UI layer for recipe-based crafting. Reads recipes from
lib-core.crafting, renders the known-subset as a vertical row-list
inside a panel managed by lib-core.panel, and dispatches right-click
context-menu actions registered by the consuming module.
Surface:
create(container_entity, opts) -> widget_def
register_action(widget, label, callback)
unregister_action(widget, label)
set_icon_resolver(widget, fn)
set_label_resolver(widget, fn)
set_summary_resolver(widget, fn)
Row-build is rebuilt per render frame from crafting.list_recipes():
- Visibility gate: recipe.is_known(ctx); errors hide row + emit [WARN]
- Availability gate: crafting.can_craft(id, container, ctx).ok
drives row colour (full vs dim text_color).
ctx comes from opts.ctx_factory() — default returns {}; override to
feed actor/skill/faction state into both predicates. label_resolver
defaults to recipe.name or recipe.id; summary_resolver joins input
template-ids with " + " and suffixes "xN" for count>1.
Right-click hit-tests row-rects captured during render, then opens
the menu via panel.show_context_menu(x, y, actions). Action
callbacks receive (recipe_id, {container, close_menu, refresh}).
Registration order is preserved (array-based, not pairs-based) so
context-menu rendering matches registration sequence.
Depends on lib-core.crafting 0.1.0, lib-core.panel 0.1.1,
lib-core.inventory-list 0.1.0, lib-core.composition 0.3.0. The last
two are not called directly but are required as direct deps so
modules consuming this widget satisfy crafting's transitive needs
(engine resolver is per-module non-transitive).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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{"id":"lib-core.crafting-display","version":"0.1.0","api_min":"0.1","deps":[{"id":"lib-core.crafting","version":"0.1.0"},{"id":"lib-core.panel","version":"0.1.1"},{"id":"lib-core.inventory-list","version":"0.1.0"},{"id":"lib-core.composition","version":"0.3.0"}]}
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