is unavailable.
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local ok_d, diffuse_h = pcall(engine.asset.load_texture, base .. "/tiles.diffuse.atlas.png")
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local ok_h, height_h = pcall(engine.asset.load_texture, base .. "/tiles.height.atlas.png")
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m.atlases[atlas_idx] = {
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id = atlas_alias,
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atlas_id = meta.atlas_id,
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atlas_size_px = meta.atlas_size_px,
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tile_size_px = meta.tile_size_px,
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tiles = tiles_by_id,
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diffuse_texture_handle = ok_d and diffuse_h or nil,
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height_texture_handle = ok_h and height_h or nil,
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}
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end
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-- Update m.tile_size from first atlas only when the atlas declares a uniform
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-- tile size. Variable-size atlases (tile_size_px = null) keep the tile_size
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-- that was set by the stub or tilemap JSON at load time (typically 32).
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if m.atlases[1] and m.atlases[1].tile_size_px ~= nil then
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m.tile_size = m.atlases[1].tile_size_px
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end
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end
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-- Returns the diffuse atlas-texture-handle for a layer, IF all cells in
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-- the layer reference the same atlas-index. For multi-atlas layers
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-- (cells with mixed atlas_idx in their packed-u32 GIDs) returns nil —
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-- consumers must fall back to per-cell sampling. (M.2)
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function M.get_layer_diffuse_texture(layer_name, map_id)
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local id = map_id or current_map_id
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if not id then error("maps.get_layer_diffuse_texture: no current map") end
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local m = map_registry[id]
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if not m.layers or not m.layers[layer_name] then return nil end
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local tiles = m.layers[layer_name].tiles
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local atlas_idx = nil
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for i = 1, #tiles do
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local gid = tiles[i] or 0
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if gid ~= 0 then
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local a = (gid >> 24) & 0xFF
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if atlas_idx == nil then
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atlas_idx = a
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elseif atlas_idx ~= a then
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return nil -- mixed atlases
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end
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end
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end
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if atlas_idx == nil then return nil end -- empty layer
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local atlas = m.atlases[atlas_idx + 1]
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return atlas and atlas.diffuse_texture_handle or nil
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end
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-- Same as above but for the height-channel. (M.2)
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function M.get_layer_height_texture(layer_name, map_id)
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local id = map_id or current_map_id
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if not id then error("maps.get_layer_height_texture: no current map") end
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local m = map_registry[id]
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if not m.layers or not m.layers[layer_name] then return nil end
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local tiles = m.layers[layer_name].tiles
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local atlas_idx = nil
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for i = 1, #tiles do
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local gid = tiles[i] or 0
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if gid ~= 0 then
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local a = (gid >> 24) & 0xFF
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if atlas_idx == nil then
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atlas_idx = a
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elseif atlas_idx ~= a then
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return nil
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end
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end
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end
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if atlas_idx == nil then return nil end
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local atlas = m.atlases[atlas_idx + 1]
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return atlas and atlas.height_texture_handle or nil
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end
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function M.iterate_layers_pre_entities(fn, map_id)
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@@ -1 +1 @@
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{"id":"lib-core.maps","version":"0.2.0","api_min":"0.1"}
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{"id":"lib-core.maps","version":"0.3.0","api_min":"0.1"}
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