-- ===================================================================== -- lib-core.crafting v0.3.0 — Recipe Registry + Craft Action -- Spec: meta/docs/adrs/0055-recipe-slot-property-constraint.md -- meta/docs/design/2026-07-28-crafting-property-constraint-slots-design.md -- -- Surface: -- crafting.define_recipe(recipe_def) -- register a recipe -- crafting.list_recipes() -> {recipe_def, ...} -- crafting.get_recipe(id) -> recipe_def or nil -- crafting.is_known(recipe_id, ctx) -> bool -- crafting.can_craft(recipe_id, locale, ctx) -> result (non-mutating) -- crafting.craft(recipe_id, locale, ctx) -> result (mutating) -- -- Recipe-Schema (v0.3.0 — ADR-0055): -- { -- id = "saw_planks", -- inputs = { -- consumed; each entry is -- { match = {category="wood", mass=">5"}, count = 1 }, -- { template = "rock", count = 1 }, -- template-id = trivial match -- }, -- tools = { -- NON-consumed presence check -- { match = {["affordance.cutting"] = true} }, -- }, -- outputs = { {template="plank", count=4} },-- plural; `output` singular ok -- name = "...", description = "...", is_known = function(ctx) ... end, -- } -- -- A recipe SLOT is a property-CONSTRAINT over an item's (possibly derived) -- properties, evaluated via ent:get_property. The pseudo-key "template" maps -- to composition.template_of, so an old {template="rock"} slot is just the -- trivial constraint {template="rock"} — one match-loop, no second code path. -- -- Constraint values: exact string/number/bool → equality; or a comparison -- string ">5" / ">=0.2" / "<10" / "<=1" / "==x" (numeric, or string for ==). -- All keys in a `match` table are AND-combined. -- -- Input↔item assignment is greedy first-fit (a claimed item can't fill a -- second slot). Documented Sackgasse: greedy can miss a solvable recipe when -- one item satisfies two slots; true bipartite matching is deferred. No -- stone-age recipe hits this. -- -- Locale-Param (unchanged from v0.2.0): -- Form 1 (bw-compat): bare entity_handle → both sole source AND sink. -- Form 2 (explicit): { sources = {c1,...}, sink = c_out }. -- -- Match-Result-Schema: -- { ok, error?, missing?, missing_tools?, crafted_items?, consumed? } -- error ∈ { "unknown_recipe" | "missing_inputs" | "missing_tools" } -- -- Deps: lib-core.composition (template_of, create, destroy), -- lib-core.inventory-list (contents, add, remove) -- ===================================================================== local composition = require("lib-core.composition") local inv = require("lib-core.inventory-list") local M = {} -- ---------- module state (all local) ---------- local recipes = {} local function default_is_known(_ctx) return true end -- ---------- constraint compilation ---------- -- Compile a predicate VALUE into a test function `fn(x) -> bool`. -- Comparison strings: ">n" ">=n" "=)%s*(.+)$") end if not op then op, rhs = val:match("^(==)%s*(.+)$") end if not op then op, rhs = val:match("^([<>])%s*(.+)$") end if op then local num = tonumber(rhs) if op == ">" then return function(x) return type(x) == "number" and x > num end end if op == ">=" then return function(x) return type(x) == "number" and x >= num end end if op == "<" then return function(x) return type(x) == "number" and x < num end end if op == "<=" then return function(x) return type(x) == "number" and x <= num end end if op == "==" then if num ~= nil then return function(x) return x == num end else return function(x) return tostring(x) == rhs end end end end return function(x) return x == val end -- plain string equality end return function(x) return x == val end -- number / bool equality end -- Compile a `match` table into a list of {key, test}. A bare template-id -- slot is normalized upstream into { template = "" }. local function compile_match(match_tbl, kind, recipe_id) if type(match_tbl) ~= "table" then error(string.format("crafting.define_recipe '%s': %s.match must be table", recipe_id, kind), 3) end local fields = {} for key, val in pairs(match_tbl) do if type(key) ~= "string" then error(string.format("crafting.define_recipe '%s': %s.match keys must be strings", recipe_id, kind), 3) end fields[#fields + 1] = { key = key, test = compile_value_test(val) } end if #fields == 0 then error(string.format("crafting.define_recipe '%s': %s.match must be non-empty", recipe_id, kind), 3) end return fields end -- Read a property for matching. "template" is the derived-property pseudo-key -- (composition.template_of); everything else is a plain get_property, read -- safely so matching an item that simply lacks the property fails the test -- instead of erroring. local function read_prop(ent, key) if key == "template" then return composition.template_of(ent) end local ok, v = pcall(function() return ent:get_property(key) end) if ok then return v end return nil end local function entity_matches(ent, fields) for _, f in ipairs(fields) do if not f.test(read_prop(ent, f.key)) then return false end end return true end -- ---------- helpers ---------- local function shallow_copy(t) local out = {} for k, v in pairs(t) do out[k] = v end return out end local function validate_output_entry(entry, kind, recipe_id) if type(entry) ~= "table" then error(string.format("crafting.define_recipe '%s': %s entry must be table", recipe_id, kind), 3) end if type(entry.template) ~= "string" or entry.template == "" then error(string.format("crafting.define_recipe '%s': %s.template must be string", recipe_id, kind), 3) end if type(entry.count) ~= "number" or entry.count <= 0 or entry.count ~= math.floor(entry.count) then error(string.format("crafting.define_recipe '%s': %s.count must be positive int", recipe_id, kind), 3) end end -- Normalize a consumed/tool slot into compiled match-fields. Accepts either -- {template=...} (bw-compat) or {match={...}}. local function normalize_slot(entry, kind, recipe_id) if type(entry) ~= "table" then error(string.format("crafting.define_recipe '%s': %s entry must be table", recipe_id, kind), 3) end if entry.template ~= nil then if type(entry.template) ~= "string" or entry.template == "" then error(string.format("crafting.define_recipe '%s': %s.template must be string", recipe_id, kind), 3) end return compile_match({ template = entry.template }, kind, recipe_id) elseif entry.match ~= nil then return compile_match(entry.match, kind, recipe_id) end error(string.format("crafting.define_recipe '%s': %s entry needs 'template' or 'match'", recipe_id, kind), 3) end -- Locale resolver: entity_handle (bw-compat) OR {sources={...}, sink=...}. local function resolve_locale(locale, fn_name) if type(locale) == "table" and locale.sources ~= nil then if type(locale.sources) ~= "table" or #locale.sources == 0 then error(string.format("crafting.%s: locale.sources must be non-empty array", fn_name), 3) end if locale.sink == nil then error(string.format("crafting.%s: locale.sink must not be nil", fn_name), 3) end local seen, deduped = {}, {} for _, s in ipairs(locale.sources) do if not seen[s] then seen[s] = true; deduped[#deduped + 1] = s end end return { sources = deduped, sink = locale.sink } end if type(locale) == "table" then error(string.format("crafting.%s: locale table must contain 'sources' field", fn_name), 3) end if locale == nil then error(string.format("crafting.%s: locale must not be nil", fn_name), 3) end return { sources = { locale }, sink = locale } end -- Build the flat pool of {ent, src} across all sources. local function build_pool(sources) local pool = {} for _, src in ipairs(sources) do for _, ent in ipairs(inv.contents(src)) do pool[#pool + 1] = { ent = ent, src = src, claimed = false } end end return pool end -- Plan a craft against a source-pool: greedy-claim inputs, presence-check -- tools. Returns { ok=true, consume={ {ent,src}, ... } } or -- { ok=false, error=..., missing?/missing_tools? }. local function plan(r, sources) local pool = build_pool(sources) local consume = {} for _, slot in ipairs(r.inputs) do local found = 0 for _, p in ipairs(pool) do if found >= slot.count then break end if not p.claimed and entity_matches(p.ent, slot.fields) then p.claimed = true consume[#consume + 1] = { ent = p.ent, src = p.src } found = found + 1 end end if found < slot.count then return { ok = false, error = "missing_inputs", missing = { { needed = slot.count, have = found } } } end end -- Tools: presence only (not consumed, not claimed). Checked against the -- full pool, including items already claimed as inputs. for _, slot in ipairs(r.tools) do local present = false for _, p in ipairs(pool) do if entity_matches(p.ent, slot.fields) then present = true; break end end if not present then return { ok = false, error = "missing_tools", missing_tools = { {} } } end end return { ok = true, consume = consume } end -- ---------- public API ---------- function M.define_recipe(def) if type(def) ~= "table" then error("crafting.define_recipe: def must be table", 2) end local id = def.id if type(id) ~= "string" or id == "" then error("crafting.define_recipe: id must be non-empty string", 2) end if recipes[id] then error(string.format("crafting.define_recipe '%s': duplicate id", id), 2) end -- inputs (required, non-empty) if type(def.inputs) ~= "table" or #def.inputs == 0 then error(string.format("crafting.define_recipe '%s': inputs must be non-empty array", id), 2) end local inputs = {} for i, entry in ipairs(def.inputs) do if type(entry.count) ~= "number" or entry.count <= 0 or entry.count ~= math.floor(entry.count) then error(string.format("crafting.define_recipe '%s': inputs[%d].count must be positive int", id, i), 2) end inputs[i] = { fields = normalize_slot(entry, "inputs[" .. i .. "]", id), count = entry.count } end -- tools (optional, non-consumed presence checks) local tools = {} if def.tools ~= nil then if type(def.tools) ~= "table" then error(string.format("crafting.define_recipe '%s': tools must be array", id), 2) end for i, entry in ipairs(def.tools) do tools[i] = { fields = normalize_slot(entry, "tools[" .. i .. "]", id) } end end -- outputs (plural) OR output (singular bw-compat) — at least one required local outputs = {} if def.outputs ~= nil then if type(def.outputs) ~= "table" or #def.outputs == 0 then error(string.format("crafting.define_recipe '%s': outputs must be non-empty array", id), 2) end for i, entry in ipairs(def.outputs) do validate_output_entry(entry, "outputs[" .. i .. "]", id) outputs[i] = { template = entry.template, count = entry.count } end elseif def.output ~= nil then validate_output_entry(def.output, "output", id) outputs[1] = { template = def.output.template, count = def.output.count } else error(string.format("crafting.define_recipe '%s': needs 'outputs' or 'output'", id), 2) end local is_known = def.is_known if is_known == nil then is_known = default_is_known elseif type(is_known) ~= "function" then error(string.format("crafting.define_recipe '%s': is_known must be function", id), 2) end recipes[id] = { id = id, inputs = inputs, tools = tools, outputs = outputs, -- bw-compat alias: consumers (e.g. UI icon resolvers) that read -- `recipe.output.template` keep working; points at the first output. output = outputs[1], name = def.name, description = def.description, is_known = is_known, } end function M.list_recipes() local out = {} for _, r in pairs(recipes) do out[#out + 1] = shallow_copy(r) end return out end function M.get_recipe(id) local r = recipes[id] if r == nil then return nil end return shallow_copy(r) end function M.is_known(recipe_id, ctx) if type(ctx) ~= "table" then error("crafting.is_known: ctx must be table", 2) end local r = recipes[recipe_id] if r == nil then return false end return r.is_known(ctx) == true end function M.can_craft(recipe_id, locale_arg, ctx) if type(ctx) ~= "table" then error("crafting.can_craft: ctx must be table", 2) end local r = recipes[recipe_id] if r == nil or r.is_known(ctx) ~= true then return { ok = false, error = "unknown_recipe" } end local locale = resolve_locale(locale_arg, "can_craft") local p = plan(r, locale.sources) if not p.ok then return { ok = false, error = p.error, missing = p.missing, missing_tools = p.missing_tools } end return { ok = true } end function M.craft(recipe_id, locale_arg, ctx) if type(ctx) ~= "table" then error("crafting.craft: ctx must be table", 2) end local r = recipes[recipe_id] if r == nil or r.is_known(ctx) ~= true then return { ok = false, error = "unknown_recipe" } end local locale = resolve_locale(locale_arg, "craft") local p = plan(r, locale.sources) if not p.ok then return { ok = false, error = p.error, missing = p.missing, missing_tools = p.missing_tools } end -- Consume claimed inputs (tools are left untouched). local consumed = {} for _, c in ipairs(p.consume) do inv.remove(c.src, c.ent) composition.destroy(c.ent) consumed[#consumed + 1] = c.ent end -- Create outputs into the sink. local crafted = {} for _, out_def in ipairs(r.outputs) do for _ = 1, out_def.count do local out = composition.create{ template = out_def.template } inv.add(locale.sink, out) crafted[#crafted + 1] = out end end return { ok = true, crafted_items = crafted, consumed = consumed } end -- ---------- test backdoors ---------- function M._test_clear_all() recipes = {} end function M._test_get_recipes() return recipes end return M