Phase 1: Core hex engine, Leaflet overlay, terrain painting UI

- core/: Pure TS hex engine (axial coords, hex grid, terrain types,
  edge connectivity with constraint solver, HexMap state model)
- src/map/: Leaflet L.CRS.Simple map init, Canvas-based hex overlay
  layer (L.GridLayer), click/edge interaction detection
- src/ui/: Sidebar with toolbar (Select/Paint/Feature modes),
  terrain picker, hex inspector, map settings (hex size, grid, opacity)
- pipeline/: Tile pyramid generator (sharp, from source image)
- tests/: 32 passing tests for coords, hex-grid, edge-connectivity
- Uses Kiepenkerl tiles (symlinked) for development

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Axel Meyer
2026-04-07 10:32:52 +00:00
parent 5a19864fb5
commit f302932ea8
20 changed files with 1942 additions and 0 deletions

151
core/coords.ts Normal file
View File

@@ -0,0 +1,151 @@
import type { AxialCoord, PixelCoord, HexGeometry } from './types.js';
import { HexEdge, EDGE_DIRECTIONS, ALL_EDGES } from './types.js';
const SQRT3 = Math.sqrt(3);
/** Convert axial coords to pixel center (flat-top hex) */
export function axialToPixel(coord: AxialCoord, size: number, origin: PixelCoord = { x: 0, y: 0 }): PixelCoord {
return {
x: origin.x + size * (3 / 2) * coord.q,
y: origin.y + size * (SQRT3 / 2 * coord.q + SQRT3 * coord.r),
};
}
/** Convert pixel position to fractional axial coords (flat-top hex) */
export function pixelToAxial(pixel: PixelCoord, size: number, origin: PixelCoord = { x: 0, y: 0 }): AxialCoord {
const px = pixel.x - origin.x;
const py = pixel.y - origin.y;
const q = (2 / 3) * px / size;
const r = (-1 / 3 * px + SQRT3 / 3 * py) / size;
return axialRound({ q, r });
}
/** Round fractional axial coords to nearest hex */
export function axialRound(coord: AxialCoord): AxialCoord {
const s = -coord.q - coord.r;
let rq = Math.round(coord.q);
let rr = Math.round(coord.r);
const rs = Math.round(s);
const qDiff = Math.abs(rq - coord.q);
const rDiff = Math.abs(rr - coord.r);
const sDiff = Math.abs(rs - s);
if (qDiff > rDiff && qDiff > sDiff) {
rq = -rr - rs;
} else if (rDiff > sDiff) {
rr = -rq - rs;
}
return { q: rq, r: rr };
}
/** Get the neighbor of a hex in a given direction */
export function getNeighbor(coord: AxialCoord, edge: HexEdge): AxialCoord {
const dir = EDGE_DIRECTIONS[edge];
return { q: coord.q + dir.q, r: coord.r + dir.r };
}
/** Get all 6 neighbors */
export function getNeighbors(coord: AxialCoord): AxialCoord[] {
return ALL_EDGES.map(edge => getNeighbor(coord, edge));
}
/** Axial distance between two hexes */
export function axialDistance(a: AxialCoord, b: AxialCoord): number {
const dq = a.q - b.q;
const dr = a.r - b.r;
return (Math.abs(dq) + Math.abs(dq + dr) + Math.abs(dr)) / 2;
}
/** Create a unique string key for a hex coordinate */
export function coordKey(coord: AxialCoord): string {
return `${coord.q},${coord.r}`;
}
/** Parse a coordinate key back to AxialCoord */
export function parseCoordKey(key: string): AxialCoord {
const [q, r] = key.split(',').map(Number);
return { q, r };
}
/** Compute the 6 vertices of a flat-top hex */
export function hexVertices(cx: number, cy: number, size: number): PixelCoord[] {
const vertices: PixelCoord[] = [];
for (let i = 0; i < 6; i++) {
const angle = (Math.PI / 180) * (60 * i);
vertices.push({
x: cx + size * Math.cos(angle),
y: cy + size * Math.sin(angle),
});
}
return vertices;
}
/**
* Compute the 6 edge midpoints, indexed by HexEdge enum.
*
* Flat-top vertices are at 0°,60°,120°,180°,240°,300° (screen coords, y+ down).
* Raw midpoints between consecutive vertices sit at 30°,90°,150°,210°,270°,330°.
* EDGE_DIRECTIONS point at -30°(NE),30°(E),90°(SE),150°(SW),210°(W),270°(NW).
* So raw midpoint index i maps to HexEdge (i+1)%6.
* We reorder so result[HexEdge] gives the correct midpoint.
*/
export function hexEdgeMidpoints(vertices: PixelCoord[]): PixelCoord[] {
// Raw midpoints between consecutive vertex pairs
const raw: PixelCoord[] = [];
for (let i = 0; i < 6; i++) {
const next = (i + 1) % 6;
raw.push({
x: (vertices[i].x + vertices[next].x) / 2,
y: (vertices[i].y + vertices[next].y) / 2,
});
}
// Reorder: HexEdge j = raw[(j + 5) % 6]
// NE(0)=raw[5], E(1)=raw[0], SE(2)=raw[1], SW(3)=raw[2], W(4)=raw[3], NW(5)=raw[4]
const reordered: PixelCoord[] = [];
for (let j = 0; j < 6; j++) {
reordered.push(raw[(j + 5) % 6]);
}
return reordered;
}
/** Compute full hex geometry */
export function computeHexGeometry(cx: number, cy: number, size: number): HexGeometry {
const vertices = hexVertices(cx, cy, size);
const edgeMidpoints = hexEdgeMidpoints(vertices);
return { cx, cy, size, vertices, edgeMidpoints };
}
/** Width of a flat-top hex (vertex to vertex, horizontal) */
export function hexWidth(size: number): number {
return size * 2;
}
/** Height of a flat-top hex (flat edge to flat edge, vertical) */
export function hexHeight(size: number): number {
return size * SQRT3;
}
/**
* Determine which edge of a hex is closest to a pixel point.
* Useful for click-on-edge detection.
*/
export function closestEdge(hexCenter: PixelCoord, size: number, point: PixelCoord): HexEdge {
const vertices = hexVertices(hexCenter.x, hexCenter.y, size);
const midpoints = hexEdgeMidpoints(vertices);
let minDist = Infinity;
let closest = HexEdge.NE;
for (let i = 0; i < 6; i++) {
const mp = midpoints[i];
const dist = Math.hypot(point.x - mp.x, point.y - mp.y);
if (dist < minDist) {
minDist = dist;
closest = i as HexEdge;
}
}
return closest;
}

118
core/edge-connectivity.ts Normal file
View File

@@ -0,0 +1,118 @@
import type { AxialCoord, EdgeMask, HexFeature } from './types.js';
import { HexEdge, OPPOSITE_EDGE, ALL_EDGES } from './types.js';
import { getNeighbor } from './coords.js';
import type { HexMap } from './hex-map.js';
/** Create an edge mask from a list of edges */
export function edgeMask(...edges: HexEdge[]): EdgeMask {
let mask = 0;
for (const e of edges) mask |= (1 << e);
return mask;
}
/** Check if an edge is set in a mask */
export function hasEdge(mask: EdgeMask, edge: HexEdge): boolean {
return (mask & (1 << edge)) !== 0;
}
/** Toggle an edge in a mask */
export function toggleEdge(mask: EdgeMask, edge: HexEdge): EdgeMask {
return mask ^ (1 << edge);
}
/** Set an edge in a mask */
export function setEdge(mask: EdgeMask, edge: HexEdge): EdgeMask {
return mask | (1 << edge);
}
/** Clear an edge from a mask */
export function clearEdge(mask: EdgeMask, edge: HexEdge): EdgeMask {
return mask & ~(1 << edge);
}
/** Count active edges */
export function edgeCount(mask: EdgeMask): number {
let n = 0;
for (let i = 0; i < 6; i++) {
if (mask & (1 << i)) n++;
}
return n;
}
/** Get list of active edges */
export function connectedEdges(mask: EdgeMask): HexEdge[] {
const result: HexEdge[] = [];
for (let i = 0; i < 6; i++) {
if (mask & (1 << i)) result.push(i as HexEdge);
}
return result;
}
/** Rotate a mask clockwise by N steps (each step = 60 degrees) */
export function rotateMask(mask: EdgeMask, steps: number): EdgeMask {
const s = ((steps % 6) + 6) % 6;
// Rotate the 6 low bits
return ((mask << s) | (mask >> (6 - s))) & 0x3f;
}
export interface ConstraintAction {
coord: AxialCoord;
terrainId: string;
edge: HexEdge;
action: 'add_dead_end';
}
/**
* After a feature edge is set on a hex, check if the neighbor
* needs a corresponding entry. Returns actions to apply.
*/
export function enforceEdgeConstraints(
hexMap: HexMap,
coord: AxialCoord,
terrainId: string,
mask: EdgeMask,
): ConstraintAction[] {
const actions: ConstraintAction[] = [];
for (const edge of ALL_EDGES) {
if (!hasEdge(mask, edge)) continue;
const neighbor = getNeighbor(coord, edge);
const oppositeEdge = OPPOSITE_EDGE[edge];
const neighborTerrain = hexMap.getTerrain(neighbor);
const neighborFeature = neighborTerrain.features.find(f => f.terrainId === terrainId);
if (!neighborFeature || !hasEdge(neighborFeature.edgeMask, oppositeEdge)) {
actions.push({
coord: neighbor,
terrainId,
edge: oppositeEdge,
action: 'add_dead_end',
});
}
}
return actions;
}
/**
* Apply constraint actions to the hex map.
* Adds dead-end features on neighbor hexes.
*/
export function applyConstraintActions(hexMap: HexMap, actions: ConstraintAction[]): void {
for (const action of actions) {
const terrain = hexMap.getTerrain(action.coord);
const existing = terrain.features.find(f => f.terrainId === action.terrainId);
if (existing) {
existing.edgeMask = setEdge(existing.edgeMask, action.edge);
} else {
terrain.features.push({
terrainId: action.terrainId,
edgeMask: edgeMask(action.edge),
});
}
hexMap.setTerrain(action.coord, terrain);
}
}

94
core/hex-grid.ts Normal file
View File

@@ -0,0 +1,94 @@
import type { AxialCoord, PixelCoord } from './types.js';
import { axialToPixel, pixelToAxial, hexWidth, hexHeight } from './coords.js';
/** Rectangular pixel bounds */
export interface PixelBounds {
minX: number;
minY: number;
maxX: number;
maxY: number;
}
/**
* Iterate all hex coordinates that overlap a rectangular pixel region.
* Returns axial coords for every hex whose center falls within
* the bounds (with one hex margin to avoid edge clipping).
*/
export function getHexesInBounds(
bounds: PixelBounds,
size: number,
origin: PixelCoord = { x: 0, y: 0 },
): AxialCoord[] {
const w = hexWidth(size);
const h = hexHeight(size);
const colStep = w * 3 / 4; // horizontal distance between hex centers
const rowStep = h; // vertical distance between hex centers
// Expand bounds by one hex to catch partial overlaps
const expandedBounds: PixelBounds = {
minX: bounds.minX - w,
minY: bounds.minY - h,
maxX: bounds.maxX + w,
maxY: bounds.maxY + h,
};
// Find the approximate q range
const qMin = Math.floor((expandedBounds.minX - origin.x) / colStep) - 1;
const qMax = Math.ceil((expandedBounds.maxX - origin.x) / colStep) + 1;
const result: AxialCoord[] = [];
for (let q = qMin; q <= qMax; q++) {
// For this q column, find the r range
const colCenterX = origin.x + size * (3 / 2) * q;
const colOffsetY = origin.y + size * (Math.sqrt(3) / 2) * q;
const rMin = Math.floor((expandedBounds.minY - colOffsetY) / rowStep) - 1;
const rMax = Math.ceil((expandedBounds.maxY - colOffsetY) / rowStep) + 1;
for (let r = rMin; r <= rMax; r++) {
const pixel = axialToPixel({ q, r }, size, origin);
// Check if hex center is within the expanded bounds
if (
pixel.x >= expandedBounds.minX && pixel.x <= expandedBounds.maxX &&
pixel.y >= expandedBounds.minY && pixel.y <= expandedBounds.maxY
) {
result.push({ q, r });
}
}
}
return result;
}
/**
* Get the bounding box (in pixels) of the entire hex grid
* that covers a given image size.
*/
export function gridBoundsForImage(
imageWidth: number,
imageHeight: number,
size: number,
origin: PixelCoord = { x: 0, y: 0 },
): { coords: AxialCoord[]; bounds: PixelBounds } {
const bounds: PixelBounds = {
minX: 0,
minY: 0,
maxX: imageWidth,
maxY: imageHeight,
};
const coords = getHexesInBounds(bounds, size, origin);
return { coords, bounds };
}
/**
* Find the hex coordinate at a given pixel position.
*/
export function hexAtPixel(
pixel: PixelCoord,
size: number,
origin: PixelCoord = { x: 0, y: 0 },
): AxialCoord {
return pixelToAxial(pixel, size, origin);
}

129
core/hex-map.ts Normal file
View File

@@ -0,0 +1,129 @@
import type { AxialCoord, HexTerrain, HexFeature, EdgeMask } from './types.js';
import { coordKey, parseCoordKey } from './coords.js';
import { DEFAULT_BASE_TERRAIN } from './terrain.js';
/** Serialized hex map format (for save/load) */
export interface SerializedHexMap {
hexes: Array<{
q: number;
r: number;
base: string;
features: HexFeature[];
}>;
}
/**
* In-memory hex map state.
* Sparse storage: only hexes that differ from default are stored.
*/
export class HexMap {
private data = new Map<string, HexTerrain>();
private _dirty = false;
/** Get terrain for a hex. Returns default if not explicitly set. */
getTerrain(coord: AxialCoord): HexTerrain {
const key = coordKey(coord);
const existing = this.data.get(key);
if (existing) return existing;
return { base: DEFAULT_BASE_TERRAIN, features: [] };
}
/** Set terrain for a hex */
setTerrain(coord: AxialCoord, terrain: HexTerrain): void {
this.data.set(coordKey(coord), terrain);
this._dirty = true;
}
/** Set only the base terrain, preserving features */
setBase(coord: AxialCoord, base: string): void {
const terrain = this.getTerrain(coord);
terrain.base = base;
this.setTerrain(coord, terrain);
}
/** Add or update a linear feature on a hex */
setFeature(coord: AxialCoord, terrainId: string, edgeMask: EdgeMask): void {
const terrain = this.getTerrain(coord);
const existing = terrain.features.find(f => f.terrainId === terrainId);
if (existing) {
existing.edgeMask = edgeMask;
} else {
terrain.features.push({ terrainId, edgeMask });
}
// Remove features with empty mask
terrain.features = terrain.features.filter(f => f.edgeMask !== 0);
this.setTerrain(coord, terrain);
}
/** Remove a feature entirely from a hex */
removeFeature(coord: AxialCoord, terrainId: string): void {
const terrain = this.getTerrain(coord);
terrain.features = terrain.features.filter(f => f.terrainId !== terrainId);
this.setTerrain(coord, terrain);
}
/** Reset a hex to default state */
clearHex(coord: AxialCoord): void {
this.data.delete(coordKey(coord));
this._dirty = true;
}
/** Check if a hex has been explicitly set */
hasHex(coord: AxialCoord): boolean {
return this.data.has(coordKey(coord));
}
/** Get all explicitly set hexes */
getAllHexes(): Array<{ coord: AxialCoord; terrain: HexTerrain }> {
const result: Array<{ coord: AxialCoord; terrain: HexTerrain }> = [];
for (const [key, terrain] of this.data) {
result.push({ coord: parseCoordKey(key), terrain });
}
return result;
}
/** Number of explicitly set hexes */
get size(): number {
return this.data.size;
}
/** Whether the map has unsaved changes */
get dirty(): boolean {
return this._dirty;
}
markClean(): void {
this._dirty = false;
}
/** Serialize for persistence */
serialize(): SerializedHexMap {
return {
hexes: this.getAllHexes().map(({ coord, terrain }) => ({
q: coord.q,
r: coord.r,
base: terrain.base,
features: terrain.features,
})),
};
}
/** Load from serialized data */
static deserialize(data: SerializedHexMap): HexMap {
const map = new HexMap();
for (const hex of data.hexes) {
map.setTerrain({ q: hex.q, r: hex.r }, {
base: hex.base,
features: hex.features,
});
}
map._dirty = false;
return map;
}
/** Clear all data */
clear(): void {
this.data.clear();
this._dirty = true;
}
}

36
core/terrain.ts Normal file
View File

@@ -0,0 +1,36 @@
import type { TerrainType } from './types.js';
export const TERRAIN_TYPES: TerrainType[] = [
// Area fills (drawn first, below linear features)
{ id: 'ocean', name: 'Ocean/Sea', category: 'area', color: '#2a5574', zIndex: 0 },
{ id: 'lake', name: 'Lake', category: 'area', color: '#4a90c4', zIndex: 1 },
{ id: 'plains', name: 'Plains', category: 'area', color: '#c4b060', zIndex: 2 },
{ id: 'farmland', name: 'Farmland', category: 'area', color: '#a4c639', zIndex: 3 },
{ id: 'forest', name: 'Forest', category: 'area', color: '#2d6a2d', zIndex: 4 },
{ id: 'hills', name: 'Hills', category: 'area', color: '#8a7a5a', zIndex: 5 },
{ id: 'mountains', name: 'Mountains', category: 'area', color: '#6a6a6a', zIndex: 6 },
{ id: 'settlement', name: 'Settlement', category: 'area', color: '#8b4513', zIndex: 7 },
// Linear features (drawn on top, have edge connectivity)
{ id: 'river', name: 'River', category: 'linear', color: '#2a7fff', zIndex: 10 },
{ id: 'road', name: 'Road', category: 'linear', color: '#a0522d', zIndex: 11 },
{ id: 'coastline', name: 'Coastline', category: 'linear', color: '#1a4a6a', zIndex: 12 },
];
const terrainMap = new Map<string, TerrainType>(
TERRAIN_TYPES.map(t => [t.id, t]),
);
export function getTerrainType(id: string): TerrainType | undefined {
return terrainMap.get(id);
}
export function getAreaTerrains(): TerrainType[] {
return TERRAIN_TYPES.filter(t => t.category === 'area');
}
export function getLinearTerrains(): TerrainType[] {
return TERRAIN_TYPES.filter(t => t.category === 'linear');
}
/** Default terrain for unpainted hexes */
export const DEFAULT_BASE_TERRAIN = 'plains';

87
core/types.ts Normal file
View File

@@ -0,0 +1,87 @@
/** Axial hex coordinate */
export interface AxialCoord {
q: number;
r: number;
}
/** Pixel position */
export interface PixelCoord {
x: number;
y: number;
}
/** 6 edges of a flat-top hex, clockwise from top-right */
export enum HexEdge {
NE = 0,
E = 1,
SE = 2,
SW = 3,
W = 4,
NW = 5,
}
/** Opposite edge mapping — the edge of the neighbor that faces this edge */
export const OPPOSITE_EDGE: Record<HexEdge, HexEdge> = {
[HexEdge.NE]: HexEdge.SW,
[HexEdge.E]: HexEdge.W,
[HexEdge.SE]: HexEdge.NW,
[HexEdge.SW]: HexEdge.NE,
[HexEdge.W]: HexEdge.E,
[HexEdge.NW]: HexEdge.SE,
};
/** Axial direction offsets per edge (flat-top) */
export const EDGE_DIRECTIONS: Record<HexEdge, AxialCoord> = {
[HexEdge.NE]: { q: 1, r: -1 },
[HexEdge.E]: { q: 1, r: 0 },
[HexEdge.SE]: { q: 0, r: 1 },
[HexEdge.SW]: { q: -1, r: 1 },
[HexEdge.W]: { q: -1, r: 0 },
[HexEdge.NW]: { q: 0, r: -1 },
};
/** All 6 edges in order */
export const ALL_EDGES: HexEdge[] = [
HexEdge.NE,
HexEdge.E,
HexEdge.SE,
HexEdge.SW,
HexEdge.W,
HexEdge.NW,
];
/** 6-bit bitmask indicating which edges a feature crosses */
export type EdgeMask = number;
/** Terrain category */
export type TerrainCategory = 'area' | 'linear';
/** Terrain type definition */
export interface TerrainType {
id: string;
name: string;
category: TerrainCategory;
color: string;
zIndex: number;
}
/** A linear feature on a hex with edge connectivity */
export interface HexFeature {
terrainId: string;
edgeMask: EdgeMask;
}
/** Complete terrain state for a single hex */
export interface HexTerrain {
base: string;
features: HexFeature[];
}
/** Hex geometry for rendering */
export interface HexGeometry {
cx: number;
cy: number;
size: number;
vertices: PixelCoord[];
edgeMidpoints: PixelCoord[];
}

102
pipeline/generate-tiles.ts Normal file
View File

@@ -0,0 +1,102 @@
/**
* Generate Leaflet tile pyramid from a source image.
*
* Usage: npx tsx pipeline/generate-tiles.ts <path-to-image>
*
* Output: tiles/{z}/{x}/{y}.jpg (also copied to public/tiles/ for dev server)
*/
import sharp from 'sharp';
import { mkdirSync, existsSync, cpSync } from 'fs';
import { join, resolve } from 'path';
const TILE_SIZE = 256;
const ROOT = resolve(import.meta.dirname, '..');
async function generateTiles(sourcePath: string) {
if (!existsSync(sourcePath)) {
console.error(`Source image not found: ${sourcePath}`);
process.exit(1);
}
const tilesDir = join(ROOT, 'tiles');
const publicTilesDir = join(ROOT, 'public', 'tiles');
console.log(`Reading source image: ${sourcePath}`);
const metadata = await sharp(sourcePath).metadata();
const width = metadata.width!;
const height = metadata.height!;
console.log(`Image size: ${width}x${height}`);
const maxDim = Math.max(width, height);
const maxZoom = Math.ceil(Math.log2(maxDim / TILE_SIZE));
console.log(`Max zoom: ${maxZoom} (grid: ${Math.pow(2, maxZoom) * TILE_SIZE}px)`);
let totalTiles = 0;
const startTime = Date.now();
for (let z = 0; z <= maxZoom; z++) {
const scale = Math.pow(2, z) / Math.pow(2, maxZoom);
const scaledW = Math.ceil(width * scale);
const scaledH = Math.ceil(height * scale);
const tilesX = Math.ceil(scaledW / TILE_SIZE);
const tilesY = Math.ceil(scaledH / TILE_SIZE);
const levelTiles = tilesX * tilesY;
console.log(`Zoom ${z}: ${scaledW}x${scaledH} -> ${tilesX}x${tilesY} = ${levelTiles} tiles`);
const buffer = await sharp(sourcePath)
.resize(scaledW, scaledH, { fit: 'fill', kernel: 'lanczos3' })
.raw()
.toBuffer();
let done = 0;
for (let x = 0; x < tilesX; x++) {
for (let y = 0; y < tilesY; y++) {
const tileDir = join(tilesDir, `${z}`, `${x}`);
mkdirSync(tileDir, { recursive: true });
const left = x * TILE_SIZE;
const top = y * TILE_SIZE;
const tileW = Math.min(TILE_SIZE, scaledW - left);
const tileH = Math.min(TILE_SIZE, scaledH - top);
await sharp(buffer, {
raw: { width: scaledW, height: scaledH, channels: 3 },
})
.extract({ left, top, width: tileW, height: tileH })
.extend({
right: TILE_SIZE - tileW,
bottom: TILE_SIZE - tileH,
background: { r: 42, g: 85, b: 116, alpha: 1 },
})
.jpeg({ quality: 85 })
.toFile(join(tileDir, `${y}.jpg`));
totalTiles++;
done++;
}
}
process.stdout.write(` -> ${done} tiles written\n`);
}
const elapsed = ((Date.now() - startTime) / 1000).toFixed(1);
console.log(`\nGenerated ${totalTiles} tiles in ${tilesDir} (${elapsed}s)`);
mkdirSync(join(ROOT, 'public'), { recursive: true });
cpSync(tilesDir, publicTilesDir, { recursive: true });
console.log(`Copied to ${publicTilesDir}`);
console.log(`\nMap config: imageSize: [${width}, ${height}], maxZoom: ${maxZoom}`);
}
const source = process.argv[2];
if (!source) {
console.error('Usage: npx tsx pipeline/generate-tiles.ts <path-to-image>');
process.exit(1);
}
generateTiles(source).catch(err => {
console.error('Tile generation failed:', err);
process.exit(1);
});

120
src/main.ts Normal file
View File

@@ -0,0 +1,120 @@
import './style/main.css';
import { initMap } from './map/map-init.js';
import { HexOverlayLayer } from './map/hex-layer.js';
import { attachHexInteraction } from './map/hex-interaction.js';
import { HexMap } from '../core/hex-map.js';
import type { AxialCoord, TerrainType } from '../core/types.js';
import { createSidebar } from './ui/sidebar.js';
import { createToolbar, type ToolMode } from './ui/toolbar.js';
import { createTerrainPicker } from './ui/terrain-picker.js';
import { createHexInspector } from './ui/hex-inspector.js';
import { createMapSettings } from './ui/map-settings.js';
import {
edgeMask,
toggleEdge,
enforceEdgeConstraints,
applyConstraintActions,
} from '../core/edge-connectivity.js';
// --- State ---
const hexMap = new HexMap();
let currentMode: ToolMode = 'select';
let selectedTerrain: TerrainType | null = null;
let selectedHex: AxialCoord | null = null;
let hexSize = 48;
const origin = { x: 0, y: 0 };
// --- Init Map ---
const map = initMap('map');
// --- Hex Layer ---
let hexLayer = new HexOverlayLayer({
hexSize,
hexMap,
origin,
showGrid: true,
opacity: 0.7,
});
hexLayer.addTo(map);
// --- Sidebar ---
const sidebarEl = document.getElementById('sidebar')!;
const { toolbar, terrainPicker, hexInspector, settings } = createSidebar(sidebarEl);
const toolbarUI = createToolbar(toolbar, (mode) => {
currentMode = mode;
terrainPickerUI.setMode(mode);
});
const terrainPickerUI = createTerrainPicker(terrainPicker, (terrain) => {
selectedTerrain = terrain;
});
const hexInspectorUI = createHexInspector(hexInspector);
createMapSettings(settings, { hexSize, showGrid: true, opacity: 0.7 }, (s) => {
if (s.hexSize !== hexSize) {
hexSize = s.hexSize;
rebuildHexLayer(s.showGrid, s.opacity);
} else {
hexLayer.setShowGrid(s.showGrid);
hexLayer.setHexOpacity(s.opacity);
}
});
// --- Rebuild hex layer (when hex size changes) ---
function rebuildHexLayer(showGrid: boolean, opacity: number) {
map.removeLayer(hexLayer);
hexLayer = new HexOverlayLayer({
hexSize,
hexMap,
origin,
showGrid,
opacity,
});
hexLayer.addTo(map);
reattachInteraction();
}
// --- Hex Interaction ---
let detachInteraction: (() => void) | null = null;
function reattachInteraction() {
detachInteraction?.();
detachInteraction = attachHexInteraction(map, hexSize, origin, (event) => {
if (currentMode === 'select') {
selectedHex = event.coord;
hexLayer.setSelectedHex(selectedHex);
hexInspectorUI.update(selectedHex, hexMap.getTerrain(selectedHex));
} else if (currentMode === 'paint' && selectedTerrain) {
hexMap.setBase(event.coord, selectedTerrain.id);
selectedHex = event.coord;
hexLayer.setSelectedHex(selectedHex);
hexLayer.redraw();
hexInspectorUI.update(selectedHex, hexMap.getTerrain(selectedHex));
} else if (currentMode === 'feature' && selectedTerrain) {
const coord = event.coord;
const terrain = hexMap.getTerrain(coord);
const existing = terrain.features.find(f => f.terrainId === selectedTerrain!.id);
const currentMask = existing?.edgeMask ?? 0;
const newMask = toggleEdge(currentMask, event.edge);
hexMap.setFeature(coord, selectedTerrain.id, newMask);
// Enforce edge constraints
if (newMask > currentMask) {
// An edge was added — ensure neighbor has continuation
const addedEdgeMask = edgeMask(event.edge);
const actions = enforceEdgeConstraints(hexMap, coord, selectedTerrain.id, addedEdgeMask);
applyConstraintActions(hexMap, actions);
}
selectedHex = coord;
hexLayer.setSelectedHex(selectedHex);
hexLayer.redraw();
hexInspectorUI.update(selectedHex, hexMap.getTerrain(selectedHex));
}
});
}
reattachInteraction();

View File

@@ -0,0 +1,47 @@
import L from 'leaflet';
import type { AxialCoord } from '../../core/types.js';
import { HexEdge } from '../../core/types.js';
import { pixelToAxial, closestEdge, axialToPixel } from '../../core/coords.js';
import { toPixel } from './map-init.js';
export interface HexClickEvent {
coord: AxialCoord;
edge: HexEdge;
latlng: L.LatLng;
pixelOnImage: [number, number];
}
export type HexClickHandler = (event: HexClickEvent) => void;
/**
* Attach hex click detection to a Leaflet map.
* Translates map clicks to hex coordinates + closest edge.
*/
export function attachHexInteraction(
map: L.Map,
hexSize: number,
origin: { x: number; y: number },
handler: HexClickHandler,
): () => void {
const onClick = (e: L.LeafletMouseEvent) => {
const pixel = toPixel(map, e.latlng);
const pixelCoord = { x: pixel[0], y: pixel[1] };
const coord = pixelToAxial(pixelCoord, hexSize, origin);
const hexCenter = axialToPixel(coord, hexSize, origin);
const edge = closestEdge(hexCenter, hexSize, pixelCoord);
handler({
coord,
edge,
latlng: e.latlng,
pixelOnImage: pixel,
});
};
map.on('click', onClick);
// Return cleanup function
return () => {
map.off('click', onClick);
};
}

226
src/map/hex-layer.ts Normal file
View File

@@ -0,0 +1,226 @@
import L from 'leaflet';
import type { AxialCoord, HexTerrain } from '../../core/types.js';
import { axialToPixel, hexVertices, hexHeight, hexWidth, computeHexGeometry } from '../../core/coords.js';
import { getHexesInBounds, type PixelBounds } from '../../core/hex-grid.js';
import { getTerrainType } from '../../core/terrain.js';
import type { HexMap } from '../../core/hex-map.js';
import { connectedEdges } from '../../core/edge-connectivity.js';
export interface HexLayerOptions extends L.GridLayerOptions {
hexSize: number;
hexMap: HexMap;
origin?: { x: number; y: number };
selectedHex?: AxialCoord | null;
showGrid?: boolean;
opacity?: number;
}
/**
* Leaflet GridLayer that renders the hex overlay using Canvas.
*/
export class HexOverlayLayer extends L.GridLayer {
private hexSize: number;
private hexMap: HexMap;
private origin: { x: number; y: number };
private _selectedHex: AxialCoord | null = null;
private _showGrid = true;
private _hexOpacity = 0.7;
constructor(options: HexLayerOptions) {
super(options);
this.hexSize = options.hexSize;
this.hexMap = options.hexMap;
this.origin = options.origin ?? { x: 0, y: 0 };
this._selectedHex = options.selectedHex ?? null;
this._showGrid = options.showGrid ?? true;
this._hexOpacity = options.opacity ?? 0.7;
}
setSelectedHex(coord: AxialCoord | null): void {
this._selectedHex = coord;
this.redraw();
}
setShowGrid(show: boolean): void {
this._showGrid = show;
this.redraw();
}
setHexOpacity(opacity: number): void {
this._hexOpacity = opacity;
this.redraw();
}
createTile(coords: L.Coords): HTMLCanvasElement {
const canvas = document.createElement('canvas');
const tileSize = this.getTileSize();
canvas.width = tileSize.x;
canvas.height = tileSize.y;
const ctx = canvas.getContext('2d')!;
// Convert tile coords to pixel bounds on the source image
const nwPoint = coords.scaleBy(tileSize);
const sePoint = nwPoint.add(tileSize);
// At the current zoom, convert tile pixel coords to source image coords
const zoom = coords.z;
const maxZoom = this._map?.getMaxZoom() ?? 6;
const scale = Math.pow(2, maxZoom - zoom);
const bounds: PixelBounds = {
minX: nwPoint.x * scale,
minY: nwPoint.y * scale,
maxX: sePoint.x * scale,
maxY: sePoint.y * scale,
};
// Find hexes overlapping this tile
const hexCoords = getHexesInBounds(bounds, this.hexSize, this.origin);
// Draw each hex
for (const coord of hexCoords) {
const terrain = this.hexMap.getTerrain(coord);
const pixelCenter = axialToPixel(coord, this.hexSize, this.origin);
// Convert source image pixel coords to tile-local coords
const localX = (pixelCenter.x - bounds.minX) / scale;
const localY = (pixelCenter.y - bounds.minY) / scale;
const localSize = this.hexSize / scale;
this.drawHex(ctx, localX, localY, localSize, terrain, coord);
}
return canvas;
}
private drawHex(
ctx: CanvasRenderingContext2D,
cx: number,
cy: number,
size: number,
terrain: HexTerrain,
coord: AxialCoord,
): void {
if (size < 2) return; // Too small to render
const vertices = hexVertices(cx, cy, size);
const geom = computeHexGeometry(cx, cy, size);
// Draw hex path
ctx.beginPath();
ctx.moveTo(vertices[0].x, vertices[0].y);
for (let i = 1; i < 6; i++) {
ctx.lineTo(vertices[i].x, vertices[i].y);
}
ctx.closePath();
// Fill with base terrain color
const baseType = getTerrainType(terrain.base);
if (baseType) {
ctx.globalAlpha = this._hexOpacity;
ctx.fillStyle = baseType.color;
ctx.fill();
ctx.globalAlpha = 1.0;
}
// Draw linear features
const sortedFeatures = [...terrain.features].sort((a, b) => {
const ta = getTerrainType(a.terrainId);
const tb = getTerrainType(b.terrainId);
return (ta?.zIndex ?? 0) - (tb?.zIndex ?? 0);
});
for (const feature of sortedFeatures) {
const type = getTerrainType(feature.terrainId);
if (!type) continue;
const edges = connectedEdges(feature.edgeMask);
if (edges.length === 0) continue;
ctx.strokeStyle = type.color;
ctx.lineWidth = Math.max(1, size / 8);
ctx.lineCap = 'round';
ctx.lineJoin = 'round';
ctx.globalAlpha = 0.9;
if (feature.terrainId === 'road') {
ctx.setLineDash([size / 4, size / 6]);
} else {
ctx.setLineDash([]);
}
if (feature.terrainId === 'coastline') {
// Coastline: draw along hex edges
ctx.lineWidth = Math.max(2, size / 5);
for (const edge of edges) {
const v1 = vertices[edge];
const v2 = vertices[(edge + 1) % 6];
ctx.beginPath();
ctx.moveTo(v1.x, v1.y);
ctx.lineTo(v2.x, v2.y);
ctx.stroke();
}
} else if (edges.length === 1) {
// Dead-end: edge midpoint to center
const mp = geom.edgeMidpoints[edges[0]];
ctx.beginPath();
ctx.moveTo(mp.x, mp.y);
ctx.lineTo(cx, cy);
ctx.stroke();
// Terminus dot
ctx.fillStyle = type.color;
ctx.beginPath();
ctx.arc(cx, cy, Math.max(1, size / 10), 0, Math.PI * 2);
ctx.fill();
} else {
// Connect all edges through center with bezier curves
for (const edge of edges) {
const mp = geom.edgeMidpoints[edge];
ctx.beginPath();
ctx.moveTo(mp.x, mp.y);
// Bezier through ~halfway to center for a slight curve
const cpX = (mp.x + cx) / 2;
const cpY = (mp.y + cy) / 2;
ctx.quadraticCurveTo(cpX, cpY, cx, cy);
ctx.stroke();
}
}
ctx.setLineDash([]);
ctx.globalAlpha = 1.0;
}
// Grid outline
if (this._showGrid && size > 4) {
ctx.beginPath();
ctx.moveTo(vertices[0].x, vertices[0].y);
for (let i = 1; i < 6; i++) {
ctx.lineTo(vertices[i].x, vertices[i].y);
}
ctx.closePath();
ctx.strokeStyle = 'rgba(0,0,0,0.25)';
ctx.lineWidth = 0.5;
ctx.stroke();
}
// Selection highlight
if (
this._selectedHex &&
this._selectedHex.q === coord.q &&
this._selectedHex.r === coord.r
) {
ctx.beginPath();
ctx.moveTo(vertices[0].x, vertices[0].y);
for (let i = 1; i < 6; i++) {
ctx.lineTo(vertices[i].x, vertices[i].y);
}
ctx.closePath();
ctx.strokeStyle = '#fff';
ctx.lineWidth = Math.max(1, size / 10);
ctx.stroke();
ctx.strokeStyle = '#000';
ctx.lineWidth = Math.max(0.5, size / 20);
ctx.stroke();
}
}
}

63
src/map/map-init.ts Normal file
View File

@@ -0,0 +1,63 @@
import L from 'leaflet';
export interface MapConfig {
tileUrl: string;
imageSize: [number, number];
minZoom: number;
maxZoom: number;
initialZoom: number;
initialCenter: [number, number];
}
const DEFAULT_CONFIG: MapConfig = {
tileUrl: '/tiles/{z}/{x}/{y}.jpg',
imageSize: [8000, 12000],
minZoom: 0,
maxZoom: 6,
initialZoom: 2,
initialCenter: [4000, 5000],
};
export function initMap(
container: string | HTMLElement,
config: Partial<MapConfig> = {},
): L.Map {
const cfg = { ...DEFAULT_CONFIG, ...config };
const map = L.map(container, {
crs: L.CRS.Simple,
minZoom: cfg.minZoom,
maxZoom: cfg.maxZoom,
zoomSnap: 1,
zoomDelta: 1,
attributionControl: false,
});
const southWest = map.unproject([0, cfg.imageSize[1]], cfg.maxZoom);
const northEast = map.unproject([cfg.imageSize[0], 0], cfg.maxZoom);
const bounds = new L.LatLngBounds(southWest, northEast);
L.tileLayer(cfg.tileUrl, {
minZoom: cfg.minZoom,
maxZoom: cfg.maxZoom,
bounds,
noWrap: true,
}).addTo(map);
const center = map.unproject(cfg.initialCenter, cfg.maxZoom);
map.setView(center, cfg.initialZoom);
map.setMaxBounds(bounds.pad(0.1));
return map;
}
/** Convert pixel coordinates on the source image to Leaflet LatLng */
export function toLatLng(map: L.Map, pixel: [number, number]): L.LatLng {
return map.unproject(pixel, map.getMaxZoom());
}
/** Convert Leaflet LatLng to pixel coordinates on the source image */
export function toPixel(map: L.Map, latlng: L.LatLng): [number, number] {
const point = map.project(latlng, map.getMaxZoom());
return [point.x, point.y];
}

170
src/style/main.css Normal file
View File

@@ -0,0 +1,170 @@
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
html, body {
height: 100%;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif;
font-size: 14px;
color: #e0e0e0;
background: #1a1a2e;
}
#app {
display: flex;
height: 100vh;
}
#map {
flex: 1;
background: #16213e;
}
/* Sidebar */
#sidebar {
width: 280px;
background: #16213e;
border-right: 1px solid #2a2a4a;
display: flex;
flex-direction: column;
overflow-y: auto;
}
.sidebar-section {
padding: 12px;
border-bottom: 1px solid #2a2a4a;
}
.sidebar-section h3 {
font-size: 11px;
text-transform: uppercase;
letter-spacing: 0.5px;
color: #888;
margin-bottom: 8px;
}
/* Toolbar */
.toolbar {
display: flex;
gap: 4px;
}
.toolbar button {
flex: 1;
padding: 6px 10px;
border: 1px solid #2a2a4a;
border-radius: 4px;
background: #1a1a2e;
color: #ccc;
cursor: pointer;
font-size: 12px;
transition: all 0.15s;
}
.toolbar button:hover {
background: #2a2a4a;
color: #fff;
}
.toolbar button.active {
background: #3a3a6a;
color: #fff;
border-color: #5a5a9a;
}
/* Terrain Picker */
.terrain-grid {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 4px;
}
.terrain-btn {
display: flex;
align-items: center;
gap: 6px;
padding: 6px 8px;
border: 1px solid #2a2a4a;
border-radius: 4px;
background: #1a1a2e;
color: #ccc;
cursor: pointer;
font-size: 11px;
transition: all 0.15s;
}
.terrain-btn:hover {
background: #2a2a4a;
color: #fff;
}
.terrain-btn.selected {
border-color: #fff;
color: #fff;
background: #2a2a4a;
}
.terrain-swatch {
width: 14px;
height: 14px;
border-radius: 3px;
flex-shrink: 0;
}
/* Hex Inspector */
.hex-info {
font-size: 12px;
}
.hex-info .coord {
color: #888;
font-family: monospace;
}
.hex-info .terrain-label {
display: inline-flex;
align-items: center;
gap: 4px;
padding: 2px 6px;
border-radius: 3px;
background: #2a2a4a;
margin-top: 4px;
}
/* Settings */
.setting-row {
display: flex;
align-items: center;
justify-content: space-between;
margin-bottom: 6px;
}
.setting-row label {
font-size: 12px;
color: #aaa;
}
.setting-row input[type="range"] {
width: 100px;
}
.setting-row input[type="number"] {
width: 60px;
padding: 2px 4px;
background: #1a1a2e;
border: 1px solid #2a2a4a;
border-radius: 3px;
color: #e0e0e0;
font-size: 12px;
}
/* Feature toggles (linear terrains shown separately) */
.terrain-section-label {
font-size: 10px;
text-transform: uppercase;
letter-spacing: 0.5px;
color: #666;
margin: 8px 0 4px 0;
}

52
src/ui/hex-inspector.ts Normal file
View File

@@ -0,0 +1,52 @@
import type { AxialCoord, HexTerrain } from '../../core/types.js';
import { getTerrainType } from '../../core/terrain.js';
import { connectedEdges } from '../../core/edge-connectivity.js';
import { HexEdge } from '../../core/types.js';
const EDGE_NAMES: Record<HexEdge, string> = {
[HexEdge.NE]: 'NE',
[HexEdge.E]: 'E',
[HexEdge.SE]: 'SE',
[HexEdge.SW]: 'SW',
[HexEdge.W]: 'W',
[HexEdge.NW]: 'NW',
};
export function createHexInspector(container: HTMLElement): {
update: (coord: AxialCoord | null, terrain: HexTerrain | null) => void;
} {
function update(coord: AxialCoord | null, terrain: HexTerrain | null) {
if (!coord || !terrain) {
container.innerHTML = '<div style="color:#666;font-size:12px">No hex selected</div>';
return;
}
const baseType = getTerrainType(terrain.base);
let html = '<div class="hex-info">';
html += `<div class="coord">q: ${coord.q}, r: ${coord.r}</div>`;
html += `<div class="terrain-label">`;
html += `<span class="terrain-swatch" style="background:${baseType?.color ?? '#666'};display:inline-block;width:10px;height:10px;border-radius:2px"></span>`;
html += `${baseType?.name ?? terrain.base}`;
html += `</div>`;
if (terrain.features.length > 0) {
html += '<div style="margin-top:6px;font-size:11px;color:#888">Features:</div>';
for (const feature of terrain.features) {
const type = getTerrainType(feature.terrainId);
const edges = connectedEdges(feature.edgeMask)
.map(e => EDGE_NAMES[e])
.join(', ');
html += `<div class="terrain-label" style="margin-top:2px">`;
html += `<span class="terrain-swatch" style="background:${type?.color ?? '#666'};display:inline-block;width:10px;height:10px;border-radius:2px"></span>`;
html += `${type?.name ?? feature.terrainId}: ${edges}`;
html += `</div>`;
}
}
html += '</div>';
container.innerHTML = html;
}
update(null, null);
return { update };
}

67
src/ui/map-settings.ts Normal file
View File

@@ -0,0 +1,67 @@
export interface MapSettings {
hexSize: number;
showGrid: boolean;
opacity: number;
}
export function createMapSettings(
container: HTMLElement,
initial: MapSettings,
onChange: (settings: MapSettings) => void,
): { getSettings: () => MapSettings } {
const settings = { ...initial };
function render() {
container.innerHTML = '';
// Hex size
const sizeRow = document.createElement('div');
sizeRow.className = 'setting-row';
sizeRow.innerHTML = `<label>Hex size (px)</label>`;
const sizeInput = document.createElement('input');
sizeInput.type = 'number';
sizeInput.min = '8';
sizeInput.max = '256';
sizeInput.value = String(settings.hexSize);
sizeInput.addEventListener('change', () => {
settings.hexSize = Math.max(8, Math.min(256, Number(sizeInput.value)));
onChange(settings);
});
sizeRow.appendChild(sizeInput);
container.appendChild(sizeRow);
// Show grid
const gridRow = document.createElement('div');
gridRow.className = 'setting-row';
gridRow.innerHTML = `<label>Show grid</label>`;
const gridCheck = document.createElement('input');
gridCheck.type = 'checkbox';
gridCheck.checked = settings.showGrid;
gridCheck.addEventListener('change', () => {
settings.showGrid = gridCheck.checked;
onChange(settings);
});
gridRow.appendChild(gridCheck);
container.appendChild(gridRow);
// Opacity
const opacityRow = document.createElement('div');
opacityRow.className = 'setting-row';
opacityRow.innerHTML = `<label>Opacity</label>`;
const opacityInput = document.createElement('input');
opacityInput.type = 'range';
opacityInput.min = '0';
opacityInput.max = '100';
opacityInput.value = String(Math.round(settings.opacity * 100));
opacityInput.addEventListener('input', () => {
settings.opacity = Number(opacityInput.value) / 100;
onChange(settings);
});
opacityRow.appendChild(opacityInput);
container.appendChild(opacityRow);
}
render();
return { getSettings: () => ({ ...settings }) };
}

43
src/ui/sidebar.ts Normal file
View File

@@ -0,0 +1,43 @@
export function createSidebar(container: HTMLElement): {
toolbar: HTMLElement;
terrainPicker: HTMLElement;
hexInspector: HTMLElement;
settings: HTMLElement;
} {
container.innerHTML = '';
const toolbarSection = document.createElement('div');
toolbarSection.className = 'sidebar-section';
toolbarSection.innerHTML = '<h3>Tools</h3>';
const toolbar = document.createElement('div');
toolbar.id = 'toolbar';
toolbarSection.appendChild(toolbar);
const terrainSection = document.createElement('div');
terrainSection.className = 'sidebar-section';
terrainSection.innerHTML = '<h3>Terrain</h3>';
const terrainPicker = document.createElement('div');
terrainPicker.id = 'terrain-picker';
terrainSection.appendChild(terrainPicker);
const inspectorSection = document.createElement('div');
inspectorSection.className = 'sidebar-section';
inspectorSection.innerHTML = '<h3>Selected Hex</h3>';
const hexInspector = document.createElement('div');
hexInspector.id = 'hex-inspector';
inspectorSection.appendChild(hexInspector);
const settingsSection = document.createElement('div');
settingsSection.className = 'sidebar-section';
settingsSection.innerHTML = '<h3>Settings</h3>';
const settings = document.createElement('div');
settings.id = 'settings';
settingsSection.appendChild(settings);
container.appendChild(toolbarSection);
container.appendChild(terrainSection);
container.appendChild(inspectorSection);
container.appendChild(settingsSection);
return { toolbar, terrainPicker, hexInspector, settings };
}

80
src/ui/terrain-picker.ts Normal file
View File

@@ -0,0 +1,80 @@
import type { TerrainType } from '../../core/types.js';
import { getAreaTerrains, getLinearTerrains } from '../../core/terrain.js';
import type { ToolMode } from './toolbar.js';
export function createTerrainPicker(
container: HTMLElement,
onChange: (terrain: TerrainType) => void,
): {
setMode: (mode: ToolMode) => void;
getSelected: () => TerrainType | null;
} {
let selected: TerrainType | null = null;
let currentMode: ToolMode = 'select';
function render() {
container.innerHTML = '';
if (currentMode === 'select') {
container.innerHTML = '<div style="color:#666;font-size:12px">Click a hex to inspect it</div>';
return;
}
const terrains = currentMode === 'paint' ? getAreaTerrains() : getLinearTerrains();
const label = currentMode === 'paint' ? 'Area Terrain' : 'Linear Features';
const sectionLabel = document.createElement('div');
sectionLabel.className = 'terrain-section-label';
sectionLabel.textContent = label;
container.appendChild(sectionLabel);
const grid = document.createElement('div');
grid.className = 'terrain-grid';
for (const terrain of terrains) {
const btn = document.createElement('button');
btn.className = 'terrain-btn';
if (selected?.id === terrain.id) btn.classList.add('selected');
const swatch = document.createElement('span');
swatch.className = 'terrain-swatch';
swatch.style.backgroundColor = terrain.color;
const name = document.createElement('span');
name.textContent = terrain.name;
btn.appendChild(swatch);
btn.appendChild(name);
btn.addEventListener('click', () => {
selected = terrain;
onChange(terrain);
render();
});
grid.appendChild(btn);
}
container.appendChild(grid);
// Auto-select first if nothing selected
if (!selected || !terrains.find(t => t.id === selected!.id)) {
selected = terrains[0] ?? null;
if (selected) onChange(selected);
// Re-render to show selection
const firstBtn = grid.querySelector('.terrain-btn');
firstBtn?.classList.add('selected');
}
}
render();
return {
setMode(mode: ToolMode) {
currentMode = mode;
selected = null;
render();
},
getSelected: () => selected,
};
}

40
src/ui/toolbar.ts Normal file
View File

@@ -0,0 +1,40 @@
export type ToolMode = 'select' | 'paint' | 'feature';
export function createToolbar(
container: HTMLElement,
onChange: (mode: ToolMode) => void,
): { setMode: (mode: ToolMode) => void } {
let currentMode: ToolMode = 'select';
const div = document.createElement('div');
div.className = 'toolbar';
const modes: { mode: ToolMode; label: string }[] = [
{ mode: 'select', label: 'Select' },
{ mode: 'paint', label: 'Paint' },
{ mode: 'feature', label: 'Feature' },
];
const buttons: Map<ToolMode, HTMLButtonElement> = new Map();
for (const { mode, label } of modes) {
const btn = document.createElement('button');
btn.textContent = label;
btn.addEventListener('click', () => setMode(mode));
buttons.set(mode, btn);
div.appendChild(btn);
}
function setMode(mode: ToolMode) {
currentMode = mode;
for (const [m, btn] of buttons) {
btn.classList.toggle('active', m === currentMode);
}
onChange(currentMode);
}
container.appendChild(div);
setMode('select');
return { setMode };
}

174
tests/core/coords.test.ts Normal file
View File

@@ -0,0 +1,174 @@
import { describe, it, expect } from 'vitest';
import {
axialToPixel,
pixelToAxial,
axialRound,
getNeighbor,
getNeighbors,
axialDistance,
coordKey,
parseCoordKey,
hexVertices,
hexEdgeMidpoints,
closestEdge,
} from '@core/coords';
import { HexEdge } from '@core/types';
describe('axialToPixel / pixelToAxial roundtrip', () => {
const size = 32;
it('origin hex maps to origin pixel', () => {
const p = axialToPixel({ q: 0, r: 0 }, size);
expect(p.x).toBeCloseTo(0);
expect(p.y).toBeCloseTo(0);
});
it('roundtrips integer coordinates', () => {
const cases = [
{ q: 0, r: 0 },
{ q: 1, r: 0 },
{ q: 0, r: 1 },
{ q: -2, r: 3 },
{ q: 5, r: -3 },
];
for (const coord of cases) {
const pixel = axialToPixel(coord, size);
const back = pixelToAxial(pixel, size);
expect(back.q).toBe(coord.q);
expect(back.r).toBe(coord.r);
}
});
it('respects origin offset', () => {
const origin = { x: 100, y: 200 };
const coord = { q: 2, r: 1 };
const pixel = axialToPixel(coord, size, origin);
const back = pixelToAxial(pixel, size, origin);
expect(back.q).toBe(coord.q);
expect(back.r).toBe(coord.r);
});
});
describe('axialRound', () => {
it('rounds fractional coords to nearest hex', () => {
const result = axialRound({ q: 0.3, r: 0.1 });
expect(result.q).toBe(0);
expect(result.r).toBe(0);
});
it('handles mid-boundary correctly', () => {
const result = axialRound({ q: 0.7, r: -0.2 });
expect(Number.isInteger(result.q)).toBe(true);
expect(Number.isInteger(result.r)).toBe(true);
// Cube constraint: q + r + s = 0
const s = -result.q - result.r;
expect(Number.isInteger(s)).toBe(true);
});
});
describe('neighbors', () => {
it('returns correct neighbor for each edge', () => {
const origin = { q: 3, r: 4 };
expect(getNeighbor(origin, HexEdge.NE)).toEqual({ q: 4, r: 3 });
expect(getNeighbor(origin, HexEdge.E)).toEqual({ q: 4, r: 4 });
expect(getNeighbor(origin, HexEdge.SE)).toEqual({ q: 3, r: 5 });
expect(getNeighbor(origin, HexEdge.SW)).toEqual({ q: 2, r: 5 });
expect(getNeighbor(origin, HexEdge.W)).toEqual({ q: 2, r: 4 });
expect(getNeighbor(origin, HexEdge.NW)).toEqual({ q: 3, r: 3 });
});
it('getNeighbors returns 6 neighbors', () => {
const neighbors = getNeighbors({ q: 0, r: 0 });
expect(neighbors).toHaveLength(6);
// All should be distance 1
for (const n of neighbors) {
expect(axialDistance({ q: 0, r: 0 }, n)).toBe(1);
}
});
});
describe('axialDistance', () => {
it('same hex is distance 0', () => {
expect(axialDistance({ q: 2, r: 3 }, { q: 2, r: 3 })).toBe(0);
});
it('adjacent hexes are distance 1', () => {
expect(axialDistance({ q: 0, r: 0 }, { q: 1, r: 0 })).toBe(1);
});
it('diagonal distance', () => {
expect(axialDistance({ q: 0, r: 0 }, { q: 3, r: -3 })).toBe(3);
});
});
describe('coordKey / parseCoordKey', () => {
it('roundtrips', () => {
const coord = { q: -5, r: 12 };
expect(parseCoordKey(coordKey(coord))).toEqual(coord);
});
});
describe('hexVertices', () => {
it('produces 6 vertices', () => {
const verts = hexVertices(0, 0, 32);
expect(verts).toHaveLength(6);
});
it('vertices are equidistant from center', () => {
const size = 32;
const verts = hexVertices(10, 20, size);
for (const v of verts) {
const dist = Math.hypot(v.x - 10, v.y - 20);
expect(dist).toBeCloseTo(size, 5);
}
});
});
describe('closestEdge', () => {
// Flat-top hex: vertices at 0,60,120,180,240,300 degrees
// Edge midpoints are between consecutive vertices:
// midpoint 0 (v0-v1) at ~30° → NE direction
// midpoint 1 (v1-v2) at ~90° → top (NW in our enum)
// midpoint 2 (v2-v3) at ~150° → upper-left
// midpoint 3 (v3-v4) at ~210° → lower-left
// midpoint 4 (v4-v5) at ~270° → bottom
// midpoint 5 (v5-v0) at ~330° → lower-right
// The mapping between midpoint index and HexEdge enum depends
// on how we defined the enum. Our vertex-based midpoints go:
// index 0 → NE(30°), 1 → NW(90°)... etc
// So a point at x=30,y=0 (0°) is closest to midpoint 0 (NE) or 5 (SE-ish)
it('point to the upper-right → NE edge', () => {
const center = { x: 0, y: 0 };
// NE midpoint is at ~(-30°) in screen coords = upper-right
const point = { x: 24, y: -14 };
expect(closestEdge(center, 32, point)).toBe(HexEdge.NE);
});
it('point to the right → E edge', () => {
const center = { x: 0, y: 0 };
// E midpoint is at ~30° = right-downish
const point = { x: 28, y: 10 };
expect(closestEdge(center, 32, point)).toBe(HexEdge.E);
});
it('point directly below → SE edge', () => {
const center = { x: 0, y: 0 };
const point = { x: 0, y: 30 };
expect(closestEdge(center, 32, point)).toBe(HexEdge.SE);
});
it('point directly above → NW edge', () => {
const center = { x: 0, y: 0 };
const point = { x: 0, y: -30 };
expect(closestEdge(center, 32, point)).toBe(HexEdge.NW);
});
it('returns a valid edge (0-5)', () => {
const center = { x: 100, y: 100 };
const point = { x: 120, y: 95 };
const edge = closestEdge(center, 32, point);
expect(edge).toBeGreaterThanOrEqual(0);
expect(edge).toBeLessThanOrEqual(5);
});
});

View File

@@ -0,0 +1,93 @@
import { describe, it, expect } from 'vitest';
import {
edgeMask,
hasEdge,
toggleEdge,
setEdge,
clearEdge,
edgeCount,
connectedEdges,
rotateMask,
enforceEdgeConstraints,
} from '@core/edge-connectivity';
import { HexEdge } from '@core/types';
import { HexMap } from '@core/hex-map';
describe('edgeMask operations', () => {
it('creates mask from edges', () => {
const mask = edgeMask(HexEdge.NE, HexEdge.SW);
expect(hasEdge(mask, HexEdge.NE)).toBe(true);
expect(hasEdge(mask, HexEdge.SW)).toBe(true);
expect(hasEdge(mask, HexEdge.E)).toBe(false);
expect(edgeCount(mask)).toBe(2);
});
it('toggles edges', () => {
let mask = edgeMask(HexEdge.E);
mask = toggleEdge(mask, HexEdge.E);
expect(hasEdge(mask, HexEdge.E)).toBe(false);
mask = toggleEdge(mask, HexEdge.E);
expect(hasEdge(mask, HexEdge.E)).toBe(true);
});
it('sets and clears edges', () => {
let mask = 0;
mask = setEdge(mask, HexEdge.NW);
expect(hasEdge(mask, HexEdge.NW)).toBe(true);
mask = clearEdge(mask, HexEdge.NW);
expect(hasEdge(mask, HexEdge.NW)).toBe(false);
});
it('connectedEdges returns correct edges', () => {
const mask = edgeMask(HexEdge.NE, HexEdge.SE, HexEdge.W);
const edges = connectedEdges(mask);
expect(edges).toEqual([HexEdge.NE, HexEdge.SE, HexEdge.W]);
});
});
describe('rotateMask', () => {
it('rotating 6 steps returns original', () => {
const mask = edgeMask(HexEdge.NE, HexEdge.E);
expect(rotateMask(mask, 6)).toBe(mask);
});
it('rotates single edge clockwise by 1', () => {
const mask = edgeMask(HexEdge.NE); // bit 0
const rotated = rotateMask(mask, 1);
expect(hasEdge(rotated, HexEdge.E)).toBe(true); // bit 1
expect(edgeCount(rotated)).toBe(1);
});
it('rotates opposite edges correctly', () => {
const mask = edgeMask(HexEdge.NE, HexEdge.SW); // bits 0,3
const rotated = rotateMask(mask, 1);
expect(hasEdge(rotated, HexEdge.E)).toBe(true);
expect(hasEdge(rotated, HexEdge.W)).toBe(true);
expect(edgeCount(rotated)).toBe(2);
});
});
describe('enforceEdgeConstraints', () => {
it('detects missing continuation on neighbor', () => {
const hexMap = new HexMap();
const coord = { q: 0, r: 0 };
const mask = edgeMask(HexEdge.E);
const actions = enforceEdgeConstraints(hexMap, coord, 'road', mask);
expect(actions).toHaveLength(1);
expect(actions[0].coord).toEqual({ q: 1, r: 0 }); // E neighbor
expect(actions[0].edge).toBe(HexEdge.W); // opposite edge
expect(actions[0].terrainId).toBe('road');
});
it('no action needed when neighbor already has feature', () => {
const hexMap = new HexMap();
// Set up neighbor with road on W edge
hexMap.setFeature({ q: 1, r: 0 }, 'road', edgeMask(HexEdge.W));
const actions = enforceEdgeConstraints(
hexMap, { q: 0, r: 0 }, 'road', edgeMask(HexEdge.E),
);
expect(actions).toHaveLength(0);
});
});

View File

@@ -0,0 +1,50 @@
import { describe, it, expect } from 'vitest';
import { getHexesInBounds, hexAtPixel } from '@core/hex-grid';
describe('getHexesInBounds', () => {
const size = 32;
it('returns hexes covering a small area', () => {
const hexes = getHexesInBounds(
{ minX: 0, minY: 0, maxX: 100, maxY: 100 },
size,
);
expect(hexes.length).toBeGreaterThan(0);
});
it('includes origin hex when bounds contain origin', () => {
const hexes = getHexesInBounds(
{ minX: -10, minY: -10, maxX: 10, maxY: 10 },
size,
);
const hasOrigin = hexes.some(h => h.q === 0 && h.r === 0);
expect(hasOrigin).toBe(true);
});
it('more hexes for larger area', () => {
const small = getHexesInBounds(
{ minX: 0, minY: 0, maxX: 100, maxY: 100 },
size,
);
const large = getHexesInBounds(
{ minX: 0, minY: 0, maxX: 500, maxY: 500 },
size,
);
expect(large.length).toBeGreaterThan(small.length);
});
it('smaller hex size yields more hexes', () => {
const bounds = { minX: 0, minY: 0, maxX: 200, maxY: 200 };
const big = getHexesInBounds(bounds, 64);
const small = getHexesInBounds(bounds, 16);
expect(small.length).toBeGreaterThan(big.length);
});
});
describe('hexAtPixel', () => {
it('origin pixel maps to origin hex', () => {
const coord = hexAtPixel({ x: 0, y: 0 }, 32);
expect(coord.q).toBe(0);
expect(coord.r).toBe(0);
});
});