feat: P.0.lib.camera 2D camera state + begin/finish wrapper

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Axel Meyer
2026-05-09 21:55:04 +02:00
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# lib-core.camera
P.0 2D camera state + begin/finish wrapper. Holds `target = {x, y}` + `zoom`,
wraps `engine.render.camera_2d_begin/end` with current state.
- Lib-ID: `lib-core.camera`
- Version: `0.1.0`
- Spec: `meta/docs/superpowers/specs/2026-05-09-p0-lib-camera-design.md`
Forward-compat stubs (DEPRECATED-MVP) for follow, set_bounds, lerp_to, shake,
set_rotation. See `meta/docs/architecture/render-pipeline.md` and
`meta/docs/architecture/map-topology.md §7.3` for full target context.
## API
- `camera.set_target(x, y)` — set world-coords for screen-center
- `camera.set_zoom(z)` — set zoom (positive number)
- `camera.target() → {x, y}` — current target
- `camera.zoom() → number` — current zoom
- `camera.begin()` — push camera transform (must be inside render hook)
- `camera.finish()` — pop camera transform (`end` is Lua keyword)
## Consumer pattern
```lua
local camera = require("lib-core.camera")
camera.set_target(256, 256) -- world-coords
camera.set_zoom(1.0)
function render(ctx)
engine.render.clear_color(...)
camera.begin()
-- draw world here
camera.finish()
end
```