Phase 1: Core hex engine, Leaflet overlay, terrain painting UI

- core/: Pure TS hex engine (axial coords, hex grid, terrain types,
  edge connectivity with constraint solver, HexMap state model)
- src/map/: Leaflet L.CRS.Simple map init, Canvas-based hex overlay
  layer (L.GridLayer), click/edge interaction detection
- src/ui/: Sidebar with toolbar (Select/Paint/Feature modes),
  terrain picker, hex inspector, map settings (hex size, grid, opacity)
- pipeline/: Tile pyramid generator (sharp, from source image)
- tests/: 32 passing tests for coords, hex-grid, edge-connectivity
- Uses Kiepenkerl tiles (symlinked) for development

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Axel Meyer
2026-04-07 10:32:52 +00:00
parent 5a19864fb5
commit f302932ea8
20 changed files with 1942 additions and 0 deletions

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src/main.ts Normal file
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import './style/main.css';
import { initMap } from './map/map-init.js';
import { HexOverlayLayer } from './map/hex-layer.js';
import { attachHexInteraction } from './map/hex-interaction.js';
import { HexMap } from '../core/hex-map.js';
import type { AxialCoord, TerrainType } from '../core/types.js';
import { createSidebar } from './ui/sidebar.js';
import { createToolbar, type ToolMode } from './ui/toolbar.js';
import { createTerrainPicker } from './ui/terrain-picker.js';
import { createHexInspector } from './ui/hex-inspector.js';
import { createMapSettings } from './ui/map-settings.js';
import {
edgeMask,
toggleEdge,
enforceEdgeConstraints,
applyConstraintActions,
} from '../core/edge-connectivity.js';
// --- State ---
const hexMap = new HexMap();
let currentMode: ToolMode = 'select';
let selectedTerrain: TerrainType | null = null;
let selectedHex: AxialCoord | null = null;
let hexSize = 48;
const origin = { x: 0, y: 0 };
// --- Init Map ---
const map = initMap('map');
// --- Hex Layer ---
let hexLayer = new HexOverlayLayer({
hexSize,
hexMap,
origin,
showGrid: true,
opacity: 0.7,
});
hexLayer.addTo(map);
// --- Sidebar ---
const sidebarEl = document.getElementById('sidebar')!;
const { toolbar, terrainPicker, hexInspector, settings } = createSidebar(sidebarEl);
const toolbarUI = createToolbar(toolbar, (mode) => {
currentMode = mode;
terrainPickerUI.setMode(mode);
});
const terrainPickerUI = createTerrainPicker(terrainPicker, (terrain) => {
selectedTerrain = terrain;
});
const hexInspectorUI = createHexInspector(hexInspector);
createMapSettings(settings, { hexSize, showGrid: true, opacity: 0.7 }, (s) => {
if (s.hexSize !== hexSize) {
hexSize = s.hexSize;
rebuildHexLayer(s.showGrid, s.opacity);
} else {
hexLayer.setShowGrid(s.showGrid);
hexLayer.setHexOpacity(s.opacity);
}
});
// --- Rebuild hex layer (when hex size changes) ---
function rebuildHexLayer(showGrid: boolean, opacity: number) {
map.removeLayer(hexLayer);
hexLayer = new HexOverlayLayer({
hexSize,
hexMap,
origin,
showGrid,
opacity,
});
hexLayer.addTo(map);
reattachInteraction();
}
// --- Hex Interaction ---
let detachInteraction: (() => void) | null = null;
function reattachInteraction() {
detachInteraction?.();
detachInteraction = attachHexInteraction(map, hexSize, origin, (event) => {
if (currentMode === 'select') {
selectedHex = event.coord;
hexLayer.setSelectedHex(selectedHex);
hexInspectorUI.update(selectedHex, hexMap.getTerrain(selectedHex));
} else if (currentMode === 'paint' && selectedTerrain) {
hexMap.setBase(event.coord, selectedTerrain.id);
selectedHex = event.coord;
hexLayer.setSelectedHex(selectedHex);
hexLayer.redraw();
hexInspectorUI.update(selectedHex, hexMap.getTerrain(selectedHex));
} else if (currentMode === 'feature' && selectedTerrain) {
const coord = event.coord;
const terrain = hexMap.getTerrain(coord);
const existing = terrain.features.find(f => f.terrainId === selectedTerrain!.id);
const currentMask = existing?.edgeMask ?? 0;
const newMask = toggleEdge(currentMask, event.edge);
hexMap.setFeature(coord, selectedTerrain.id, newMask);
// Enforce edge constraints
if (newMask > currentMask) {
// An edge was added — ensure neighbor has continuation
const addedEdgeMask = edgeMask(event.edge);
const actions = enforceEdgeConstraints(hexMap, coord, selectedTerrain.id, addedEdgeMask);
applyConstraintActions(hexMap, actions);
}
selectedHex = coord;
hexLayer.setSelectedHex(selectedHex);
hexLayer.redraw();
hexInspectorUI.update(selectedHex, hexMap.getTerrain(selectedHex));
}
});
}
reattachInteraction();

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import L from 'leaflet';
import type { AxialCoord } from '../../core/types.js';
import { HexEdge } from '../../core/types.js';
import { pixelToAxial, closestEdge, axialToPixel } from '../../core/coords.js';
import { toPixel } from './map-init.js';
export interface HexClickEvent {
coord: AxialCoord;
edge: HexEdge;
latlng: L.LatLng;
pixelOnImage: [number, number];
}
export type HexClickHandler = (event: HexClickEvent) => void;
/**
* Attach hex click detection to a Leaflet map.
* Translates map clicks to hex coordinates + closest edge.
*/
export function attachHexInteraction(
map: L.Map,
hexSize: number,
origin: { x: number; y: number },
handler: HexClickHandler,
): () => void {
const onClick = (e: L.LeafletMouseEvent) => {
const pixel = toPixel(map, e.latlng);
const pixelCoord = { x: pixel[0], y: pixel[1] };
const coord = pixelToAxial(pixelCoord, hexSize, origin);
const hexCenter = axialToPixel(coord, hexSize, origin);
const edge = closestEdge(hexCenter, hexSize, pixelCoord);
handler({
coord,
edge,
latlng: e.latlng,
pixelOnImage: pixel,
});
};
map.on('click', onClick);
// Return cleanup function
return () => {
map.off('click', onClick);
};
}

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import L from 'leaflet';
import type { AxialCoord, HexTerrain } from '../../core/types.js';
import { axialToPixel, hexVertices, hexHeight, hexWidth, computeHexGeometry } from '../../core/coords.js';
import { getHexesInBounds, type PixelBounds } from '../../core/hex-grid.js';
import { getTerrainType } from '../../core/terrain.js';
import type { HexMap } from '../../core/hex-map.js';
import { connectedEdges } from '../../core/edge-connectivity.js';
export interface HexLayerOptions extends L.GridLayerOptions {
hexSize: number;
hexMap: HexMap;
origin?: { x: number; y: number };
selectedHex?: AxialCoord | null;
showGrid?: boolean;
opacity?: number;
}
/**
* Leaflet GridLayer that renders the hex overlay using Canvas.
*/
export class HexOverlayLayer extends L.GridLayer {
private hexSize: number;
private hexMap: HexMap;
private origin: { x: number; y: number };
private _selectedHex: AxialCoord | null = null;
private _showGrid = true;
private _hexOpacity = 0.7;
constructor(options: HexLayerOptions) {
super(options);
this.hexSize = options.hexSize;
this.hexMap = options.hexMap;
this.origin = options.origin ?? { x: 0, y: 0 };
this._selectedHex = options.selectedHex ?? null;
this._showGrid = options.showGrid ?? true;
this._hexOpacity = options.opacity ?? 0.7;
}
setSelectedHex(coord: AxialCoord | null): void {
this._selectedHex = coord;
this.redraw();
}
setShowGrid(show: boolean): void {
this._showGrid = show;
this.redraw();
}
setHexOpacity(opacity: number): void {
this._hexOpacity = opacity;
this.redraw();
}
createTile(coords: L.Coords): HTMLCanvasElement {
const canvas = document.createElement('canvas');
const tileSize = this.getTileSize();
canvas.width = tileSize.x;
canvas.height = tileSize.y;
const ctx = canvas.getContext('2d')!;
// Convert tile coords to pixel bounds on the source image
const nwPoint = coords.scaleBy(tileSize);
const sePoint = nwPoint.add(tileSize);
// At the current zoom, convert tile pixel coords to source image coords
const zoom = coords.z;
const maxZoom = this._map?.getMaxZoom() ?? 6;
const scale = Math.pow(2, maxZoom - zoom);
const bounds: PixelBounds = {
minX: nwPoint.x * scale,
minY: nwPoint.y * scale,
maxX: sePoint.x * scale,
maxY: sePoint.y * scale,
};
// Find hexes overlapping this tile
const hexCoords = getHexesInBounds(bounds, this.hexSize, this.origin);
// Draw each hex
for (const coord of hexCoords) {
const terrain = this.hexMap.getTerrain(coord);
const pixelCenter = axialToPixel(coord, this.hexSize, this.origin);
// Convert source image pixel coords to tile-local coords
const localX = (pixelCenter.x - bounds.minX) / scale;
const localY = (pixelCenter.y - bounds.minY) / scale;
const localSize = this.hexSize / scale;
this.drawHex(ctx, localX, localY, localSize, terrain, coord);
}
return canvas;
}
private drawHex(
ctx: CanvasRenderingContext2D,
cx: number,
cy: number,
size: number,
terrain: HexTerrain,
coord: AxialCoord,
): void {
if (size < 2) return; // Too small to render
const vertices = hexVertices(cx, cy, size);
const geom = computeHexGeometry(cx, cy, size);
// Draw hex path
ctx.beginPath();
ctx.moveTo(vertices[0].x, vertices[0].y);
for (let i = 1; i < 6; i++) {
ctx.lineTo(vertices[i].x, vertices[i].y);
}
ctx.closePath();
// Fill with base terrain color
const baseType = getTerrainType(terrain.base);
if (baseType) {
ctx.globalAlpha = this._hexOpacity;
ctx.fillStyle = baseType.color;
ctx.fill();
ctx.globalAlpha = 1.0;
}
// Draw linear features
const sortedFeatures = [...terrain.features].sort((a, b) => {
const ta = getTerrainType(a.terrainId);
const tb = getTerrainType(b.terrainId);
return (ta?.zIndex ?? 0) - (tb?.zIndex ?? 0);
});
for (const feature of sortedFeatures) {
const type = getTerrainType(feature.terrainId);
if (!type) continue;
const edges = connectedEdges(feature.edgeMask);
if (edges.length === 0) continue;
ctx.strokeStyle = type.color;
ctx.lineWidth = Math.max(1, size / 8);
ctx.lineCap = 'round';
ctx.lineJoin = 'round';
ctx.globalAlpha = 0.9;
if (feature.terrainId === 'road') {
ctx.setLineDash([size / 4, size / 6]);
} else {
ctx.setLineDash([]);
}
if (feature.terrainId === 'coastline') {
// Coastline: draw along hex edges
ctx.lineWidth = Math.max(2, size / 5);
for (const edge of edges) {
const v1 = vertices[edge];
const v2 = vertices[(edge + 1) % 6];
ctx.beginPath();
ctx.moveTo(v1.x, v1.y);
ctx.lineTo(v2.x, v2.y);
ctx.stroke();
}
} else if (edges.length === 1) {
// Dead-end: edge midpoint to center
const mp = geom.edgeMidpoints[edges[0]];
ctx.beginPath();
ctx.moveTo(mp.x, mp.y);
ctx.lineTo(cx, cy);
ctx.stroke();
// Terminus dot
ctx.fillStyle = type.color;
ctx.beginPath();
ctx.arc(cx, cy, Math.max(1, size / 10), 0, Math.PI * 2);
ctx.fill();
} else {
// Connect all edges through center with bezier curves
for (const edge of edges) {
const mp = geom.edgeMidpoints[edge];
ctx.beginPath();
ctx.moveTo(mp.x, mp.y);
// Bezier through ~halfway to center for a slight curve
const cpX = (mp.x + cx) / 2;
const cpY = (mp.y + cy) / 2;
ctx.quadraticCurveTo(cpX, cpY, cx, cy);
ctx.stroke();
}
}
ctx.setLineDash([]);
ctx.globalAlpha = 1.0;
}
// Grid outline
if (this._showGrid && size > 4) {
ctx.beginPath();
ctx.moveTo(vertices[0].x, vertices[0].y);
for (let i = 1; i < 6; i++) {
ctx.lineTo(vertices[i].x, vertices[i].y);
}
ctx.closePath();
ctx.strokeStyle = 'rgba(0,0,0,0.25)';
ctx.lineWidth = 0.5;
ctx.stroke();
}
// Selection highlight
if (
this._selectedHex &&
this._selectedHex.q === coord.q &&
this._selectedHex.r === coord.r
) {
ctx.beginPath();
ctx.moveTo(vertices[0].x, vertices[0].y);
for (let i = 1; i < 6; i++) {
ctx.lineTo(vertices[i].x, vertices[i].y);
}
ctx.closePath();
ctx.strokeStyle = '#fff';
ctx.lineWidth = Math.max(1, size / 10);
ctx.stroke();
ctx.strokeStyle = '#000';
ctx.lineWidth = Math.max(0.5, size / 20);
ctx.stroke();
}
}
}

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import L from 'leaflet';
export interface MapConfig {
tileUrl: string;
imageSize: [number, number];
minZoom: number;
maxZoom: number;
initialZoom: number;
initialCenter: [number, number];
}
const DEFAULT_CONFIG: MapConfig = {
tileUrl: '/tiles/{z}/{x}/{y}.jpg',
imageSize: [8000, 12000],
minZoom: 0,
maxZoom: 6,
initialZoom: 2,
initialCenter: [4000, 5000],
};
export function initMap(
container: string | HTMLElement,
config: Partial<MapConfig> = {},
): L.Map {
const cfg = { ...DEFAULT_CONFIG, ...config };
const map = L.map(container, {
crs: L.CRS.Simple,
minZoom: cfg.minZoom,
maxZoom: cfg.maxZoom,
zoomSnap: 1,
zoomDelta: 1,
attributionControl: false,
});
const southWest = map.unproject([0, cfg.imageSize[1]], cfg.maxZoom);
const northEast = map.unproject([cfg.imageSize[0], 0], cfg.maxZoom);
const bounds = new L.LatLngBounds(southWest, northEast);
L.tileLayer(cfg.tileUrl, {
minZoom: cfg.minZoom,
maxZoom: cfg.maxZoom,
bounds,
noWrap: true,
}).addTo(map);
const center = map.unproject(cfg.initialCenter, cfg.maxZoom);
map.setView(center, cfg.initialZoom);
map.setMaxBounds(bounds.pad(0.1));
return map;
}
/** Convert pixel coordinates on the source image to Leaflet LatLng */
export function toLatLng(map: L.Map, pixel: [number, number]): L.LatLng {
return map.unproject(pixel, map.getMaxZoom());
}
/** Convert Leaflet LatLng to pixel coordinates on the source image */
export function toPixel(map: L.Map, latlng: L.LatLng): [number, number] {
const point = map.project(latlng, map.getMaxZoom());
return [point.x, point.y];
}

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* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
html, body {
height: 100%;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif;
font-size: 14px;
color: #e0e0e0;
background: #1a1a2e;
}
#app {
display: flex;
height: 100vh;
}
#map {
flex: 1;
background: #16213e;
}
/* Sidebar */
#sidebar {
width: 280px;
background: #16213e;
border-right: 1px solid #2a2a4a;
display: flex;
flex-direction: column;
overflow-y: auto;
}
.sidebar-section {
padding: 12px;
border-bottom: 1px solid #2a2a4a;
}
.sidebar-section h3 {
font-size: 11px;
text-transform: uppercase;
letter-spacing: 0.5px;
color: #888;
margin-bottom: 8px;
}
/* Toolbar */
.toolbar {
display: flex;
gap: 4px;
}
.toolbar button {
flex: 1;
padding: 6px 10px;
border: 1px solid #2a2a4a;
border-radius: 4px;
background: #1a1a2e;
color: #ccc;
cursor: pointer;
font-size: 12px;
transition: all 0.15s;
}
.toolbar button:hover {
background: #2a2a4a;
color: #fff;
}
.toolbar button.active {
background: #3a3a6a;
color: #fff;
border-color: #5a5a9a;
}
/* Terrain Picker */
.terrain-grid {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 4px;
}
.terrain-btn {
display: flex;
align-items: center;
gap: 6px;
padding: 6px 8px;
border: 1px solid #2a2a4a;
border-radius: 4px;
background: #1a1a2e;
color: #ccc;
cursor: pointer;
font-size: 11px;
transition: all 0.15s;
}
.terrain-btn:hover {
background: #2a2a4a;
color: #fff;
}
.terrain-btn.selected {
border-color: #fff;
color: #fff;
background: #2a2a4a;
}
.terrain-swatch {
width: 14px;
height: 14px;
border-radius: 3px;
flex-shrink: 0;
}
/* Hex Inspector */
.hex-info {
font-size: 12px;
}
.hex-info .coord {
color: #888;
font-family: monospace;
}
.hex-info .terrain-label {
display: inline-flex;
align-items: center;
gap: 4px;
padding: 2px 6px;
border-radius: 3px;
background: #2a2a4a;
margin-top: 4px;
}
/* Settings */
.setting-row {
display: flex;
align-items: center;
justify-content: space-between;
margin-bottom: 6px;
}
.setting-row label {
font-size: 12px;
color: #aaa;
}
.setting-row input[type="range"] {
width: 100px;
}
.setting-row input[type="number"] {
width: 60px;
padding: 2px 4px;
background: #1a1a2e;
border: 1px solid #2a2a4a;
border-radius: 3px;
color: #e0e0e0;
font-size: 12px;
}
/* Feature toggles (linear terrains shown separately) */
.terrain-section-label {
font-size: 10px;
text-transform: uppercase;
letter-spacing: 0.5px;
color: #666;
margin: 8px 0 4px 0;
}

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import type { AxialCoord, HexTerrain } from '../../core/types.js';
import { getTerrainType } from '../../core/terrain.js';
import { connectedEdges } from '../../core/edge-connectivity.js';
import { HexEdge } from '../../core/types.js';
const EDGE_NAMES: Record<HexEdge, string> = {
[HexEdge.NE]: 'NE',
[HexEdge.E]: 'E',
[HexEdge.SE]: 'SE',
[HexEdge.SW]: 'SW',
[HexEdge.W]: 'W',
[HexEdge.NW]: 'NW',
};
export function createHexInspector(container: HTMLElement): {
update: (coord: AxialCoord | null, terrain: HexTerrain | null) => void;
} {
function update(coord: AxialCoord | null, terrain: HexTerrain | null) {
if (!coord || !terrain) {
container.innerHTML = '<div style="color:#666;font-size:12px">No hex selected</div>';
return;
}
const baseType = getTerrainType(terrain.base);
let html = '<div class="hex-info">';
html += `<div class="coord">q: ${coord.q}, r: ${coord.r}</div>`;
html += `<div class="terrain-label">`;
html += `<span class="terrain-swatch" style="background:${baseType?.color ?? '#666'};display:inline-block;width:10px;height:10px;border-radius:2px"></span>`;
html += `${baseType?.name ?? terrain.base}`;
html += `</div>`;
if (terrain.features.length > 0) {
html += '<div style="margin-top:6px;font-size:11px;color:#888">Features:</div>';
for (const feature of terrain.features) {
const type = getTerrainType(feature.terrainId);
const edges = connectedEdges(feature.edgeMask)
.map(e => EDGE_NAMES[e])
.join(', ');
html += `<div class="terrain-label" style="margin-top:2px">`;
html += `<span class="terrain-swatch" style="background:${type?.color ?? '#666'};display:inline-block;width:10px;height:10px;border-radius:2px"></span>`;
html += `${type?.name ?? feature.terrainId}: ${edges}`;
html += `</div>`;
}
}
html += '</div>';
container.innerHTML = html;
}
update(null, null);
return { update };
}

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export interface MapSettings {
hexSize: number;
showGrid: boolean;
opacity: number;
}
export function createMapSettings(
container: HTMLElement,
initial: MapSettings,
onChange: (settings: MapSettings) => void,
): { getSettings: () => MapSettings } {
const settings = { ...initial };
function render() {
container.innerHTML = '';
// Hex size
const sizeRow = document.createElement('div');
sizeRow.className = 'setting-row';
sizeRow.innerHTML = `<label>Hex size (px)</label>`;
const sizeInput = document.createElement('input');
sizeInput.type = 'number';
sizeInput.min = '8';
sizeInput.max = '256';
sizeInput.value = String(settings.hexSize);
sizeInput.addEventListener('change', () => {
settings.hexSize = Math.max(8, Math.min(256, Number(sizeInput.value)));
onChange(settings);
});
sizeRow.appendChild(sizeInput);
container.appendChild(sizeRow);
// Show grid
const gridRow = document.createElement('div');
gridRow.className = 'setting-row';
gridRow.innerHTML = `<label>Show grid</label>`;
const gridCheck = document.createElement('input');
gridCheck.type = 'checkbox';
gridCheck.checked = settings.showGrid;
gridCheck.addEventListener('change', () => {
settings.showGrid = gridCheck.checked;
onChange(settings);
});
gridRow.appendChild(gridCheck);
container.appendChild(gridRow);
// Opacity
const opacityRow = document.createElement('div');
opacityRow.className = 'setting-row';
opacityRow.innerHTML = `<label>Opacity</label>`;
const opacityInput = document.createElement('input');
opacityInput.type = 'range';
opacityInput.min = '0';
opacityInput.max = '100';
opacityInput.value = String(Math.round(settings.opacity * 100));
opacityInput.addEventListener('input', () => {
settings.opacity = Number(opacityInput.value) / 100;
onChange(settings);
});
opacityRow.appendChild(opacityInput);
container.appendChild(opacityRow);
}
render();
return { getSettings: () => ({ ...settings }) };
}

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export function createSidebar(container: HTMLElement): {
toolbar: HTMLElement;
terrainPicker: HTMLElement;
hexInspector: HTMLElement;
settings: HTMLElement;
} {
container.innerHTML = '';
const toolbarSection = document.createElement('div');
toolbarSection.className = 'sidebar-section';
toolbarSection.innerHTML = '<h3>Tools</h3>';
const toolbar = document.createElement('div');
toolbar.id = 'toolbar';
toolbarSection.appendChild(toolbar);
const terrainSection = document.createElement('div');
terrainSection.className = 'sidebar-section';
terrainSection.innerHTML = '<h3>Terrain</h3>';
const terrainPicker = document.createElement('div');
terrainPicker.id = 'terrain-picker';
terrainSection.appendChild(terrainPicker);
const inspectorSection = document.createElement('div');
inspectorSection.className = 'sidebar-section';
inspectorSection.innerHTML = '<h3>Selected Hex</h3>';
const hexInspector = document.createElement('div');
hexInspector.id = 'hex-inspector';
inspectorSection.appendChild(hexInspector);
const settingsSection = document.createElement('div');
settingsSection.className = 'sidebar-section';
settingsSection.innerHTML = '<h3>Settings</h3>';
const settings = document.createElement('div');
settings.id = 'settings';
settingsSection.appendChild(settings);
container.appendChild(toolbarSection);
container.appendChild(terrainSection);
container.appendChild(inspectorSection);
container.appendChild(settingsSection);
return { toolbar, terrainPicker, hexInspector, settings };
}

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import type { TerrainType } from '../../core/types.js';
import { getAreaTerrains, getLinearTerrains } from '../../core/terrain.js';
import type { ToolMode } from './toolbar.js';
export function createTerrainPicker(
container: HTMLElement,
onChange: (terrain: TerrainType) => void,
): {
setMode: (mode: ToolMode) => void;
getSelected: () => TerrainType | null;
} {
let selected: TerrainType | null = null;
let currentMode: ToolMode = 'select';
function render() {
container.innerHTML = '';
if (currentMode === 'select') {
container.innerHTML = '<div style="color:#666;font-size:12px">Click a hex to inspect it</div>';
return;
}
const terrains = currentMode === 'paint' ? getAreaTerrains() : getLinearTerrains();
const label = currentMode === 'paint' ? 'Area Terrain' : 'Linear Features';
const sectionLabel = document.createElement('div');
sectionLabel.className = 'terrain-section-label';
sectionLabel.textContent = label;
container.appendChild(sectionLabel);
const grid = document.createElement('div');
grid.className = 'terrain-grid';
for (const terrain of terrains) {
const btn = document.createElement('button');
btn.className = 'terrain-btn';
if (selected?.id === terrain.id) btn.classList.add('selected');
const swatch = document.createElement('span');
swatch.className = 'terrain-swatch';
swatch.style.backgroundColor = terrain.color;
const name = document.createElement('span');
name.textContent = terrain.name;
btn.appendChild(swatch);
btn.appendChild(name);
btn.addEventListener('click', () => {
selected = terrain;
onChange(terrain);
render();
});
grid.appendChild(btn);
}
container.appendChild(grid);
// Auto-select first if nothing selected
if (!selected || !terrains.find(t => t.id === selected!.id)) {
selected = terrains[0] ?? null;
if (selected) onChange(selected);
// Re-render to show selection
const firstBtn = grid.querySelector('.terrain-btn');
firstBtn?.classList.add('selected');
}
}
render();
return {
setMode(mode: ToolMode) {
currentMode = mode;
selected = null;
render();
},
getSelected: () => selected,
};
}

40
src/ui/toolbar.ts Normal file
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export type ToolMode = 'select' | 'paint' | 'feature';
export function createToolbar(
container: HTMLElement,
onChange: (mode: ToolMode) => void,
): { setMode: (mode: ToolMode) => void } {
let currentMode: ToolMode = 'select';
const div = document.createElement('div');
div.className = 'toolbar';
const modes: { mode: ToolMode; label: string }[] = [
{ mode: 'select', label: 'Select' },
{ mode: 'paint', label: 'Paint' },
{ mode: 'feature', label: 'Feature' },
];
const buttons: Map<ToolMode, HTMLButtonElement> = new Map();
for (const { mode, label } of modes) {
const btn = document.createElement('button');
btn.textContent = label;
btn.addEventListener('click', () => setMode(mode));
buttons.set(mode, btn);
div.appendChild(btn);
}
function setMode(mode: ToolMode) {
currentMode = mode;
for (const [m, btn] of buttons) {
btn.classList.toggle('active', m === currentMode);
}
onChange(currentMode);
}
container.appendChild(div);
setMode('select');
return { setMode };
}