Document v0.2.0 API and schema-v2 map format
Update README.md to version 0.2.0: add API entries for the 16 new public functions (encode_gid, decode_gid, upgrade_v1_to_v2, validate_map_table_v2, atlas_count, atlas_id_at, has_layer, is_indoor, cell_gid, tile_at_layer, blocks_walk, blocks_sight, iterate_layers_pre_entities, iterate_layers_post_entities, draw_map_pre_entities, draw_map_post_entities), add the schema-v2 reference section documenting layer-stack, packed-u32 GID bit layout, auto-migration, and a v0.2.0 changelog entry. Fix tile-id OOB validation regression in build_map_v2: after v1->v2 upgrade, packed GIDs were not checked against atlas palette sizes. Restore the check in build_map_v2 so loading a map with an out-of-range tile_id still produces a fatal error with the same message pattern. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
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README.md
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README.md
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Single tile-grid map implementation. Loads JSON map + tilemap files, registers maps by id, and provides tile-fetch + walkability + size queries with current-map sugar.
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**Version:** 0.1.2
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**Version:** 0.2.0
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**Lib-ID:** lib-core.maps
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**Requires:** (none)
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**Tags:** maps, tile-grid, walkability, tilemap
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@@ -119,6 +119,173 @@ maps.load_textures({ terrain = "lib-core.terrain-assets" })
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**Description:** DEPRECATED-MVP stub. Emits a warn in v0.1.x. Pinning prevents lifecycle-eviction in the multi-map slice.
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### `maps.encode_gid(atlas_index, tile_id, rotation?)`
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**Syntax:** `maps.encode_gid(atlas_index: integer, tile_id: integer, rotation?: integer) -> integer`
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**Example:**
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```lua
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local gid = maps.encode_gid(0, 42, 1) -- atlas 0, tile 42, rotation 90°
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```
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**Description:** Packs atlas_index (8 bits), tile_id (20 bits), and rotation (2 bits, 0–3 = 0°/90°/180°/270°) into a single u32 GID. `rotation` defaults to 0 when omitted. Bit layout: `[31..24 atlas_index][23..4 tile_id][3..2 rotation][1..0 reserved]`.
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### `maps.decode_gid(gid)`
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**Syntax:** `maps.decode_gid(gid: integer) -> atlas_index: integer, tile_id: integer, rotation: integer`
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**Example:**
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```lua
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local ai, tid, rot = maps.decode_gid(gid)
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```
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**Description:** Unpacks a packed-u32 GID into its three components: atlas_index, tile_id, and rotation (0–3). Inverse of `encode_gid`.
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### `maps.upgrade_v1_to_v2(v1_table)`
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**Syntax:** `maps.upgrade_v1_to_v2(v1_table: table) -> table`
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**Example:**
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```lua
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local v2 = maps.upgrade_v1_to_v2(old_map)
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```
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**Description:** Converts a schema-v1 map table to schema-v2 format. The v1 flat tile array is placed into the `surface` layer with GIDs encoded against `atlases[1]`. Called automatically by `maps.load` and `maps.create` when the schema_version field is absent or equals 1; consumers normally do not need to call this directly.
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### `maps.validate_map_table_v2(table, source)`
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**Syntax:** `maps.validate_map_table_v2(table: table, source: string) -> void`
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**Description:** Validates a v2 map table for required fields (schema_version, id, size, atlases, layers). Errors with the `source` string as context when the table is malformed. Called internally by `load` and `create`; available for use in tests and generators.
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### `maps.atlas_count(map_id?)`
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**Syntax:** `maps.atlas_count(map_id: string | nil) -> integer`
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**Example:**
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```lua
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local n = maps.atlas_count() -- count atlases on current map
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```
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**Description:** Returns the number of atlas entries in the map's `atlases` array. Falls back to current-map when `map_id` is nil.
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### `maps.atlas_id_at(idx, map_id?)`
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**Syntax:** `maps.atlas_id_at(idx: integer, map_id: string | nil) -> string`
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**Example:**
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```lua
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local id = maps.atlas_id_at(1) -- fully-qualified atlas id at index 1
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```
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**Description:** Returns the fully-qualified atlas id at 1-based index `idx` in the map's atlases array. Falls back to current-map when `map_id` is nil. Errors if index is out of range.
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### `maps.has_layer(layer_name, map_id?)`
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**Syntax:** `maps.has_layer(layer_name: string, map_id: string | nil) -> boolean`
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**Example:**
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```lua
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if maps.has_layer("canopy") then
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-- render canopy layer
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end
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```
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**Description:** Returns `true` if the map has a layer with the given name. Falls back to current-map when `map_id` is nil. Valid layer names: `foundation`, `subsurface`, `surface`, `topsurface`, `lower_wall`, `wall`, `upper_wall`, `canopy`, `roof`.
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### `maps.is_indoor(x, y, map_id?)`
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**Syntax:** `maps.is_indoor(x: integer, y: integer, map_id: string | nil) -> boolean`
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**Example:**
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```lua
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if maps.is_indoor(tx, ty) then
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-- apply indoor lighting
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end
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```
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**Description:** Returns `true` if the roof metadata layer marks the cell at `(x, y)` as indoor. Falls back to current-map when `map_id` is nil. Returns `false` if the map has no roof layer or the cell is out of bounds.
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### `maps.cell_gid(layer_name, x, y, map_id?)`
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**Syntax:** `maps.cell_gid(layer_name: string, x: integer, y: integer, map_id: string | nil) -> integer`
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**Example:**
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```lua
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local gid = maps.cell_gid("surface", 5, 3)
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local ai, tid, rot = maps.decode_gid(gid)
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```
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**Description:** Returns the packed-u32 GID stored at cell `(x, y)` in the named layer. Returns 0 for empty cells and out-of-bounds positions. Falls back to current-map when `map_id` is nil.
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### `maps.tile_at_layer(layer_name, x, y, map_id?)`
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**Syntax:** `maps.tile_at_layer(layer_name: string, x: integer, y: integer, map_id: string | nil) -> table | nil`
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**Example:**
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```lua
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local tile = maps.tile_at_layer("surface", 5, 3)
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if tile then engine.print(tile.id) end
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```
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**Description:** Returns the resolved tile record from the atlas referenced by the cell's GID in the named layer, or `nil` if the cell is empty or out of bounds. Falls back to current-map when `map_id` is nil. Equivalent to `maps.tile_at` but with an explicit layer argument.
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### `maps.blocks_walk(x, y, map_id?)`
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**Syntax:** `maps.blocks_walk(x: integer, y: integer, map_id: string | nil) -> boolean`
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**Example:**
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```lua
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if maps.blocks_walk(tx, ty) then
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-- cell is impassable
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end
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```
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**Description:** Returns `true` if any tile in the walk-relevant layers (`surface`, `lower_wall`, `wall`) at `(x, y)` has `walkable == false`. Out-of-bounds returns `true` (blocked). Falls back to current-map when `map_id` is nil. Supersedes `is_walkable` for v2 maps.
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### `maps.blocks_sight(x, y, map_id?)`
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**Syntax:** `maps.blocks_sight(x: integer, y: integer, map_id: string | nil) -> boolean`
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**Example:**
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```lua
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if maps.blocks_sight(tx, ty) then
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-- cell blocks line of sight
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end
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```
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**Description:** Returns `true` if any tile at `(x, y)` across all relevant layers has `blocks_sight == true`. Falls back to current-map when `map_id` is nil. Returns `true` for out-of-bounds positions.
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### `maps.iterate_layers_pre_entities(fn, map_id?)`
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**Syntax:** `maps.iterate_layers_pre_entities(fn: function(layer_name: string), map_id: string | nil) -> void`
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**Example:**
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```lua
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maps.iterate_layers_pre_entities(function(layer_name)
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-- draw the layer
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end)
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```
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**Description:** Calls `fn` once for each visual layer that renders before the entity slot, in draw order: `foundation`, `subsurface`, `surface`, `topsurface`. Falls back to current-map when `map_id` is nil. Skips layers not present on the map.
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### `maps.iterate_layers_post_entities(fn, map_id?)`
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**Syntax:** `maps.iterate_layers_post_entities(fn: function(layer_name: string), map_id: string | nil) -> void`
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**Example:**
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```lua
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maps.iterate_layers_post_entities(function(layer_name)
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-- draw the layer above entities
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end)
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```
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**Description:** Calls `fn` once for each visual layer that renders after the entity slot, in draw order: `lower_wall`, `wall`, `upper_wall`, `canopy`. Falls back to current-map when `map_id` is nil. Skips layers not present on the map.
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### `maps.draw_map_pre_entities()`
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**Syntax:** `maps.draw_map_pre_entities() -> void`
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**Example:**
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```lua
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-- in on_draw:
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maps.draw_map_pre_entities()
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-- draw entities here
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maps.draw_map_post_entities()
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```
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**Description:** Draws all pre-entity layers of the current map (`foundation` through `topsurface`) using `engine.render.draw_sprite_transform` for textured tiles and `engine.render.draw_rect` as fallback. No-op if no current map. Replaces the single-pass `draw_map` for consumers that need to interleave entity rendering.
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### `maps.draw_map_post_entities()`
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**Syntax:** `maps.draw_map_post_entities() -> void`
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**Description:** Draws all post-entity layers of the current map (`lower_wall` through `canopy`). Must be called after entity rendering when using the split draw model. No-op if no current map.
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## Conventions
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- Pixel-coords + tile-coords kept distinct: `size`/`tiles` index in tile-units; `tile_size` is the conversion to pixels.
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- `tile_at` is bounds-checked: out-of-bounds returns `nil` (not error).
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- Y-down-positive per ADR-0031.
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## Schema (v2)
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Schema-v2 is the canonical map format as of v0.2.0. Schema-v1 maps are
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auto-migrated to v2 transparently in `maps.load` and `maps.create`.
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### Top-level structure
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```json
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{
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"schema_version": 2,
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"id": "my-map",
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"size": { "w": 16, "h": 16 },
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"tile_size": { "w": 16, "h": 16 },
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"atlases": [
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{ "id": "lib-core.terrain-assets", "alias": "terrain" }
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],
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"layers": {
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"foundation": [/* w*h packed u32 GIDs */],
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"subsurface": [],
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"surface": [/* … */],
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"topsurface": [],
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"lower_wall": [],
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"wall": [],
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"upper_wall": [],
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"canopy": []
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},
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"roof": [/* w*h booleans: true = indoor */]
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}
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```
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All layer arrays are `w * h` elements, row-major (Y-down-positive). Empty
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arrays or omitted keys mean the layer is absent. The `roof` array is a
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flat boolean array (not a layer slot); `is_indoor` reads from it.
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### Layer-name whitelist and gameplay semantics
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| Layer | Z-order | Semantics |
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|---|:---:|---|
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| `foundation` | 1 | Bottom-most ground fill (deep floor, pit bottom, water bed) |
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| `subsurface` | 2 | Sub-floor details (rubble, cables, sub-water objects) |
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| `surface` | 3 | Primary floor / ground layer — walkability is keyed here |
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| `topsurface` | 4 | Floor overlays (rugs, puddles, decals on the ground) |
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| *(entities)* | — | Entity slot — rendered between topsurface and lower_wall |
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| `lower_wall` | 5 | Wall bases, furniture bases, low obstacles |
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| `wall` | 6 | Main wall bodies, furniture, doors |
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| `upper_wall` | 7 | Wall tops, window frames, upper furniture details |
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| `canopy` | 8 | Roof fringe, tree canopy, overhead overlays |
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| `roof` | — | Metadata only (not rendered); indoor mask for lighting |
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### Packed-u32 GID bit layout
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Each cell in a layer array is a single 32-bit unsigned integer:
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```
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Bit: 31 24 23 4 3 2 1 0
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[atlas:8 ] [tile_id:20 ] [rot:2] [res:2]
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```
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- **atlas** (bits 31..24): 0-based index into the map's `atlases` array.
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- **tile_id** (bits 23..4): tile index within the atlas.
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- **rot** (bits 3..2): rotation in 90° steps — 0=0°, 1=90°, 2=180°, 3=270°.
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- **res** (bits 1..0): reserved, must be 0.
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Encode: `gid = (atlas << 24) | (tile_id << 4) | (rot << 2)`
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Decode: `atlas = gid >> 24`, `tile_id = (gid >> 4) & 0xFFFFF`, `rot = (gid >> 2) & 0x3`
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A GID of 0 means "empty cell" (no tile).
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### Auto-migration v1 → v2
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When `maps.load` or `maps.create` receives a map without `schema_version`
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or with `schema_version == 1`, `maps.upgrade_v1_to_v2` is called
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automatically. The v1 flat `tiles` array is placed into the `surface`
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layer with GIDs encoded against `atlases[1]`. Existing consumers see v2
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data transparently; no code changes required.
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## Consumer pattern
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```lua
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@@ -146,6 +389,24 @@ end
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## CHANGELOG
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### v0.2.0
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- Schema-v2 multi-layer maps with named layer slots (foundation,
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subsurface, surface, topsurface, lower_wall, wall, upper_wall, canopy)
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plus a roof metadata layer.
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- Packed-u32 GID encoding per cell: bits 31..24 atlas_index, 23..4
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tile_id, 3..2 rotation, 1..0 reserved.
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- Multi-atlas-per-map: atlases[] array, GIDs reference into it.
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- Auto-migration of v1 maps to v2 on load — existing consumers see
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v2 data transparently.
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- New per-layer query APIs: tile_at_layer, cell_gid, has_layer.
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- New gameplay queries: blocks_walk, blocks_sight, is_indoor.
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- New layer-iteration APIs: iterate_layers_pre_entities,
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iterate_layers_post_entities, draw_map_pre_entities,
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draw_map_post_entities. Entity slot is between topsurface and
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lower_wall.
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- Backward-compat: draw_map and tile_at delegate to the v2 API
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using the surface layer for legacy consumers.
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### v0.1.2
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- Sprite-mode in draw_map: tilemap-tiles with `texture` atlas-id render
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via engine.render.draw_sprite_transform; tiles without `texture` fall
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@@ -169,6 +430,7 @@ end
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## References
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- Spec v0.2.0 (M.1): `meta/docs/superpowers/specs/2026-05-21-map-multi-layer-design.md`
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- Spec v0.1.0 (P.0): `meta/docs/superpowers/specs/2026-05-09-p0-lib-maps-design.md`
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- Architecture: `meta/docs/architecture/map-topology.md`
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- ADR-0001 (engine knows verbs, libs bring nouns)
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