feat: P.0.lib.camera 2D camera state + begin/finish wrapper

This commit is contained in:
Axel Meyer
2026-05-09 21:55:04 +02:00
commit 9dd37a9b25
4 changed files with 95 additions and 0 deletions

2
.gitignore vendored Normal file
View File

@@ -0,0 +1,2 @@
build/
*.log

33
README.md Normal file
View File

@@ -0,0 +1,33 @@
# lib-core.camera
P.0 2D camera state + begin/finish wrapper. Holds `target = {x, y}` + `zoom`,
wraps `engine.render.camera_2d_begin/end` with current state.
- Lib-ID: `lib-core.camera`
- Version: `0.1.0`
- Spec: `meta/docs/superpowers/specs/2026-05-09-p0-lib-camera-design.md`
Forward-compat stubs (DEPRECATED-MVP) for follow, set_bounds, lerp_to, shake,
set_rotation. See `meta/docs/architecture/render-pipeline.md` and
`meta/docs/architecture/map-topology.md §7.3` for full target context.
## API
- `camera.set_target(x, y)` — set world-coords for screen-center
- `camera.set_zoom(z)` — set zoom (positive number)
- `camera.target() → {x, y}` — current target
- `camera.zoom() → number` — current zoom
- `camera.begin()` — push camera transform (must be inside render hook)
- `camera.finish()` — pop camera transform (`end` is Lua keyword)
## Consumer pattern
```lua
local camera = require("lib-core.camera")
camera.set_target(256, 256) -- world-coords
camera.set_zoom(1.0)
function render(ctx)
engine.render.clear_color(...)
camera.begin()
-- draw world here
camera.finish()
end
```

59
init.lua Normal file
View File

@@ -0,0 +1,59 @@
-- =====================================================================
-- lib-core.camera — 2D Camera State (P.0)
-- See: meta/docs/superpowers/specs/2026-05-09-p0-lib-camera-design.md
--
-- Scope: target + zoom state + begin/finish wrapper.
-- Forward-compat stubs (DEPRECATED-MVP):
-- - follow(entity) -- lib-core.actor slice
-- - set_bounds(map_id) -- when map-bounds matter
-- - lerp_to(target, dt) -- smooth-follow / animation slice
-- - shake(intensity, dur) -- effects/juice slice
-- - set_rotation(deg) -- closed-topology slice
-- =====================================================================
local target_x = 0
local target_y = 0
local zoom_v = 1.0
local M = {}
function M.set_target(x, y)
if type(x) ~= "number" or type(y) ~= "number" then
error("camera.set_target: x and y must be numbers")
end
target_x = x
target_y = y
end
function M.set_zoom(z)
if type(z) ~= "number" or z <= 0 then
error(string.format("camera.set_zoom: zoom must be a positive number, got %s",
tostring(z)))
end
zoom_v = z
end
function M.target()
return { x = target_x, y = target_y }
end
function M.zoom()
return zoom_v
end
function M.begin()
engine.render.camera_2d_begin(target_x, target_y, zoom_v)
end
function M.finish()
engine.render.camera_2d_end()
end
-- DEPRECATED-MVP: forward-compat stubs for later slices
-- function M.follow(entity) -- lib-core.actor slice
-- function M.set_bounds(map_id) -- bounds-clamping slice
-- function M.lerp_to(target, dt) -- smooth-follow slice
-- function M.shake(intensity, dur) -- effects/juice slice
-- function M.set_rotation(deg) -- closed-topology slice
return M

1
manifest.lib Normal file
View File

@@ -0,0 +1 @@
{"id":"lib-core.camera","version":"0.1.0","api_min":"0.1"}