feat: v0.1.2 sprite-mode in draw_map + tile_rotations + load_textures
Sprite-mode in draw_map: - tilemap-tiles with texture atlas-id render via engine.render.draw_sprite_transform with rotation pivot at tile center - tiles without texture continue to render via draw_rect with color (Phase 1 mode preserved) Tile rotation: - maps support an optional tile_rotations parallel array in the map JSON with per-cell 90-degree rotation values (0/90/180/270) - absent or nil entries default to 0 (no rotation) - enables 9-segment tile reuse via rotation rather than per-orientation sprites New API: - maps.load_textures(asset_aliases) resolves the current tilemap's tile atlas-ids to texture-handles via the asset-lib indirection (asset_aliases[tilemap.asset_pack] -> lib-id -> atlas.json lookup per tile) Schema additions: - tilemap.asset_pack (alias-key, optional) - tile.texture (atlas-id, optional) - map.tile_rotations (parallel array, optional) All existing Phase 1 color-only tilemaps render unchanged.
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{"id":"lib-core.maps","version":"0.1.1","api_min":"0.1"}
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{"id":"lib-core.maps","version":"0.1.2","api_min":"0.1"}
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