feat: P.0.lib.camera 2D camera state + begin/finish wrapper
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README.md
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# lib-core.camera
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P.0 2D camera state + begin/finish wrapper. Holds `target = {x, y}` + `zoom`,
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wraps `engine.render.camera_2d_begin/end` with current state.
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- Lib-ID: `lib-core.camera`
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- Version: `0.1.0`
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- Spec: `meta/docs/superpowers/specs/2026-05-09-p0-lib-camera-design.md`
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Forward-compat stubs (DEPRECATED-MVP) for follow, set_bounds, lerp_to, shake,
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set_rotation. See `meta/docs/architecture/render-pipeline.md` and
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`meta/docs/architecture/map-topology.md §7.3` for full target context.
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## API
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- `camera.set_target(x, y)` — set world-coords for screen-center
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- `camera.set_zoom(z)` — set zoom (positive number)
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- `camera.target() → {x, y}` — current target
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- `camera.zoom() → number` — current zoom
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- `camera.begin()` — push camera transform (must be inside render hook)
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- `camera.finish()` — pop camera transform (`end` is Lua keyword)
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## Consumer pattern
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```lua
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local camera = require("lib-core.camera")
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camera.set_target(256, 256) -- world-coords
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camera.set_zoom(1.0)
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function render(ctx)
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engine.render.clear_color(...)
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camera.begin()
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-- draw world here
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camera.finish()
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end
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```
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