Initial commit: Welcome Screen mod v1.1.0
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Build VS Mod / build (push) Successful in 14s
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Build VS Mod / build (push) Successful in 14s
- Welcome screen GUI dialog on player join - Markdown to VTML converter - Mod checker (recommended/blacklisted mods) - HOME key to reopen - CI/CD pipeline for build + release
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32
build.sh
Executable file
32
build.sh
Executable file
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#!/bin/bash
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set -euo pipefail
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# Build and package the Welcome Screen mod for Vintage Story
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# Usage: ./build.sh [--install]
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VERSION=$(grep -oP '"version":\s*"\K[^"]+' resources/modinfo.json)
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MODID="welcomescreen"
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OUTPUT="${MODID}_${VERSION}.zip"
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MODS_DIR="/opt/gameservers/vintage-story/server/shared/Mods"
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echo "Building ${MODID} v${VERSION}..."
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dotnet build -c Release
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echo "Packaging ${OUTPUT}..."
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TMPDIR=$(mktemp -d)
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cp bin/Release/WelcomeScreen.dll "$TMPDIR/"
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cp resources/modinfo.json "$TMPDIR/"
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cd "$TMPDIR"
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zip -j "/tmp/${OUTPUT}" WelcomeScreen.dll modinfo.json
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rm -rf "$TMPDIR"
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cd - > /dev/null
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echo "Built: /tmp/${OUTPUT}"
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if [[ "${1:-}" == "--install" ]]; then
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echo "Installing to ${MODS_DIR}..."
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rm -f "${MODS_DIR}/${MODID}_"*.zip
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cp "/tmp/${OUTPUT}" "${MODS_DIR}/"
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chown 1000:1000 "${MODS_DIR}/${OUTPUT}"
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echo "Installed. Restart the VS server to apply."
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fi
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