feat: v0.2.0 locale_factory replaces single container
M.create now accepts either a function (locale_factory, called per frame to resolve the current crafting locale) or a bare entity-handle (wrapped internally as a constant factory for v0.1 bw-compat). The factory's return value is forwarded to crafting.can_craft as the new multi-source / single-sink locale, enabling dynamic topologies (adjacent-container sets that change as the actor moves) without recreating the widget. Action callbacks now receive ctx_inner with both `locale` (the currently-resolved locale, either the Form-2 table or the Form-1 bare handle) and `container` as a bw-compat alias pointing at locale.sink (Form-2) or the handle itself (Form-1). Existing v0.1 callers using ctx.container keep working unchanged. New backdoor _test_get_locale exposes the locale_factory's current return value. README documents both Form-1 and Form-2 with examples plus the updated callback contract. Depends on lib-core.crafting v0.2.0. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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79
README.md
79
README.md
@@ -7,9 +7,9 @@ per-row availability (full-colour when craftable, dim when blocked).
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Right-clicking a row opens a context-menu populated from actions
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registered via `register_action`.
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**Version:** 0.1.0
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**Version:** 0.2.0
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**Lib-ID:** lib-core.crafting-display
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**Requires:** lib-core.crafting v0.1.0, lib-core.panel v0.1.1, lib-core.inventory-list v0.1.0, lib-core.composition v0.3.0
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**Requires:** lib-core.crafting v0.2.0, lib-core.panel v0.1.1, lib-core.inventory-list v0.1.0, lib-core.composition v0.3.0
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**Tags:** crafting, ui, panel, widget, recipes
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## Topology
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@@ -86,7 +86,11 @@ For every frame, the widget rebuilds its row-list by walking
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| Gate | Source | Effect on row |
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|-----------------|------------------------------------------|----------------------------------------------|
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| **Visibility** | `recipe.is_known(ctx)` | `false` → row is **hidden** entirely |
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| **Availability**| `crafting.can_craft(id, container, ctx)` | `ok=false` → row visible but **dim colour** |
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| **Availability**| `crafting.can_craft(id, locale, ctx)` | `ok=false` → row visible but **dim colour** |
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The `locale` here is whatever the widget's locale-factory returns for
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the current frame (v0.2: per-frame fresh; v0.1 bw-compat: constant
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single-container).
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`ctx` is built from `opts.ctx_factory()` (default `function() return {} end`).
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Override `ctx_factory` to wire in actor-state, skill-level, faction-membership,
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@@ -99,11 +103,21 @@ there propagate (consistent with rest of the lib stack).
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## API
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### `display.create(container_entity, opts)`
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### `display.create(arg, opts) -> widget_def`
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**Syntax:** `display.create(container_entity: entity, opts: table|nil) -> widget_def`
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Creates a crafting widget. **`arg`** ist eines von:
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**Example:**
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- **Form 1 (Bw-Compat v0.1):** bare container-entity-handle. Intern
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als constant locale_factory gewrappt (`function() return arg end`).
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- **Form 2 (v0.2 NEU):** `function() -> locale` — wird pro Frame
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aufgerufen. Locale ist entweder ein entity-handle (Form-1 sub-
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semantik) oder eine Table `{sources={...}, sink=...}`. Forward-
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compat zu dynamischen Topologien (player-bewegt-sich →
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adjacent-Container-Set ändert sich, ohne widget-Recreate).
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**Syntax:** `display.create(arg: entity | function() -> locale, opts: table|nil) -> widget_def`
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**Example (Form 1, bw-compat):**
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```lua
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local display = require("lib-core.crafting-display")
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local panel = require("lib-core.panel")
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@@ -120,8 +134,17 @@ panel.register(widget.widget_id, widget)
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panel.bind_default_trigger("c", widget.widget_id)
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```
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Creates a widget_def bound to `container_entity` (used as the input
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source for `can_craft` availability checks). `opts` keys:
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**Example (Form 2, locale-factory):**
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```lua
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local widget = display.create(function()
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return {
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sources = adjacent_containers(player),
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sink = player_backpack,
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}
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end, { title = "Workbench" })
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```
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`opts` keys:
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- `title` (string, default `"Crafting"`) — panel title bar text
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- `widget_id` (string, default `"crafting"`) — key for `panel.register`
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- `pause_on_open` (bool, default `false`) — passed to panel for `is_pausing()`
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@@ -130,7 +153,28 @@ source for `can_craft` availability checks). `opts` keys:
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- `label_resolver` (function) — overrides default label resolver at creation time
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- `summary_resolver` (function) — overrides default summary resolver at creation time
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Loud-error if `container_entity` is `nil`.
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Loud-error if `arg` is `nil`.
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---
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### Action-Callback Signatur (v0.2.0 Update)
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Callbacks erhalten `(recipe_id, ctx_inner)` wo `ctx_inner`:
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```lua
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{
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locale = <currently-resolved locale>, -- v0.2 NEU
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container = <sink (Form-2) or handle (Form-1)>, -- bw-compat alias
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close_menu = function() ... end,
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refresh = function() ... end,
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}
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```
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Modul-Aktion ruft typisch `crafting.craft(recipe_id,
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ctx_inner.locale, ctx)`. Existing v0.1 callers die
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`ctx_inner.container` benutzen funktionieren weiter via Form-1
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bw-compat-shim (sink-handle wird intern als single-container
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behandelt).
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---
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@@ -141,14 +185,18 @@ Loud-error if `container_entity` is `nil`.
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**Example:**
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```lua
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display.register_action(widget, "Craft", function(recipe_id, ctx)
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crafting.craft(recipe_id, ctx.container, {})
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-- v0.2: prefer ctx.locale; ctx.container is a bw-compat alias.
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crafting.craft(recipe_id, ctx.locale, {})
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ctx.close_menu()
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end)
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```
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Registers a context-menu action shown on right-click of any row. `callback`
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receives `(recipe_id, context)` where
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`context = { container, close_menu, refresh }`.
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receives `(recipe_id, ctx_inner)` where
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`ctx_inner = { locale, container, close_menu, refresh }`.
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`locale` carries the currently-resolved locale (table for Form-2, bare
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handle for Form-1). `container` is a bw-compat alias pointing at
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`locale.sink` (Form-2) or the handle itself (Form-1).
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Loud-error on duplicate `label` or if `callback` is not a function.
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The default action-set is empty — all actions must be registered explicitly.
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@@ -222,11 +270,13 @@ suffixing `"×N"` when `count>1`.
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- `display._test_get_rows(widget_def)` — returns the per-frame row list
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(`{recipe, available}` pairs after is_known filtering)
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- `display._test_get_locale(widget_def)` — invokes the configured
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locale_factory and returns whatever it produces (v0.2)
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- `display._test_resolve_icon(widget_def, recipe)` — invokes current icon resolver
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- `display._test_resolve_label(widget_def, recipe)` — invokes current label resolver
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- `display._test_resolve_summary(widget_def, recipe)` — invokes current summary resolver
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All four are for test modules only and should not be called in
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All five are for test modules only and should not be called in
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production code.
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## Glue-Pattern
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@@ -258,7 +308,8 @@ local widget = display.create(workbench_entity, {
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-- 3. Register actions
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display.register_action(widget, "Craft", function(recipe_id, ctx)
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crafting.craft(recipe_id, ctx.container, {})
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-- v0.2: prefer ctx.locale (ctx.container is a bw-compat alias).
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crafting.craft(recipe_id, ctx.locale, {})
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ctx.close_menu()
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end)
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