chore(maps): bump to 0.5.7; README cell-tile path subsection
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
26
README.md
26
README.md
@@ -5,7 +5,7 @@ Multi-layer tile-grid map implementation with vertex-painted autotile
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loading + UV resolution, walkability + sight-blocking queries, and a
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v3 multi-layer render pipeline with opaque-ceiling cache.
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**Version:** 0.5.6
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**Version:** 0.5.7
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**Lib-ID:** lib-core.maps
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**Requires:** (none)
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**Tags:** maps, tile-grid, multi-layer, vertex-painting, autotile, blob-14, override, walkability, tilemap
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@@ -47,6 +47,30 @@ other as material whenever any unrelated corner of either was painted,
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producing connected blobs across visually empty paint-tile gaps. See
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plan `2026-05-29-painting-model-rethink`.
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### Cell-Tile material path (0.5.7)
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A second, optional painting path: each layer can now also have a
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`cells_material` array (W·H bool, lazy-allocated). Cells where
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`cells_material[x, y]` is set use the classical 47-blob 8-neighbour
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bitmask rule on effective material (vertex-derived OR cell-derived),
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unlocking all 14 atlas slots. Cells whose material comes only from
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the vertex grid continue to use the FIX-A 4-own-corner rule (5
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reachable slots, dual-grid look).
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Both paths coexist in the same layer; the bitmask rule is decided
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per-cell based on whether `cells_material[x, y]` is true. A
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vertex-only cell adjacent to a cell-tile cell remains structurally
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blind to its neighbour because its 4-corner rule only reads its own
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corner vertices — this asymmetric seam is documented behaviour. For
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clean visuals use a single painting path per layer.
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Public API: `set_cell_material(layer, x, y, painted, map_id?)` and
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`get_cell_material(layer, x, y, map_id?) -> bool`.
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The `cells_material` field is optional and absent on every existing
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v3 map; save output is byte-identical to 0.5.6 when no cells_material
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entries are non-zero.
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## Topology
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<!-- topology:start (auto-generated; do not edit) -->
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