initial: actor v0.1.0 — composition-wrapper + movement-speed-contract

Phase-A.5 implementation per
sporel-meta/docs/superpowers/specs/2026-06-09-phase-A-...
Re-Entry from P.0-Actor-Deferral (Trigger 1: Composition-Aktivierung).

Slim wrapper: actor.create validates properties.movement_speed > 0,
delegates to composition.create. actor.position reads dotted position
back as two numbers. actor.move does direct inert-write to position.x
+ position.y (engine §11 inert-write; Action-routing deferred).

DEFERRED in v0.1: Body-Slot-Aggregator, Walk-Capability, Movement-State
on entity, Action-mediated move. All have re-entry-trigger notes.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Axel Meyer
2026-06-09 13:57:20 +00:00
commit e627f0097f
4 changed files with 243 additions and 0 deletions

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init.lua Normal file
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-- =====================================================================
-- lib-core.actor v0.1.0 — Position + Movement-Speed wrapper over composition
-- See: meta/docs/superpowers/specs/2026-06-09-phase-A-inactive-entities-...
--
-- v0.1.0 Spine-Cut:
-- - actor.create(spec) — validates 'properties.movement_speed' is set
-- (positive number) then delegates to composition.create. Caller is
-- responsible for composition.define_template{id=<template>, ...}
-- before invoking; actor doesn't auto-define templates.
-- - actor.position(handle) -> x, y — convenience read for the
-- dotted position-properties.
-- - actor.move(handle, dx, dy) — direct inert-write to position.x /
-- position.y. dt-scaling is the caller's job (typically
-- player_control multiplies dx/dy by movement_speed * dt before
-- calling).
--
-- DEFERRED (no consumer yet — wait for re-entry trigger):
-- - Body-Slot-Aggregator → Phase D / J trigger
-- - Walk-Capability (per ADR-0002)→ second-actor-consumer trigger
-- - Movement-State on the entity → kept ephemeral in player_control
-- - Action-mediated move → when "move" Action exists and
-- event/effect routing matters
-- (engine-primitives §11 inert-write
-- is the v0.1 escape hatch)
-- =====================================================================
local composition = require("lib-core.composition")
local M = {}
function M.create(spec)
if type(spec) ~= "table" then
error("actor.create: expected table, got " .. type(spec))
end
if type(spec.properties) ~= "table" then
error("actor.create: 'properties' table is required " ..
"(must contain at least 'movement_speed' and 'position')")
end
local ms = spec.properties.movement_speed
if type(ms) ~= "number" or ms <= 0 then
error("actor.create: 'properties.movement_speed' must be a positive " ..
"number (got " .. tostring(ms) .. "); actors need a baseline " ..
"speed; callers typically apply dt-scaling before actor.move")
end
-- composition.create handles position-flattening + template-lookup
-- + tag-index registration. We don't add anything else here in v0.1;
-- this wrapper exists primarily to enforce the movement_speed
-- contract and to mark the entity as an "actor" semantically for
-- future Phase-D extensions.
return composition.create(spec)
end
function M.position(handle)
if handle == nil then
error("actor.position: handle must not be nil")
end
local x = handle:get_property("position.x")
local y = handle:get_property("position.y")
return x, y
end
-- Direct inert-write to position.x / position.y. Use composition's already-
-- declared inert properties; no Action-routing in v0.1 (see DEFERRED note).
function M.move(handle, dx, dy)
if handle == nil then
error("actor.move: handle must not be nil")
end
if type(dx) ~= "number" or type(dy) ~= "number" then
error("actor.move: dx and dy must be numbers")
end
local x = handle:get_property("position.x")
local y = handle:get_property("position.y")
handle:set_property("position.x", x + dx)
handle:set_property("position.y", y + dy)
end
-- Convenience: read the actor's movement_speed property (in pixels/sec
-- by convention; caller decides what "pixel" means).
function M.movement_speed(handle)
if handle == nil then
error("actor.movement_speed: handle must not be nil")
end
return handle:get_property("movement_speed")
end
return M