docs: migrate README to API-Doc-Convention (S2 Phase 3)
Restructured per spec section 3.2: Abstract + Badges-Table + Topology-Block + 7 H3-API-Subsections + Conventions + Consumer pattern + Migration + CHANGELOG + References. Topology-Block auto-populated via Sporel.exe --lint --fix. Pre-commit hook installed via --install-hooks. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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README.md
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README.md
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P.0 action-mapping lib. Decouples physical keys from logical actions.
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Polling-based (`is_action_down`) + edge-based (`was_action_pressed`, `was_action_released`).
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Direction-vector helper composes 4 actions into `{x, y}` ∈ {-1, 0, +1}².
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Direction-vector helper composes 4 actions into `{x, y}` in {-1, 0, +1}^2.
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- Lib-ID: `lib-core.input`
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- Version: `0.4.0`
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- Spec v0.4.0 (P.3.10): `meta/docs/superpowers/specs/2026-05-15-p3-housekeeping-design.md`
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- Spec v0.3.0 (P.3.3): `meta/docs/superpowers/specs/2026-05-12-p3-3-mouse-input-design.md`
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- Spec v0.2.0 (P.2.6): `meta/docs/superpowers/specs/2026-05-11-engine-input-symbolic-keys-design.md`
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- Spec v0.1.0 (P.0): `meta/docs/superpowers/specs/2026-05-09-p0-lib-input-design.md`
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| Field | Value |
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|---|---|
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| Version | 0.4.0 |
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| Lib-ID | lib-core.input |
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| Requires | (none) |
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| Tags | input, action-mapping |
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Forward-compat stubs (DEPRECATED-MVP) for mouse-button actions, gamepad
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bindings, action-context-stack, key-rebinding-config, modifier-combos,
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analog-axis, right-modifier-keys, function-keys,
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special-keys (delete/insert/home/end/pageup/pagedown).
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<!-- topology:start (auto-generated; do not edit) -->
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```mermaid
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graph LR
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this["lib-core.input"]
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engine["engine.*"]
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this --> engine
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```
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<!-- topology:end -->
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## API
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- `input.bind(action_name, {"keyname1", "keyname2", ...})` — bind multi-key array (string-keys only, see §Key-Names)
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- `input.unbind(action_name)` — remove binding
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- `input.is_action_down(action) → bool` — any bound key currently down
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- `input.was_action_pressed(action) → bool` — any bound key just-pressed (press-edge; true for exactly one frame per key-down event)
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- `input.was_action_released(action) → bool` — any bound key just-released (release-edge; true for exactly one frame per key-up event; triggers once per press-release cycle)
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- `input.direction(left, right, up, down) → {x, y}` — vec in {-1,0,+1}², Y-down-positive
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- `input.action_count() → number` — bound-actions count
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### `input.bind(action_name, keys)`
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**Syntax:** `input.bind(action_name: string, keys: string[]) -> void`
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## Key-Names (v0.2.0)
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**Example:**
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```lua
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input.bind("move_left", { "a", "left" })
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```
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**Description:** Bindet einen logischen Action-Namen an ein Array von Key-Names. Atomic: wenn ein Key invalid ist, fehlt der gesamte Bind ohne partial state. Lua `error(...)` für `bind()` misuse (caller-bug fast-fail).
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### `input.unbind(action_name)`
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**Syntax:** `input.unbind(action_name: string) -> void`
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**Example:**
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```lua
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input.unbind("move_left")
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```
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**Description:** Entfernt eine Action-Binding. No-op wenn Action nicht gebunden.
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### `input.is_action_down(action) -> bool`
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**Syntax:** `input.is_action_down(action: string) -> bool`
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**Example:**
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```lua
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if input.is_action_down("move_left") then ... end
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```
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**Description:** Returns true wenn irgendein gebundener Key der Action gerade gedrückt ist. Silent-false für undefined actions.
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### `input.was_action_pressed(action) -> bool`
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**Syntax:** `input.was_action_pressed(action: string) -> bool`
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**Example:**
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```lua
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if input.was_action_pressed("quit") then engine.exit(0) end
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```
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**Description:** Press-Edge — true für genau einen Frame pro Key-Down-Event. Triggers einmal pro Press-Release-Cycle.
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### `input.was_action_released(action) -> bool`
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**Syntax:** `input.was_action_released(action: string) -> bool`
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**Example:**
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```lua
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if input.was_action_released("attack") then finish_swing() end
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```
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**Description:** Release-Edge — true für genau einen Frame pro Key-Up-Event. v0.4.0+. Triggers einmal pro Press-Release-Cycle.
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### `input.direction(left, right, up, down)`
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**Syntax:** `input.direction(left: string, right: string, up: string, down: string) -> {x: int, y: int}`
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**Example:**
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```lua
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local d = input.direction("move_left", "move_right", "move_up", "move_down")
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-- d.x, d.y in {-1, 0, +1}
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```
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**Description:** Komponiert 4 Actions in einen Direction-Vector. Y-down-positive per ADR-0031.
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### `input.action_count() -> number`
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**Syntax:** `input.action_count() -> number`
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**Description:** Returns Anzahl der gebundenen Actions. Debug-friendly.
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## Key-Names
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Strict-lowercase. Engine-internal `engine.input.KEY_*` integer-args are rejected.
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| Category | Names |
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|---|---|
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| Letters | `a`, `b`, …, `z` |
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| Numbers | `0`, `1`, …, `9` |
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| Letters | `a`, `b`, ..., `z` |
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| Numbers | `0`, `1`, ..., `9` |
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| Arrows | `left`, `right`, `up`, `down` |
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| Whitespace + control | `space`, `tab`, `enter`, `backspace`, `escape` |
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| Modifiers (left-side) | `shift` (= `lshift`), `ctrl` (= `lctrl`), `alt` (= `lalt`) |
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| Console-toggle | `^` (DE: Zirkumflex / US: backtick — Quake/Source-Tradition) |
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| Console-toggle | `^` (DE: Zirkumflex / US: backtick) |
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| Mouse | `mouse_left`, `mouse_right`, `mouse_middle` (v0.3.0+) |
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Right-modifier-aliases (`rshift`, `rctrl`, `ralt`) + function-keys (`f1`..`f12`) + special-keys (`delete`, `insert`, …) are **forthcoming** — additiv wenn `engine.input` die entsprechenden `KEY_*`-Konstanten exposed.
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Right-modifier-aliases (`rshift`, `rctrl`, `ralt`) + function-keys (`f1`..`f12`) + special-keys (`delete`, `insert`, ...) are **forthcoming**.
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Unknown key-names raise a Lua-error with hint to this README.
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@@ -47,8 +110,8 @@ Unknown key-names raise a Lua-error with hint to this README.
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- Y-down-positive per Sporel pixel-convention (ADR-0031).
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- Multi-key per action (e.g., `{"a", "left"}` for both A and Left-Arrow).
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- Silent-false for undefined actions (debug-friendly; lookup-misuse won't drown the game-loop in errors).
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- Lua `error(...)` for `bind()` misuse (caller-bug fast-fail). Atomic: invalid key fails the entire bind without partial-state mutation.
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- Silent-false for undefined actions (debug-friendly).
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- Lua `error(...)` for `bind()` misuse (caller-bug fast-fail). Atomic.
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## Consumer pattern
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@@ -63,32 +126,38 @@ input.bind("move_down", { "s", "down" })
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function update(ctx, dt)
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if input.was_action_pressed("quit") then engine.exit(0) end
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local d = input.direction("move_left", "move_right", "move_up", "move_down")
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-- d.x, d.y ∈ {-1, 0, +1}
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-- d.x, d.y in {-1, 0, +1}
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end
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```
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## Migration v0.1.0 → v0.2.0
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## Migration v0.1.0 -> v0.2.0
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`bind()` switched from integer `engine.input.KEY_*` arguments to lowercase string-keys (per P.2.6). Reason: stop leaking engine-internal namespace into modules; align with ADR-0001 „engine knows verbs, libs bring nouns".
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`bind()` switched from integer `engine.input.KEY_*` arguments to lowercase string-keys (per P.2.6). Reason: stop leaking engine-internal namespace into modules.
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| v0.1.0 | v0.2.0 |
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| `bind("quit", { engine.input.KEY_ESCAPE })` | `bind("quit", { "escape" })` |
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| `bind("move", { engine.input.KEY_A, engine.input.KEY_LEFT })` | `bind("move", { "a", "left" })` |
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`engine.input.KEY_*` constants remain available for direct engine-input use (e.g. `engine.input.is_key_down(engine.input.KEY_F1)` for edge-cases without bind), but `lib-core.input.bind` strict-rejects them.
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## CHANGELOG
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## v0.4.0 (P.3.10, 2026-05-15)
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### v0.4.0 (P.3.10, 2026-05-15)
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- Added `was_action_released(action_name)` — release-edge detection per action.
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Consumers can now detect key-up edges without per-frame state tracking.
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- Engine surface: `engine.input.was_released` + `was_mouse_released`.
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## v0.3.0 (P.3.3, 2026-05-12)
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### v0.3.0 (P.3.3, 2026-05-12)
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- `bind()` now accepts unified key+mouse strings via BIND_MAP with kind-tagged entries.
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- Mixed bindings supported (e.g. `{"e", "mouse_left"}`).
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- Backward-compatible with v0.2.0 callsites.
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## v0.2.0 (P.2.6, 2026-05-11)
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- `bind()` accepts string-key-names only. Integer `engine.input.KEY_*` args are rejected.
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### v0.2.0 (P.2.6, 2026-05-11)
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- `bind()` accepts string-key-names only.
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### v0.1.0 (P.0)
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- Initial release.
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## References
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- Spec v0.4.0 (P.3.10): `meta/docs/superpowers/specs/2026-05-15-p3-housekeeping-design.md`
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- Spec v0.3.0 (P.3.3): `meta/docs/superpowers/specs/2026-05-12-p3-3-mouse-input-design.md`
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- Spec v0.2.0 (P.2.6): `meta/docs/superpowers/specs/2026-05-11-engine-input-symbolic-keys-design.md`
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- Spec v0.1.0 (P.0): `meta/docs/superpowers/specs/2026-05-09-p0-lib-input-design.md`
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- ADR-0001 (engine knows verbs, libs bring nouns)
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- ADR-0031 (pixel-convention: Y-down-positive)
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- ADR-0038 (API-Doc-Convention)
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